We need the old naval aiming system back in arcade. Oh and fix the ammo detonations

I just don’t get it. The old naval arcade system was perfect. It required a tiny bit of skill but wasn’t over complicated or requiring too much thought like naval RB.

Now, if a ship makes even the slightest course change or speed change, you simply cant correct. On ships with really high shell arcs, it’s almost impossible to hit anything at range unless it’s a bot moving in the straight line.

Gaijin said they fixed the bug of shells spamming off all over the place but it still happens frequently. The shells spread out like a shotgun at times.

If a ship makes the most tiny of movements, it throws your guns totally out. You can’t plan or lead any shots now the shot indicator is gone. Even if you attempt to lead, it confuses the guns even more, as Gaijin created a system where you just need to point at the part of the ship you wanna hit. I get this dumbed down version but there was literally no need for it. Nobody asked for it.

I see zero logic in the new aim system, which basically now feels like a random number generator as to whether shells go close or not.

On top of that, Ive no idea what they did, but with the update, ammo detonations occur all the time. I’ve detonated enemy battleships with a single 150mm HE round. You get ammo detonated all the time and have fun with your 300 second repair time and burn down to death.

My record so far is ammo detonations on 9 enemy ships in 2 games. It’s crazy.

Seriously, Gaijin have pushed naval with this update, and when most players play arcade, you’ve gotta give us the old aiming system back, because the current one just doesnt work and aint fun.

5 Likes

Please add your vote to my poll that has been up for a few months now:

Then, here are many multiple threads covering the same/similar topics:

Other Naval Aiming Threads:
  1. New ARCADE aiming
  2. Navy Arcade Sucks Now
  3. Naval mode is finally dead
  4. Poll regarding new aiming system
  5. Multiple unintended consequences of the changes to the Naval Arcade Battles
  6. Bring back old naval aiming with some tweaks
  7. I like the new naval arcade aim
  8. Are you enjoying new "hull strength" mechanic?

However, the thread linked below is the biggest/main post about these issues with over 900 replies already. I would highly recommend posting there to continue the discussion in one location where everyone else can see, and where many are already tracking/watching:

3 Likes

The current arcade naval system is why I play naval arcade more often now.
It’s nice not having a copy-paste of the naval realistic aiming system but worse.

The new aiming system aims exactly where you point, there is no randomness, it’s pure arcade which is exactly what I expect from an arcade game mode.

The guns lead perfectly for you, and as long as the target doesn’t dodge, or you predict their dodge, they’ll land on target.

3 Likes

The problem with naval battles is that the maps are FAR TOO SMALL, full of islands and and not enough spawn locations. Usually what happens at the start is a mass free for all, ships ramming each other just to grab a bit of free space to get off a few salvos before being hit…it’s an absolute joke. This is not a land battle over 3km but a sea battle over 25km. Far TOO MANY islands that result in heavy ships hiding behind hills as static artillery imune from torpedos. Battle ratings TOTALLY RIDICULOUS…try to use light cruisers and destroyers only to find a BATTLESHIP on the other side. Come on Gaijin put this right or as with ALL things you just don’t care about the non money making aspect of WarThunder…what am I talking about; of COURSE YOU DON’T!!!

Heya friend, see the links I posted in my message above, there is already a much larger thread about the negative issues associated with the changes to Naval Arcade aiming. Better to keep the conversation consolidated rather than making new threads over and over again 👍 We need the old naval aiming system back in arcade. Oh and fix the ammo detonations - #2 by SilentTracker

1 Like

I’m new to naval warfare; much preferred over Combined Ground Battles, CAS has ruined that totally. Apart from the lower ranks, ie 1 & 2 where aircraft can still revenge bomb, it’s sooooo much fun to see the CAS specialist being shot down. My gripe is that the maps are far toooooo small, naval warfare is about hunting down your prey and not having the free-for-all with the limited spawn points at the start of the game. Again as with CGB there are players that ruin naval battles and by that I refer to those that skulk behind islands, protected from torpedo attack…so fewer islands would be benefitial also. Alas naval battles seem to be at the bottom of Gaijin’s priorities so I don’t expect ANY improvements whatsoever.

1 Like