Sick of being told about passive behaviour

Its no more than climbing at start of match to gain an energy advantage over your rnemy. Its a game mechanic and AAA is not busted

Climbing at the start of the match to drop down on unsuspecting targets or for an energy advantage is nowhere near similar to camping your airfield to avoid being shot down as the last guy on your team.

Climbing actively results in actions being done against the enemy team, be it shooting bombers or dropping down on fighters.
Camping does nothing but prolong the match needlessly.

I mean, the way you deal with it is by not being passive and playing the objective.

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Even when playing the objective, there are plenty of times where I’ve ended up losing due to ticket bleed because of the AI aircraft. Even if you try to shoot them down there are sometimes just rapid moments of ticket bleed. Either way having the last guy on the enemy team abusing airfield AA is obnoxious and an issue that needs to be resolved with more than a reporting category.

In other words, the enemy team played the objective and won.

There will be matches where you try your best an loose. But that is just part of playing the game.

Edit:

And honestly with the ways one can win a match i think its basically a non-issue of you play the game as something more than pure PvP

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My ultimate point is that those matches WOULD have been won had the last guy not sat at the airfield abusing the AA.
Again, there are also times where the symmetrical ticket bleed isn’t due to player activity. Winning/losing on tickets sucks in a gamemode which has it’s primary focus on PvP.

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Well thats map balance related, not in essence about what OP is about.

*where one of the focuses is PvP. The objective is very explicitly about winning which has multiple paths to winning it, ultimately being about tickets.

I mean if they choose to put themselves in a loosing posituon, thats just skill issue/poor gameplay on their part. If the enemy is in an advantagous position i see no reason why a player would engage any other way.

And the enemy has plenty of opportunity to prompt a response from the player

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Both teams have same tickets, AI and most maps have same winning objectives. Its not team death match, there is more than 16 aircraft on your team, AI aircraft, tanks, boats, artillery, AAA it all adds up. And there are no rules

It’s always funny that both the Fighter Jocks and many general players forget that AAB, ARB and ASB are not TDM.

You have other objectives to complete to drain tickets; destroy ground and air AI, bases and the airfield at the applicable BR.

The team that loses often does so not because they failed to defeat all the enemy players, but because they didn’t fully PTFO. That’s not the random Joe whose circling his AF’s problem when his team has ticket advantage, that’s the losing team’s problem for not PTFO’ing properly. The team that PTFOs properly is the team that wins most of the time, even at top tier where most people treat it as TDM but again, it is not. There are always other objectives to complete to win aside from full shoot-down of the enemy team. The ignorant arguments need to stop, especially this nonsensical bullshit that circling the AF is against ToS - No, it isn’t so give it a rest. Yes, it’s annoying as hell but it’s not against the rules. Never has been.

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What does that mean?

Play.
The.
Fraggin’.
Objective(s).

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It makes me laugh when half the population dont even know how to play there aircraft. Ie bf109’s on the deck, spits chasing tails of bombers etc and then start complaining

Tbf, the game isn’t even designed to allow most vehicles to be played correctly, so folks either have to adapt or gamerfail until they can spade and/or move onto the next vehicle.

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1 probiem is content creators promoting TDM behaviour

There’s alot going on that promotes and encourages it. It’s not black and white.

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If you see af aaa as game mechanic you might see that using a fighter is also a game mechanic - busted or not, you can’t catch a P-47 at very high alt with most planes (if he decides to run) and this would lead to the same result = ticket win.

So if the entire enemy team is trying to catch such a guy and is unable to catch him in time there is nothing obnoxious - imho they are just proving that they can’t “read” a match or know how certain game mechanics work.

The same logic applies for bomber circling his af - the pressure to do something relies solely on the “entire enemy team”.

I agree there are some maps at prop BRs with extremely strange ticket “movements” but those are either based on poor map design or - most likely - the tickets changes were results of non-action by players, mainly caused by ai planes like in this example.

