I was talking to Furina earlier, I have (what believe to be) an easy way to fix/implement/code MUSS I might make a bug report adding the info in for.
In theory (i have to check/find the code to confirm), it should be possible to just use the Black Knights Iron fist APS code for the 360 detection/reaction system, and just change the effector from hard kill to the MUSS code? I have to look into it some more to confirm this tho.
in theory, my method SHOULD work to solve that too.
Replacing the hardkill effectors with MUSS would make the IRCM dazzler only activate when something is fired at/near the Puma, and only in its direction as well.
Thats how i’m assuming itd work atleast, I could be wrong about the way the Iron Fist code works though, but I have to find it first lol
I assume the structural steel ones are the massive blocks on the front corners that look a lot like they should be armor.
Pumas base armor as someone has already mention is way too thin. Its labeled as 15mm of armor but even without a ruler you can tell the close up shots of the real thing has more like 25-30mm of armor.
The pumas ufp 5mm issue must have been a mistake on the bug reporters fault because in game theres a 5mm external plate, then a very hard to see 20mm composite screen, 8mm of rubber and finally 15mm of armor.
The LFP is probs the most wrong piece of armor on the Puma tbh. Not only does it not match its own visual model in-game, it doesnt match the IRL pictures of it in both thickness or composition.
Heres screenshots of my DM bug report to smin if you’re interested:
Puma LFP DM bug report:
TLDR: The Puma LFP is likely missing around 85mm of RHA, with the front plate missing ~35mm of thickness and an ENTIRE 50mm plate missing from the armor model.
Also, regarding the UFP, I havent dug into it as much, but @FurinaBestArchon has, and shared this with me, credits to them:
Gaijin does know, and that old forum report proves Gaijin’s penetration itself is correct.
I am curious about how it has correct penetration without alleged correct mass.
u got it completly wrong Alvis, we arent talking about the penetration, in war thunder the weight of the pentrator decides how much it will spall, more weight =bigger mass more spall. The heavier gajin makes the round the more post penetration damage it will do.
They did it already as well to balance the damage of the QN506, they gave it a weight increase in the round to increase its damage since its performance was to bad.
Another example all APFSDS for this Bradley 25mm weights 0,1g the same as the Puma 30mm and russian 30mm weights 0,1mm as well . Only the Chinese 30mm weights 0.13g to balance its damage because it performed so badly