SP Price imbalance between SPAAGMs and aircraft in Ground Realistic Battles

I think issue lies in difference between skill ceiling/cost between vehicle types. Not just cas/aa, fighters as well. Fighter requires more skill to use than aa, does same job, has inferior weapons, yet costs multiple times more. And respawning it second time will take 1000+ sp, not 140.

No point in that. But it should be same way for all classes. Current implementation gives Larry system with advanced radar, lead on guns and all aspect irccm missiles for no useful actions and lets him respawn multiple times. While other Larry does some useful actions just to get jet with aim9b, primitive radar, no eegs. And when he dies he faces the fact that he needs 1000 more sp if he wants to clear skies again.

Spaa get same reward as mbt for same actions. They get more in the context of the fact that an spaa gets more sl and rp for plane kill than a mbt gets for ground kill.

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All of those stem from me observing player behavior. The concept of going Rambo on tanks with a rapid-fire gun is enticing to people. They’re never not going to want to do it, especially after that footage of two Bradleys ganging up on a T-90M in Ukraine. Thus because they’re never going to collectively choose to stop, trying to prevent people from shredding tanks in any SPAAG is an inherently losing battle.

Hence, to put a fucking end to the entire “debate” on SPAAG shredding tanks, I thought why not just embrace them instead of vilify them instead, and just delete the one dumb gameplay mechanic that actually makes SPAAG annoying to fight against?

Then all that energy spent fighting against people wanting to melt tanks with autocannons can be put to better use fixing other problems.

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Would love to see some proof of this - seems to be the opposite to me.

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I just read the report and by calculation is that helicopter/CAS get more SL and RP more then spaa if unopposed by enemy spaa or fighters then one spaa trying shooting down the heli/CAS in GRB.

Who would have thought that CAS would get more SL and RP if we only considered the most successful games with CAS and ignored all the others.

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Are you sure you are reading those summaries correctly?

Can’t compare a couple of the screens because of the pop-up overlay but…

2nd screen
reward for destroying air 1,323 per unit
reward for destroying ground 1,960 per unit

3rd screen
reward for destroying air 1,470 per unit
reward for destroying ground 1,960 per unit

4th screen
reward for destroying air 916 per unit
reward for destroying ground 1,836 per unit

Your data does not support your conclusion.

Yes, I'm sure.

[Development] Testing out the Severe Damage mechanic - News - War Thunder


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AK = 8190 / 5 = 1638

GK = 3920 / 2 = 1960

1960 > 1638 right?

Read the Severe damage blog again if you still don’t inderstand how full/rest of the reward work for air targets.

(8190 + 7560) / 5 = 3150
(630 + 2520) = 3150

3150 > 1960

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  1. I don’t see any crit scores for the ground kills
  2. there is zero chance your 7560 bonus for severe damage is regular. You had a wager on or received the benefit of task completion or killstreak that generated a percentage-based multiplier on your base score.

You are comparing apples to oranges.

Bruh. Severe damage != crit damage. We have crit damage for both air and ground kills. We have severe damage only for air kills.




You still don’t understand how severe damage work. Please read severe damage blog again. At least these two paragraphs:

When you deal severe damage to an enemy aircraft, you’ll receive a new “Severe damage” reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a “+” symbol by the number of current severe damages. For example, the entry “3+2” means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, they’ll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, you’ll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward that’s given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

3150 full reward for kill
3150 * 0.8 = 2520 - severe damage reward
3150 * 0.2 = 630 - rest of the reward if i kill him

7560 severe damage reward for 3 targets
7560 / 3 = 2520

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You are suggesting a kill that involves a severe damage hit doubles the reward?

The text you post above doe not support that. It suggests

  • you get normal amount (NA) if you kill without severe damage or…
  • you get 80% of NA if you severe damage and someone else makes the kill or …
  • finish off the plane and get the remaining 20% of NA

So the severe damage rewards players who deals majority of damage to air unit regardless of who eventually kills it. It prevents kill-steals. I do not believe it is there to double the value of an air-kill.

Again - did you have any wagers or kill-streaks during that battle?

Im confused, where did they say that?

I have absolutely no idea what you’re talking about. Where did you see the double reward?
3150 full reward for air kill (100%)
3150 * 0.8 = 2520 - severe damage reward (80%)
3150 * 0.2 = 630 - rest of the reward if i kill him (20%)

They are calculated separately. Like this for example:

You are doubling down here.

You are adding the 100% (kill) + 80% (severe) + 20% (finish off) = 2x the value of the air kill.

Does not seem correct to me. The text on severe damage never specifically mentions they are additive (100% + 80% + 20%)

Would be great to have someone from Gaijin confirm if that is correct or not.

I never said anywhere that they add up. I was just showing where the numbers 2520 and 630 come from.