Imho most ticket losses with numerical superiority at prop BRs are rooted in wrong decision making on one team combined with a mix of luck and random events on the other team.

I mean there are 2 reasons why i killed over 5.000 ai planes:

  1. In order to fulfil daily/special/BP tasks regarding crits, assists and mission score (was 2.500, now 2.000) as this was imho quite easy in the past.
  2. In order to avoid ticket defeats late game if something goes wrong. On maps like Tunisia or the revised Spain you have to kill them very fast or you lose.

So it might happen that your own team played PvE and reduced tickets like hell (including these ai planes) but died in this process - and the enemy team ignored PvE goals and forgot the PvE aspect and ignored ai planes.

And all of a sudden they realize: One left - and shortly after: We lose by tickets - and then all kind of excuses for own mistakes were used.

This is wild guess - see my P-47 example.

I lost dozens of matches on Iwo Jima and Saipan due to guys outrunning or outclimbing my JP team either in Wyverns or P-38s - and lost another hell of matches as my teammates got farmed by them whilst trying to land on airfields with useless aaa…

And just as a sidenote: the more scummy guys use the aaa of their carriers to farm then crippled JP planes - and it looks like aaa of US carriers is way more effective than JP carrier AAA as this works not the other way around.

Based on my observations experienced US/UK pilots are fully aware of the auto-ticket win for them and refuse any interactions on these maps. I described an example here.

Auto-ticket wins

A very easy example for auto-win maps: Iwo Jima

Main issue here:
US teams can win on some Pacific maps with doing nothing.

Do i think it was correct from the US player to play the auto-win card?

  • Yes (ok, maybe with a very holistic view) and no.
  • Yes (in case you really search for something positive here), he might have won and generated victory SL/RP bonuses for his team.
  • No, because a map that requires nothing but running/spaceclimbing to win a match with 0 points is a slap in the face of pilots actually trying to win by fighting vs players or environment.

Detailed view

  • This map is like Saipan an auto-ticket win for US teams after 15 to 25 minutes. The JP team has zero chance to prevent enemy ai units to capture A point (Iwo Jima) or A and B point (Saipan). Experienced US players are aware of this. After countless ticket defeats on these 2 maps i check now every match there the enemy lobby for highly experienced US players - and like in this example i found one.
  • Without preemptive climbing to 7 km and activating blind hunt at the right point in time i would have not been able to find him on this excessively large map. Without further climbing to 8 km i would have not been able to attack a 46 km away flying PV-2D bomber with aced 0.50 cal ai gunners with the necessary altitude advantage which forced him to dive and turn.
  • A standard player in an A6M2 would have lost this match because the PV-2D is quite fast and he would have been unable to catch him in time - so the bomber pilot would have won the match with 0 points and 0 activity…

So it is gaijin that prevents “fair game play” due to unbalanced maps.

Even if they argue you might have a 50/50 chance to be affected by bad map design - the semi-historical MM on Pacific maps is a clear example why such designs affect mainly JP pilots. Even if there is no spaceclimbing US bomber - a lot of Wyvern pilots run all over the map and they are simply too fast to catch.

And the ones it is, many get put in almost unwinnable battles due to horrendous battle ratings and br black holes.

Couldn’t care less about runners because of this. A trash 104 running from MiG-29 for long time is a-ok in my books.

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Oh yeah. The insufferable compression is next level.

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It’s always the meta slaves who complain the most about it too, even if they are really bad. “Why is da bomber running from my F4UB” “Why is da flareless J34 running from my MIG21 MF” reeeeeeeeeeeeeeeeeeee

It’s like, my brother in christ you are playing a rigged matchup so they can do whatever rigged thing against you too.

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Yep. There’s whole BR brackets I’ve just stopped grinding/spadiing because the compression is just intolerable.

I don’t like being forced to resort to GamerFailing just to spade a vehicle because the vehicle itself is just bad or noncompetitive when compared to the rest of the BR.