Sim Rewards are absolutely unaccaptable

I don’t think you are aware of how the ‘useful action’ works. It is the worst system they implemented since capping the events every 2 days…

When you hit the max rewards, you CAN’T earn any more within that time period.

That shouldn’t be a thing in a grind-to-progress game like War Thunder.

I honestly don’t mind arcade being the lowest rewarding gamemode, since… well, it is arcade, its easy to jump into, its easy to fly, you got CCIP on both bombs and guns, so it would make sense that you shouldn’t be getting a ton for playing the ‘easiest’ gamemode there is, while comparing to sim, you dont get anything to help you out, besides your MK.1 eyeball and maybe a radar that doesn’t work properly in higher tiers.

Everything that is activily capping your progression is the most toxic thing a F2P company can do, if they want our money they should make a game that is actually working as intended, instead of relying on blocking players from progressing and hoping they would buy a premium pack.

If everything was working properly, if everything wasn’t trying to block our progression in a free to play grind game, then I would argue that they would make more money from happy players, wanting to support the company because they’re doing a good job for their playerbase, versus the current money grabbing system.

I do agree with some of your points, but I hope we agree that the fact that SIM isn’t the most rewarding per hour, per kill, per action based purely on the difficulty on the gamemode is absurd.

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Yes, that’s what they are encouraging

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If nothing changed, the useful action cap is 1000 ( maybe need check again, but 99% sure it is)

Its 800

It should also be noted that not only are the rewards too low but the ‘max reward for useful actions’ only works out to be about 92% of what it should be.

Every game and every plane loses EIGHT percent… I have over 2000 sim games, that is an insane amount of lost reward…

(for Heli PVE it’s nearly 20% :p)

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Why don’t they make aircraft on the AF not give out rp and sl. And restrict the useful actions to pve actions and give out rewards as normal to pvp actions?
Also reduce the rewards for Kills/damage in gunner view.

Seems like a better fix for zombers and ABusers.

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Thanks

Rewards had cheeky breeky nerf again. Seems like score rewards to reach cap were reduced. Before update kill would grant 600 score. Now it gives 450.

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I wonder if this might be related to the BR thingy?

I cannot find it right now, but I remember seeing a thread/discussion that showed that score gets reduced significantly for kills on planes and tanks below your BR, and given some brackets being rather wide and ability to take undertiered planes - it might be the cause of it.

Edit: Found it! WT score, SL and RP reward calculation method - Google Documenten

However, this is not to disagree with improved rewards. Useful Actions as implemented seems like a very dumb mechanic, given possibly long stretches of nothing but CAS/bombing and then rapid pvp activity seems the norm (as a new player to low BR prop air sim).

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Captura de pantalla (2232)
This is just absurd, -90k???

yeah, rewards are total shit, but we are so little people we can’t do a proper complain, so it will continue to be shit

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Gaijin should just decrease spawn costs, remove that “usefull actions” system and just cap base bombing and AI hunting instead. That way botters would get nothing more than they already do and regular players can actually play AirSim without fear of getting no RP and losing a lot of SL. But that wouldn’t make Gaijin any money would it? So not very necessary.

Gaijin is actually pushing players to do PvE so they wont be losing SL and actually get some good amounts of RP easily. And then punish those who wants to actually play the game as it should.

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Sim economy is such a thing

For destroying 4 AA in ground combat give 76 points. If I have a Jaguar with two guided bombs or a Mirage 2000D-R1 with three, how can I make the minimum activity of 500 points to get the maximum reward? There are a lot of aircraft with a limited number (2 or 3) of guided bombs/missiles that have no chance of making enough points. Even if they destroy tanks - 2*135 points, they still won’t have the required activity.

Yeah sim is unplayable trash, only use for this gamemode is farming events. RP and SL gain is much lower than ARB and the mode is very unbalanced

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Unfortunately it’s the only mode where you come somewhat close to flying an aircraft.

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It’s a shame they give more rewards for rocketing an airfield than for precision strike :(

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It’s not just an embarrassment, it’s a gameplay disaster. There is no direct correlation between skill/effort and reward (except for shooting down planes).
And it helps turn the game from a meaningful action that enhances a player’s individual skills into a mindless grind. Monotonous actions for the purpose of accumulating RP, no joy, no thought, no analysis of one’s own actions, no real progress in skill.

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I’m prop tier, but the rewards for boat kills are imo the worst.

Boats have complex damage models, and can be surprisingly tanky even to direct dive bomb hits, and they travel in convoys with some insane AA screens.

You miraclously get a kill.

It’s barely worth anything.

I am yet to get a carrier kill, but I can’t imagine it’s sufficiently rewarded for its value.

It saddens me, as naval aviation is what inspired me to come back to warthunder and it doesn’t exist in air RB, and feels actively discouraged in sim.

I want my midway reenactment.

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Remove the cap (which is higher on USSR aircraft than others, but nobody pay too much attention to that) and also remove mouse and keyboard as a control option for sim.
You’d solve a LOT of problems in sim that way. No mouse+keyboard option makes it a lot harder for people to abuse the mode.