But by their words, it’s not fixed…
Quit trying to gatekeep and make excuses…
But by their words, it’s not fixed…
Quit trying to gatekeep and make excuses…
I think it’s more than 1 in 30.
Have seen it multiple times this week, and I don’t play assault all that often.
0 flying tank in 10 games for me today, compared to 9/10 when the update introduced this bug. But I only play 8.3+, which br you play btw?
I have had more assault game than that and now I even starting to miss them because it was a funny bug, at least the AI tank spawned in the same spot and getting kill in one bullet is beneficial to the player, bugs like this can stay!
Lower BRs than that.
Some 6.7-8.0 and some 5.3-6.3
Not every battle, but have seen some today (had to chase the wayward bot with a bomber) and some previous few days.
Considering the fact that people are having issues with packetloss and desync currently, who’d have thought that what I said could be applicable.
wdym? i do not oppose suggestions for JASSM-ER, AARGM-ER, JSOW, and GBU-53?
There are several solutions to this problem:
Remove aircraft from ground completely
This would essentially create a ground only mode but unfortunately render SPAA useless.
Create a separate ground only mode
Creates a mode for players who don’t want to worry about CAS killing them from across the galaxy. This would solve the dilemma of the previous solution.
Decrease the rewards that players get for killing ground targets in aircraft and increase the points for killing other aircraft
Players would be incentivized to kill other aircraft rather than targeting ground players
Decrease the amount of spawn points that players lose when dying to CAS
This would give players another chance to spawn instead of them being sent to the hangar unfairly. Dying to CAS right outside of your spawn would not cause you to lose all of your spawn points.
Make air realistic Enduring confrontation mode
CAS players would have little to no reason to use CAS in ground if they could grind their aircraft in a realistic EC. This wouldn’t completely solve the issue, but it would greatly decrease the amount of players CAS spamming in ground modes. It’s almost impossible to grind strike or CAS aircraft in air realistic which is why some players will turn to ground realistic instead.

This should not apply to strike/bomber aircraft like F-111, F-15E, A-10, A-6, A-7, some Tornadoes, and most Harriers
Because CAS mains like free kills.
Maybe not free, but pretty easy. Also, Gaijin created a huge problem when they started selling CAS focused premiums that have no place in Air RB. Something needs adjusted though. If the community had the guts, we could just boycott ground for a week to make a point. Will not happen…but would dry up the supply for the demand.
I do not blame the CAS players, well sometimes I do, but I do blame Gaijin for not thinking through the game elements they add and how they impact existing ones. Adding a mode that focuses on strike missions might help. Adding better SPAAs will help a little. The real change would be to devalue ground kills for CAS in ground RB to a point where it is not more attractive to fly an aircraft for kill farming as opposed to fighting it out on the ground on a level playing field.
Air RB is not exactly well balanced with BR compression, but if I play well I always feel like I have a chance. Even if I am in a plane without ARH missiles fighting those with them, I can still maneuver and compete. In my tank in ground RB, I have no chance vs SU-34s, Typhoons, Rafales, even KA-52. Cannot reach them, cannot hurt them. The one or two SPAAs we do have quickly die. CAS player: “spawn a SPAA or a jet.” My answer: “I ground all these tanks out through a long slug to play them and have a chance to win playing my tank in ground RB…not a plane (I do that in air RB) and not a SPAA honestly…a tank.”
The overwhelming nature of CAS is getting smothering, so I either leave WT for a bit or forever or I just go back to air I guess. I will miss my tanks, but the frustration of being helpless to compete in my tank is too much sadly.
Increase rewards while also massively increasing the amount of SP needed instead.
They should be high risk high reward.
I think they should just full send the capabilities of each side. S-400 and Patriots, vs lore accurate strike eagles, Typhoons, and Rafales
Absolutely expand on the missile systems. It’ll be awesome.
Well, a lore accurate strike eagle would be running JSOW (tested), JASSM-ER’s, and GBU-53’s. A peak typhoon would have storm shadows, and brimstone 2/3 with MMW. So both side would have increased capabilities
Talking more of the S-400 and the Patriot… :)
Get your mind out of the clouds!
You forgot the Tiger UHT and anything with fnf capabilities but yes I agree.
CAS should be apart of the game for sure, but shouldn’t be this dominant
You forgot to add CAS as main instead playing tanks in GRB.
I think two changes would be enough.
A maximum number of jets/helis that can be in the air at the same time. If the space is occupied, you have to wait or spawn another tank.
A significant increase in the SP cost of particularly powerful jet/heli armaments.
The developers have the data for this.
I agree. I tried making a thread discussing how people not knowing how to play AA contributes to the issue, and I had multiple people coming in and ignoring my post; claiming that I am “trying to lecture them” as a CAS player.
My OP in question: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot!
I touched on the issue in my reply to these two fools: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot! - #71 by Busheedoh
But the TLDR is that people on both sides do not know how to behave. Instead of actually coming together, and looking at what really is causing the issue (Gaijin) – this community would rather argue about who is to blame. I made a longer post about this in general on a stupid thread about War Thunder dying. War Thunder is Going to die in 2-4 Years - #336 by Busheedoh
People just can’t sit down and speak to each other like we are humans, no, we have to always argue. To point fingers!
“No, it’s not my fault I died in my (insert vehicle type here), there’s definetely nothing I could’ve done! It’s not my fault I ignored the LWS warning on my screen for a minute straight, knowing fully well that’s probably coming from a aircraft, helicopter or drone; nuh uh! Not my fault! It’s the CAS player’s fault for playing a plane in the game about multi-vehicle combat! I have no reason to look back and reflect on my own actions in that match, how I could have taken cover, popped smoke, or done anything to play against the munition launched at me from a stand off distance!”
Yes, I am being hyperbolar, and I don’t care. Fact is, it feels like the emotional arguments come always from the ground side of the debate. And before you jump at me, I think CAS should have it’s SP cost doubled, hell, tripled! Gaijin should add better AA for other nations, remodel how missiles function (making them actual SARH missiles, not SACLOS) – make maps bigger, add AI AA to prevent early game CAS from dominating the match; there’s so many damn options; yet they refuse to listen. If you’re angry, direct it at Gaijin. Not at your fellow players. They are the ones who do this. Not them.
But also understand you have tools to counter CAS as it is in-game currently. You aren’t helpless. But if all you do is weep and cry about how it’s so unfair, then you might as well uninstall and leave a bad review on the game. Because you clearly aren’t having fun, and you refuse to learn to become better with the cards you are given, as limited as they may be.
That’s all. Good post, @Morvran.