Air Simulator battles do come with a learning curve, but does have the best “CAS” gameplay out of all the air modes. You can quite easily spend most of the time just bombing bases or going after other ground targets and any air to air combat is more often 1v1.
Just watch out for the AI SPAA, especially on the convoys. They are absolutely deadly
Exactly what I was trying to say thank you. It has just been an issue with how many players enjoy staying right outside the airfield range now and will just sparrow snipe you right off the runway or use an r27er. I love playing sim and bombing as well as achieving the objectives but the higher in BR you go the easier it is to get killed right off spawn or even like 5 minutes of flight time in your own ZONE. but in general I love playing. It has a learning curve but the only way to learn is DO.
yeah! if you can stay low to the ground and avoid early radar and everything it can be extremely rewarding. I love using supersonic jets like the Kfir Canard and the tornados for bombing runs. I usually get about 11.5 tons off per game or even more.
very true. You just really have to be pick and choose with the games you get into. It used to be great but I just have been more recently in games where people love just killing off spawn. In general not all sim games are bad but Just recently the lobbies I have played have been awful. Gaijin says they fixed the base killing but they definitely have not.
Map choice has a lot to do with that as well. Tunisia and Stalingrad? (I think I cant remember off the top of my head) are really small. Spawn killing is really ocmmon
yah. I guess I just have to figure out what time most sim players are on. I am USA Mst time zone and I usually am on very late in the night so there isn’t very many options besides maps that are very open and easy to get a long range kill from. I just recently ordered head tracking too! so I’m gonna love being able to dogfight more efficiently.
keep in mind that bases take a lot of damage in sim. Im pretty sure for 10.3 its almost 4.5 thousand pounds worth of bombs or maybe even 5 thousand pounds worth Im not exactly sure what the science is here but I can only kill 1.5 bases with 6 100lbs bombs in the kfir canard. I would love to know the exact base bomb load science but I still havent figured out the correct amount.
It does vary from bomb to bomb because of the explosive mass of each bomb
I play britian only these days so…
But
the special 1000lb bomb (I cant recall its name off the top of my head) that the Buc S2 has takes 4 bombs
The Mk13 (1000 lb) takes 5 bombs
The Mk83 (1000 lb) takes 6 bombs
ok so its not actually based on weight of the bomb as listed more on the explosive mass. I guess my estimation was spot on for the planes I play. For the Kfir Canard its about 4.5k bombs per base which in my case is 1.5 bases worth of payload. Thankyou for the information. Ill save this link so I can explore further. I was always wondering what this Chart thing was but now Looking at the visual representation makes sense.
Yeah, chart says 2x Mk83 and 6x Mk82s for a base kill so sounds about right.
On the bomb stat card it has TNT equivalent, that is the best way to compare bombs. But I dont know exactly how much “TNT” it takes to destroy a base. Id guess around 1200kg-1400kg