Wt actually rewards players for dying lol player with 4 deaths one cap one kill assist has higher mission points than someone who has two kills with zero death.
In fairness this is rather like player-directed arty - exceptionally powerful, but used so rarely its a non-issue.
Seems like cas haters got nothing to do with life nether teamkilling
…but you wouldn’t have to play it, so maybe hardcore tankers would have a different opinion.
Tell me you can’t dog fight or play an spaa to save your life without telling me you can’t dog fight or play an spaa to save your life.
Tell me how CAS requires skill. Low tier cas can easily get kills even without knowing how to aim bombs by dive bombing. Top tier cas is even easier. I’ve seen people get 5+ kills with only a few AGMs. Sure CAS is still needed in GRB such as getting campers, providing recon, and providing air defense, but the status quo is horrible, with early game cas destroying the game
“CAS takes no skill” is still one of the funniest copes I have ever seen. Just the sheer hypocrisy in saying it, when SPAA is just objectively easier and even more braindead to play at nearly every BR. SPAA is especially braindead and skilless at 8.0-10.0, where the ONE THING you need to be good at to play SPAA (determining lead and drop, aka a skill that everyone who flies aircraft even semi-occasionally has) is automated in the form of SAMs and radar lead.
ATLEAST cas players still need to know how to accurately drop bombs, strafe, and lead to shoot down other aircraft, aswell as performing maneuvers, and memorizing the flight characteristics of every aircraft.
You can say whatever you want about CAS having an advantage over heavy tanks, but something you can’t deny that is SPAA is many times more skilless and braindead than CAS will ever be.
Sure SPAA in top tier might be skill-less. But, how will the AVERAGE player in low tier aim properly in a duster or a Ostwind. Without radar, most players are incapable of aiming properly, along with how leading is extremely difficult when going against pilots who spam maneuvers. Furthermore, you dont need skill to strafe (its just LMB), and the threat of dedicated air defense fighters in GRB barely exists. Along with this, non radar SPAAs have to correctly guess the speed and angle of the aircraft approaching and adjust accordingly, which is difficult for most GRB players. Calling SPAA “OP” might just be because of the air rb mains who play GRB and know how to lead, but the majority of players have no idea how to use SPAA. SPAAs usually have a large skill gap compared to normal tanks due to leading, estimating distances, and timing shots. Plus, most SPAAs are basically trapped in spawn as a lot of spaas are incapable of defending themselves to a better position, leading to easy CAS kills of spawn bombing and spawn strafing, which I have to remind you, basic cannons and 50cal is deadly to most SPAAs.
Hitting a plane from a 300-400 km/h platform at the same altitude and level with the ability to control and dictate the terms of the engagement (e.g.: energy trap someone to make them slow, use pursuit curves to reduce aspect for an ease shot from behind) and taking shots from 300-800 meters away is infinitely easier than being on the ground in a 2D world engaging a 3D maneuvering aircraft that is going to always be a high-aspect shot and easily over a kilometer or more away unless flown by a suicidal idiot who tried to faceplant into your SPAA. At lower BRs with slower planes, I could see having a decent shot opportunity as they’re pulling out of a dive but otherwise, minimum engagmeent distance will be 1 kilometer due to altitude difference.
Did I mention vertical targetting and convergence is a thing for aircraft? I can, having set up the proper position, put my gunsights on target and squeeze the trigger when the wings touch the circle and my shots are guaranteed to hit. SPAA has no such tools.
Hell, even high aspect shots are aided quite a bit by said gunsights.
The only time hitting another plane is harder than for SPAA is if you’re using joystick (or analogue of a joystick) which is not the case for Air/ground RB where you have autopilot pinpoint accuracy and stabilization.
Ostwind and duster are some of the easiest SPAA to learn in WT as you only need a single hit to kill, and you can also spawn em whenever you want since thy double up for AT work.
If a pilot has to “spam maneuvers” then you are already winning as they can’t do CAS work whilst mneuvering.
SPAA is easier than strafing. Strafing gives you a small window to kill a target, and you need multiple accurate hits, and you need to attack from the right angle.
SPAA has all the time in the world, and can kill you from any angle with a single shot. Oh and also, you don’t needa risk crashing into an unrendered tree at 300 mph.
