Why is friendly fire/teamkilling a feature in realistic battles if you will only get penalized for it? There would be absolutely no discussion about this if it were just in-game currency that you were losing, and this happens a lot of of the time (especially in top tier). It is so easy to accidentally team kill in top tier with missiles, especially because of how prone they are to hitting teammates, literally every player has had an experience of this happening, this happens to me nearly every game, I lock a sparrow onto a Harrier and all of a sudden it’s heading for the friendly eagle to my left. This happened to me so often that a couple weeks ago I got banned for a week, not only losing my 200 day login streak, but also a week of premium, there is also no way to appeal a teamkill ban, if you are banned for teamkilling whether it is accidental or not that is a set in stone decision and there is absolutely no way for you to repeal it. I am just confused as to why this is even a future you will only get punished for it
because actions have consequences
It is realistic. It allows for the use of tactics such as driving close to the enemy to avoid being bombed (in ground battles) or lining up enemies chasing you to prevent safe missiles launched (air). To me, it would be a loss of immersion to hit a friendly unit and not be responsible for my actions.
Also, in the case you mentioned, it is easy to avoid (as opposed to Simulator situations, where there truly is a problem). To avoid missile hitting a friendly, just break (un-lock) the radar lock once you notice it going for a friendly.
Because it’s Realistic, not Arcade.
And more importantly:
- Friendly fire makes defensive flying against multiple opponents more effective
- It prevents 2 enemies flying head-on from shooting without risking hitting their friendly, giving the defender a means to reverse the situation.
- It prevents enemies flying wing-to-wing from spraying ahead blindly lest as the enemy plane turns, they hit each other
- It prevents using missiles against 2 planes engaged in a gunfight without significant care
- Friendly fire discourages furballing (see same points made as for defensive flying)
There you have your answer. People like you don’t learn from SL loss. They only learn from pain:
should just remove it as it would save so much time and mean gaijin can keep leeching money off them instead of banning
But then I have to ask myself why I can’t leave the spawn area in so many matches in GRB without my tank getting riddled with bullets from my own team members. Technically speaking, it’s not a team kill, but it’s just as bad in my opinion. Apparently, this also led to team kills more than seven years ago, which Gaijin fixed in response to player complaints.
Since then, team kills have only been possible through artillery strikes or aircraft. This is neither realistic nor consistent – it’s Gaijin!
PS.: I forgot that ground vehicles can shoot down their own aircraft…
Not really in many occasions don’t have consequences like blocking tanks from behind so you can’t reverse , trolling pushing and so on .
flying in front of you in dog fight too take the kill essencialy blocking you
suicide crashing on purpose
many many more
Many MANY “accidental” teamkills aren’t accidental, they are due to negligence, not being careful enough and are entirely avoidable. Sure, accidents do happen, but there is no chance that actual accidents happen often enough to cause a ban.
If you get yourself a manual teamkill ban you have most definitively teamkilled on purpose multiple times during a relatively short period of time. Not to mention getting yourself an entire weeks ban.
Yeah it’s a useless game mechanism that should be removed
Well I don’t agree many TKs are not accidental.
Something as simple as below scenario, which has happened to me.
- Launch AMRAAM at a su 34
- Said Su 34 got destroyed, flat spins
- PD missile radar loses track of it
- Teammate goes in front of missile FOV
- It tracked him and killed him
As i said:
And that doesnt happen enough to cause a ban.
You would have to be “accidentally” teamkilling a lot to get a ban.
Stop spamming missiles while teammates are between you amd the target.
A simple assertion without any evidence and therefore worthless.
Sadly this is going to be one of those “Trust me bro” moments as i cannot share any behind the scenes information.
But what i can say is that every single player i have seen complaining about getting banned for “accidental teamkills” so far has in fact intentionally teamkilled on multiple occasions. While anecdotal it should at least tell you something that i have without exaggeration seen zero undeserved teamkill bans thus far.
There’s also degrees of accidental.
If I’m sitting ~0.4m behind a bandit and a friendly suddenly zoom-climbs in between us as I’m firing - it’s probably not my fault if they come from below in ASB because I havn’t got eyes there. (I’ve been the zoomclimber before in furballs).
If you’re chasing an enemy and get tunnel-visioned and the enemy makes a hard break turn or even just rolls and you roll with them and crash into a friendly… that’s probably your fault, but it’s not the most serious case of negligence because both of you are equally at fault for sitting on someone’s tail like that. Sometimes this credits TK, sometimes this doesn’t.
Then there’s the typical IFF issues in ASB. Culpability is mostly dependent on how riddled with copy paste the lobby is. Flying germany/russia and seeing a P-38 coming head-on, you’d think you can open fire before 1 km and before blue name tags appear because it’s a bloody p-38, only america flies such! Then you learn it’s chinese and get a teamkill credit, and you felt so proud for landing a 1km shot…
If I come in from above and see a friendly chasing a bandit and start shooting and hit my friendly - that’s entirely my fault and while it’s “accidental”, such behavior needs to be punished. Why greed?
If you come in head-on onto a bandit running away with a buddy on their tail, why open fire? You’ve a high chance of hitting your friendly and killing them. (I actually got a recording of this sort of “accidental” tk!). Why greed?
I don’t really fly missile thunder, but I have seen cases when I do that there’s 2 people dogfighting with ~2 km separation and someone from way out shoots a missile into that crowd because IFF said there’s an enemy. Technically it’s accidental, but you are fully culpable for your actions. Why greed?
Or you see a friendly chasing a bandit and you shoot an IR missile from behind both of them. Even if your missile doesn’t go for the friendly, its blast radius ends up hitting your friendly. You’re culpable for this. Your friendly had the situation controlled - why greed?
Let me quote you Schindlbee’s opinion.
a solid 90% of all the times I’ve been teamkilled (excluding by squadmates dicking around) are all intentional because I either got the frag they were trying to steal or because of what aircraft I’m in.
Teamkills should be done away with once and for all, excl bomb teamkills as that would be absurd if you just levelled an area with a Lancaster and all your dudes just shrug that off
this 100% works for a Fox 1 like a Sparrow, but I play top tier and once my 120s go off the rail it’s out of my control, same goes for IR guided missiles, especially when those kill hungry little rats swoop in out of nowhere and the missile changes lock. Cases like that happen very frequently with absolutely no remedy
And this would be a valid argument if it were consistent throughout game modes, Ground RB and Naval RB don’t have friendly fire, they removed it from ground because teamkilling was so frequent, and that begs the question as to why they don’t do the same for Air. Sim Battles are different as that is as realistic as it gets and Friendly Fire seems like a given, but in Realistic Battles, it really isn’t that realistic compared to Simulator battles.
Well then that completely eliminates the point of BVR. When I’m using the F-14 and fire a phoenix from 40km away, sure at the time I was ahead of my team, but the phoenix travels so slow my teammates outrun it. And not to mention maps are getting larger to make room for longer range missiles, on a large map people are literally everywhere, and if a missile loses PD lock and is evaded it will track the people 5 km behind the enemy, this happened to me like an hour ago. Teamkilling is an unnecessary “feature”, gaijin implements it in the game for “realism” but strictly prohibits it. It’s an overall stupid feature. If Friendly Fire can be removed from ground it can be removed from Air too.
Ground and naval have no 3D movement as a primary skillset.
Air has.
Managing your pursuit angle, curve and approach is a vital skill that is made more important and impactful with friendly fire.
GRB has been arcadified.
We shouldn’t arcadify ARB either.