Updated Planned Battle Rating Changes (April 2026)

Agree.

1 Like

I disagree with the IKV 103 change in removing the available ammunition. I would prefer that the IKV 102 (earlier version of the 103) is added as a foldered vehicle in TD line with only the HE and HEAT round to fill the 3.3 GRB BR slot in the TT. I enjoy using the IKV 103 in higher BRs with the HEAT-FS round and this change essentially makes the vehicle less flexible in most in game engagements. If it is seen as problematic in the game balance at 4.0, it can be moved up in BR 4.3-5.3 and given the HEAT FS as a rank 2 mod to compensate instead. The round can do significant damage to vehicles well above 4.0 and it can be disposed of easily by most tanks regardless of BR. It still depends on mobility, good ranging, and concealment to be most effective at a higher BR.

6 Likes

Sweden RB BR’s:

  • Sherman III/IV: 3.7 up to 4.0.

This is assuming the vehicle is corrected. It is in fact, not, a Sherman III/IV but a Sherman IB/III. This means it shares an engine with the M4 not an M4A3. If this isn’t corrected then it should be moved up to 4.3 along with the M4A2 as I said above.

6 Likes

Could you perhaps move the the Badger ICV down in BR? Or make the firerate 200rpm instead of 100. Because that thing at the moment is atrocious. You’d actually have a better time bringing the fox or scimitar up to 9.0.

Yea, I have spaded them all except the Chinese one. F104 series after that huge FM nerf really need a BR overhaul.

1 Like

Sweden RB BR’s:

  • SAV 20.12.48: 3.7 up to 4.3.

I don’t believe 4.0 will be enough. Sure, this vehicle is a glass cannon but 120mm with a 1.2 second reload and 890g of explosive filler will devastate everything it hits. Sure, the penetration isn’t fantastic but it’s only 9mm worse than M61 APHE at point blank range. This small gap also closes as the range extends with it only being 4mm worse at 500m.

Heavy tank no.6 lacks both the smokes and add on armor

there’s no reason to make it rank III, there’s other 4.0 vehicles in rank II like T-34’s, Stug III, Sturer emil, M4A2, T77E1, etc.

if the cromwell got it’s APHE I would be happy as hell

the early turret design can be penned by a US 75mm. The late turret can’t even be penned by a US 90mm.

I agree, since this is a premium it would be quite nice if it got access to the same Rank 4 TT grinding, task fulfillment, and event grinding as the standard M24s in game. It can be uptiered in lineups and still retain effectiveness when using mobility and cover, it will still do well at 4.0.

1 Like

You’re both out of touch.
The VK 3002s weight increased in the last update from 35t to 42t.

Now it’s just a worse armored Panther D with barely better mobility.

3 Likes

I don’t even know where to begin. But it seems like overall compression at lower tiers is going to get even worse. Did they even put any thought into any of this? It feels like almost every popular tank between 2.3-4.0 is going up at least 0.3 in BR. Why? There’s not a single good change here.

I’ve been playing for almost 2,300 hours. I think I’m finally going to take an extended break from this game

Absolutely not they got tons of bomb loads; they just gonna circle around in the air for atleast 3 times. It will take you 8 Min to get up to over 10K m+ with only 8 min. Both of these bombers would be at around 7K-9K m if they survived. Guess what? Even if they climb this high, they will still always be the first planes that die in the battle.

I would give it a like, if I could 😳😳😳

1 Like

This

I disagree yet understand why the Pvkv II is going up in BR. It has surprisingly good gun handling when driven well. The Pvkv II could still perform effectively at 4.3-5.0GRB if given the APDS round that the cannon could fire. There is the option of adding in an early and late variant with minor cosmetic differences to give two vehicles with differing shell loadouts, like the Pvkv m/43 in game already.

In summary of my above. Ground RB changes:

USA:

* M4A3 105: 3.0 up to 3.3 (was only increased to 3.3 in Arcade)
* T18E2: 3.0 up to 3.7
* M4: 3.7 up to 4.0
* M4A5: 3.7 up to 4.0
* M4A2: 4.0 up to 4.3

Germany:

* StuH 42 G: 3.0 up to 3.3 (was only increased to 3.3 in Arcade)
* Panzer IV F2: 3.3 up to 3.7
* Panzer IV G: 3.3 up to 4.0

  • Panzer IV J: 3.7 up to 4.0
  • Panzer IV H: 3.7 up to 4.3

* Sd.Kfz.234/2: 3.7 up to 4.0, and make it Rank III
* M4 748(a): 4.0 up to 4.3

UK:

* Cromwell V: 3.3 up to 3.7, but give it M61 APHE

  • Cromwell V (RP-3): 3.3 up to 3.7, but give it M61 APHE

* Cromwell I: 3.7 up to 4.0, fix the outstanding bug report. It should have the 6-Pdr Mk V
* Ram II: 3.7 up to 4.0

China:

* M4A4: 3.7 up to 4.0

  • M4A4 (1st PTG): 3.7 up to 4.0

Italy:

* 90/53 M41M: 3.7 down to 3.3.
* Sherman V: 3.7 up to 4.0
* Sherman I Composite: 3.7 up to 4.0

France:

* M4A3 (105): 3.0 up to 3.3 (was only increased to 3.3 in Arcade)
* M4A4: 3.7 up to 4.0
* AMX-13-M24: 3.7 up to 4.0, and make it Rank III

Sweden:

* Sherman III/IV: 3.7 up to 4.0, correction required
* SAV 20.12.48: 3.7 up to 4.3

2 Likes

A-7D 10.3 → 9.7 ARB

its fat, slow, and heavy, cant really turn without losing all its airspeed while being a large target for the smaller more agile subsonic jets with only 2 rear aspect only AIM-9Js max, and due to the high lethality of the Russian SAMs spread out to most nations with a 10.3 lineup for ground pushing players to spade the A-7 it in air if at all

as well as have the A-7s swap places with the A-10A, yes it can carry gun pods but that just makes your defensive situation worse

1 Like

A-7E 10.7 → 10.0 ARB

as it is a step up from the A-7D in the form of air to air missiles, it still has the issues mentioned with the A-7Ds post, but with only 5 or 6 (if you take the flir pod)TV guided bombs max

(and if you ask me its a crime it shares a the BR with the A-10A even though its over all a worse platform)

1 Like