Eh i never really bother with competitve play, and do not fuss over K/Ds like they are the death of me, however i do use them as a monument to my progress as a player, marking my ascension from a relatovely crappy and inexperienced player to someone who understands, enjoys and succeeds now
That’s a remarkable mindset to have. I apologise again for being a wee bit hostile, I was under the impression you were on par with our vigilante over there. I’ve said my piece, you’ve said yours. It would be interesting to 1v1 you though, but my expertise is Xbox, and I’m unsure of how to invite PC or Playstation, but I digress. You have a blessed day/night, mate.
I’m also on xbox, and a pretty good dogfight pilot, would be down any time (except tonight) for a 1v1
No, i am not a friend of such things.
Mass reporting is the equivalent of torches and pitchforks. Gaijin is in the lead to enforce their rules and has to react on specific violations of their rules in an adequate manner.
Besides that just server replay reporting makes any sense - and for this you need the evidence, otherwise we drift into “thought policing”.
Yeah, it does complicate trying to predict the exact RP a single base will give us.
We did arrive at somewhat usable rough values at least, so that’s something!
With our values for a single base destruction for the J7D(
)
that being, 1598+3168 = 4750 (our predicted value is 2x(795.46+1.598.62)=4788.16)
We can compare “Survival vs bomb” at last.
To get the same RP as a base kill through survival assuming 80% activity (you got 68, 74 and 94 - average is 78, rounding to 80 for ease)
Victory
With Premium: 2 * 2.0 * 1.22 * 0.8 * 4.64 * x = 4750
x = 4.4 minutes
Loss:
With premium: 2 * 1.34 * 1.22 * 0.8 * 4.64 * x = 4750
x = 6.5 minutes
Since we’re discussing premium, we’ll eschew skill bonus from the consideration.
What this says that if you did not drop the bomb, but have somehow maintained the same activity level (kills or howitzers or such), you’d need to survive 4.4/6.5 minutes depending if your team wins to get the same RP rewards.
Given top tier matches do seem to end at ~5 minutes rather consistently, the 50:50 of “Does my team win? Does my team lose?” favour the bombing for consistency.
Notably, time spent alive and bombing rewards are not exclusive.
5 minute survival AND bombing is ~equivalent to 10 minute survival and NOT bombing.
If you can influence your win rate to be higher than 50:50 or consistently drag matches out to ~12 minutes by not risking bombing the first base, playing for survival and wins looks more consistent according to this back of napkin analysis.
Introducing skill bonus means that a non-premium plane and a non-premium player will be heavily favoured to get skill bonus as premium does not multiply skill bonus, so playing for kills is an F2P player best bet.
With premium , skill bonus loses a lot of value and I suppose I concede that base bombing is likely the best progress until a certain win rate/survival is achieved.
I played today a full uptier in the German He 115 - so a 1.3 to 2.3 match to check if the claim that a single C 250 Flamm kills a base is correct. And yes, it is correct. (thread/post)
They had respawning bases there…so the win condition “winning by airfield destruction” is at least on this map (Operation Sicily) at entry BRs history.
Pls keep bombing in the f20, pls do, lower its stats even more, that way it gets moved down to 12.0
I tested it some weeks ago. I think only the maps with 3 bases have destroyable AF. The maps with 4 bases not but bases respawn.
Did it with a Ju 88 A1. With a full loadout you can win the battle by bombing 3 bases and destroying AF in one run. Totally broken.
This might be off-topic if we consider the original topic
But I am unsure that Gaijin will grant that CM pod to the British too.
I know you know that F-4J(UK) is nothing but inferior F-4J(USN) which has same 70$ cost with F-4S
- no VTAS HMD bc US dismounted it.
- worse RWR bc got sold to us before they got upgraded
- no AIM-7F bc we didn’t use ‘INFERIOR’ missile which uses conical scanning IRL but acts superior in WT
(But maybe still kept capability of, because it is basically F-4J but bought by RAF) - no napalm bombs bc we didn’t keep stock in our armory, but we had a clearance for using it.
(Which will be fancy for base bombing and decreasing stats for gets buff to 11.7) - no AIM-9L as compensation for losing AIM-7F, even though we used them, but Gaijin overvalues All-aspect IR Missile.
So… If Gaijin decides to add AN/ALE-37 CM pod to F-4J
It might be only USN F-4J/S are allowed to get those, while RAF got neglected once more. :/
i say give it to all, they gave the gun pod to the thai alphajet, the british f4j could get the flare pods
What I meant was ‘Gaijin will unlikely willing for it’
Currently, Napalm is good for destroying bases.
I mean, Too good.
Two ZB-500 napalm weights 748kg
and Two BLU-1 napalm weights 802kg.
which needs to destroy a single base in 6.0+ match.
While conventional bombs requires to destroy a base is way heavier than them.
