Thanks for the battle review…
So that means…
ad1) Most players can’t land on an aircraft carrier, let alone with a damaged plane, when they have to land there, Iwojima Island is always closer to the center of the battle, so if I want to repair on this map, it probably doesn’t make sense, because I won’t be under the protection of the airport and I won’t be able to reach the aircraft carrier = press the “J” button?
ad2) Automatic win for the Allies… does this map mean for Japanese machine players = map lock or press the “J” button after spawning?
ad3) Mustang D had nothing to do with this aircraft list for the battle, Mustang A at most, but it is likely that the matchmaker for the battle had nothing to compile aircraft lists from … that speaks volumes about the state of the Japanese aircraft tree, overshot battle ratings and not many players of this nation … and I couldn’t think of much with the A6M2 there.
ad4) yes I agree, a late spawning player at the upper limit of br is very close to victory.
ad5) Yes, height is the basis, but quite often, before you climb that high, with a weaker aircraft, you are max 2-3 in the team in the game and so you usually look around and look for a team = bottom …
Personally, I think that modes with markers need completely and significantly differently set battle ratings than the mode without markers. that br expansion in battle, which Gaijin did some time ago, killed a lot of aircraft and the only goal was to enter the game/battle as quickly as possible … but in terms of gameplay it’s useless…
Personally I think AAA has full justification for repairing and rearming, but a player who is staying at the airport or camping near the airport should have been kicked out of the game for passivity after the time limit, or left on his own… I think such a mechanic has already been there and it wasn’t bad…