Gaijin be like: best i can do is 5mm of structural steel, unless you have classified documents, in which case i wouldn’t accept them anyway since they are classified, so better enjoy your ifv with 40 tons of non existent protection.
Rubberbanding issues after the “Spearhead” update, the extent of the damage doesn’t matter, if your Spike launcher is destroyed for example, the handling physics will go bonkers.
Oh, that’s what it was, I thought the hamster was dying again.
The front-most bit you’ve labelled as “composites”, from what we can best tell the layout is:
- ~50mm RHA faceplate
- ~40-50mm composite layer
- fuel system
- ~50mm RHA(?) add-in (likely a quasi-baseplate the fuel system sits on when not inside the Puma so its easier to take in and out as a unit that doubles as additional armor)
- ~20mm backplate
Lets talk about the state of Germany - #1715 by MythicPi
Is it realistic that the turret front can be 50cal’ed? Ingame tanks always disable my turret with cal50.
Does this need to become a bug report in order for devs to actually see this?
not always its just that they have their priorities set to other stuff
What’s the priority?
Spoiler


Currently grinding the last few modules of the first PUMA and my god is it a POS. MUSS not working, APFSDS not working, AHEAD not working, lacking armor and the fact that literally any shot taken to the turret completely disables it; including breach, turretdrive with all your ammo.
Sure I try to use it as a flanker on the few maps that permit it but even if you get on the flank, the damage output is anemic compared to a flank of a 2S38 or 2M.
It’s a CAS getter, nothing more.
Get out in the field → lauch spikes → die → get your plane or whatever
Because old forum which is gone
Look at the behavior of MUSS
unfortunately gaijin hasnt done anything to fix it even tho they claim they are wich its rather obvious by the fact that some members of the community have made up their own solutions to the problem by increasing the detection range of the aps, it is a really bad problem that gaijin refuses to fix because of their lack of initative
Not like the APS would do anything; IRCCM is too common at 10.3 and 11.0 for it to ever matter.
im pushing a fix cuz we know thanks to hensoldt that MUSS 2.0 its capable of jamming fire and forget and beam riding thanks to their newer info
They won’t, they said they were going to fix the MK30-2/ABM from overheating last major update and nothing was fixed. If anything they can in-fact nerf the PUMA’s fire rate if they wanted to because Sabot is locked to only being fired in single-shot mode and automatic mode. Rapid single doesn’t work for sabot and automatic mode has been denied. Only nerfs for Germany you see… )))))))
Edit : Oh also remember when I brought up the ZBG picture having a third firing mode on the PUMA? Yeah KNDS scrubbed the cleanest picture related to it… Even as far as removing it from google search… Curious…

automatic mode means 200 RPM automatic fire not the 600 RPM the gun is capable of doing in bursts of 3, its a missinterpretation as per overheating, that still requires fixes and gaijin has refused to do anything about the PUMA so far
Rheinmetall has clearly stated Single shot, Rapid Single and Fully automatic as mode.
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Test fires shows Single shot requires the gunner to depress the trigger to fire each time.
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Rapid single upon pressing the trigger will fire five shots, intervals of all exercises shown it has a interval of 1.5 seconds, meaning it can achieve the full rate of fire in a minute from effectively 40 seconds of fire resulting in 200 rpm. Look at videos carefully, especially demonstration of Bundeswehr using several types of ammunition and pauses between each five round salvo are very precisely even per shot with the interval, after five rounds are fired.
Automatic mode does not make sense in a sense of 200 rpm, if we consider the interval of the cannon taking 1.5 second pauses from my understanding to re-establish aim and cool down the barrel automatic mode could potentially be what it means of their mention of “burst-fire” of 15 rounds. Mathematically it would make sense as it would ‘achieve’ 600 rpm, I can’t quite say for certain on an exact cooling period since I cannot find references of burst-fire, but say 5~ seconds in this case to assume.
If you think more critically, naval mounted mk30-2’s have an achievable fire rate of 800 or more, if there was no pause in this 15 round burst you get a damning close number to the full fire rate of the cannon.
This is why I think there is a fully automatic mode (Burst Fire), people have this misconception that it should “fire” automatically but that is just how it is worded to clarify.