5 1000lb LDGP Mk.83 weights 2234kg (From Tornado GR.1 or many Western planes.)
4 FAB-500M-46 weights 2033kg (which uses on IL-28)
1 FAB-3000M-54 weights 3067kg (which uses on Yak-28B)
10 250kg SAMP Type 25 weights 2470kg (which is used in Milan)
Napalm’s efficiency is way too higher than that of its counterparts.
Lower weight gives less dead-weight when rushing to the base
which means faster arrival for guaranteeing bombing.
or more bases to destroy per sortie.
It makes the base bombers with non-napalm capability worse than the counterparts
- Regular heavy bombers or jets like F-4J(UK), F-111C/F, Tornado IDS variants for example.
And created even more of the base bombers like OP.
I meant, carrying 2 napalm on their fighter still affects quite much of flight characteristics, but not as badly as strapping normal bombs, and gives some extra space for missiles. :/
(For Example, MiG-23ML or Yak-141 also has ‘normal’ base bomb loadout as 16x OFAB-100, but that one is way heavier and needs to dispose of all 4 of the pylon without missiles but carrying 4x 100kg for each.)
Then, we see players with nearly every MiG variant armed two ZB-500 from 9.3 till 13.3.
Personally, I have concluded that base bombing and planes with good PD radar + CW seeker SARH missiles is the best method of progression for me.
(IRCCMs like Bison are decent alternatives)
Both “kills” and “base bombed” pathways have a chance of not succeeding.
For base you can simply be overtaken, or couldn’t multipath
For kills you can simply have no kills due to everyone multipathing, maneuvering etc.
By rushing to the base, it opens up both pathways, greatly reducing the risk of going back to the hangar with nothing. Sometimes I get a 7F/R-24R (or something) kill or two, sometimes I get a base, sometimes I get both.
Positioning is irrelevant for SARHs for my use case, because most people couldn’t evade in time within 10km. The only meaning “positioning” is multipathing.
Sometimes gets none.
Strapping bombs on a fighter has both pros and cons.
Pros
- You can get some extra reward by base bombing, because your fighters are faster than those slow-ass strike aircraft.
- If your plane is not unlocked, modification good enough, then bombing can be a nice detour for earning RP
(If you are not highly skilled enough, you will die meaninglessly in A2A anyway when enemies are spaded their plane, while you fly with barely made stock.)
Cons
- You need to sacrifice flight characteristics, and positions when you attempt to.
- Some planes require to sacrifice missiles for mounting bombs.
- some teammates who need some help in A2A are going to mad if you ignore their distress signal but mindlessly rearm and bombs again for better netting with higher efficiency
- will make dedicated attacker/bombers totally useless, which makes them disappointed.
(They got treated awful by Gaijin as you know, and you are taking their bowl away for you.) - You will get exposed while rushing to the base.
As I told earlier, I will disappoint, but trying not to mind when you bomb the base with your fighter.
It might be annoying to me but it isn’t breaking the rule. right?
But, if you apply your method to ‘every fighter’ without concerning the difference between them
Maybe you will face more and more denial and some extra profanity from the community.
Some planes can be good and suited for your method because it is what they were designed for IRL
- Multiroles like F-4 can be an example
while some other planes are not good enough and not suited for your method, because they aren’t designed for.
- J-7D, which doesn’t have a napalm bomb and needs to sacrifice all 4 missile pylons for the bomb
(Which makes me shudder when I saw a screenshot of it.) - or F-14A IRIAF, which is designed for fleet air-defence, and needs to sacrifice the juiciest missiles(Fakour-90) at the centerline pylon for bombing
can be an example.
Of course, We can’t force you to focus 100% on a2a with your fighter and stop steal bowls for strikers unless we kidnap you and threaten with a physical threat, and it is not right. (Either forcing you to stop, and kidnapping.)
But if you want to be better, and shine your skills every day with enthusiasm.
Maybe some day, I think you will dismount your bomb from some of your fighters. for better overall rewards per match to yourself.
Just… Some fighters are not suited enough for bombing.
Just like nearly every strike aircraft are not suited enough for dogfighting.
The queen Strongest Pilot on their way to play one of the worst F4 in the game vs one of the best 12.7 premium in the game after it get moved down to 12.0 (because US player can’t play the game)
the US ones also dont get the SUU42a/a countermeasure pod for their phantoms either
the E doesnt even get SUU7
That a massive skill issue my dear. To this day J-7D is still undertier , it is better than the mig21bis 0.3 br above it.
Ok sure but how many of you fighter basebombing didn’t just roll over and die after getting to a base, not to mention some die on the way there cause their brain only fill with “Muh base”. In the end , fighter whom basebombing are always worse cause the majority tend to cosplay a striker or a bomber
facts. the PL5/magic2 are great IR missiles and you get 4