That is very easy. CAS hater just simply spend more time complaining in forums than they do learning to play SPAA.
Who called SPAA OP?
From my experience, the majority of WT players play both ground and air. If someone is bad at playing SPAA, then is is their responsibility to fix it. It’s not Gajin’s job to handhold SPAA at every turn.
That’s only the case on a handful of maps.
SPAA has the advantage in headons against planes.
funny how try insulting the skill issue tank mains the cas players xd
The only reason people don’t know how to use Anti-Air is because they are dumb. Nothing more.
What they do is fire when their reticle is on the plane. This is the same issue with aircraft players.
I’m done with GRB until they fix the (lack of) noise for CAS.
Multiple planes in the sky, tracking one for a kill, and a SILENT plane swoops in and either strafes me or bombs me or both. In the ranks without radar, spaa have little chance.
Do you know how to play them?
Always the same.
People who say that SPAA are easy to use are the ones who don’t use it and rather use air.
What confuses me is aircraft gunnery in RB is miles easier than SPAA gunnery due to 2 simple facts:
- You’re shooting from 400-600 meters and can make it happen. With SPAA, the only time a plane is under 1 km altitude is when it’s making an attack run and have dropped the bomb already.
- You’re able to control the engagement (energy trap, out-turn to get on their six) to make your shot very easy.
Last I’ve checked, SPAA cannot force the plane to get within effective range nor can SPAA effectively control aircraft’s energy.
And the linking of SPAA manuals is rather amusing, given historically the role of mobile anti-air was more deterrence rather than actually shooting planes down. It worked in real life because people don’t respawn unscathed next round, while in GRB you have people happily flying into head-ons knowing they’ll die but their bomb will also get a kill as their plane burns to pieces around them.
You could get a similar effect in WT if planes were much more valuable than they currently are. Increasing SP cost by a considerable amount while buffing their rewards could achieve that.
you know, for someone so affirmative about this i would expect you to have played some SPAA, especially the dreaded “braindead” SAMs. I’m therefore surprised to find out that you haven’t, except for the M247 (stupidly easy to use compared to other radar AA because of the proxy round and the absence of tracers), and chapparal, which doesn’t seem to be a blast for you, considering your performance.
at 8.0-10.0, AA indeed gives CAS a run for its money, since air ordonnance doesn’t outrange SPAA.
Radar AA can literally be ignored and all you have to do is make a quick drop instead of “aiming” your bomb for 10 seconds, in which case the AA will indeed be able to easily get you out.
Manpads are stupidly easy to evade, all you have to do is hold 2 keys, evade, get closer until you’re too close for the missile to reajust and self detonate. Then strafe or bomb.
My point is : between 8.0 and 10.0 CAS has options, but doesn’t fly uncontested, unlike 10.0+, where KH38, AASMs and Mavericks reign supreme (even the once OP pantsir is now struggling)
as for lower BRs, i’d say it depends (1.0-3.0 seems fine, then it gets more difficult for SPAA)
And so what ? would you like to bomb in a straight line without worrying about AA maybe ?
i could see why you’d say that, except the skill required to play SPAA is less about “how” and more about “when”.
As you said, the weaponry is more autonomous (missile or radar lead) than the ususal CAS playstyle. This is a double edge sword however, because even if you play your AA the best way you can, you have no control over your weaponry (will it hit or miss)
Therefore, an AA player absolutely has to learn when to engage : too close and CAS already bombed your allies, too far and the missile trail / tracers give your position away, making you public enemy N°1. All in all, you have to find the window where a CAS player is distracted, and let me tell you, a competent one will always have an eye out.
So basically you are more “assisted”, but it doesn’t make you more efficient.
Finally, i’d like to point out that we are talking about 8.0-10.0 only, at lower br the chances of getting shot down by an AA are very low, unless you go head-on with it, as for higher BR it’s basically a point & click fest left and right. It’s getting so bad Gaijin admitted that new multi-vehicle SAM sites would be necessary, and they have to balance things out with clouds for the time being
If you’re referring to me you’re totally mistaken.
I’m still waiting for you to front up with the posts of me being mean…