Schützenpanzer Puma IFV: The Good, The Bad, The Ugly. Part 2!

@Smin1080p_WT good morning, i have encountered a problem, i have posted 2 bug reports with primary secondary and even third party sources but the mod who attended the bug report didnt read nor the primary nor the secondary whatsoever and closed my bug report claiming there was no sources when CLEARLY there is sources

https://community.gaijin.net/issues/p/warthunder/i/NM5sdYGI7IBJ
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https://community.gaijin.net/issues/p/warthunder/i/1VTHWWBX9ZMz
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since when the producer (rheinmetall and IBD) its a 3rd party website?

not only i didnt depend on third party sources i even clearly stated that its just as a support to the bug report it has already primary and secobndary sources

7 Likes

Is it just me or does the fusing of the AHEAD shells just feel strange?

in what sense?

its hilariously hard to kill or even hit recon drones

30mm ahead is missing half it’s fragment (and problem with the fragmentation cone)

https://community.gaijin.net/issues/p/warthunder/i/zLg8TaKhFDMq

Another problem with AHEAD is that the tracking doesn’t correctly take into account stuff like banking, so if shooting circling drones the AHEAD won’t explode in the path of the drone and miss.

oh yeah its a common issue for some reason lead indicator its set wrong for ahead by quite a few cm, and to top it off now it seems to be setting the fuze as close to the target as possible instead of as further as possible

@Smin1080p_WT How come none of this has been fixed, despite the vehicle being in game for over 3 years now?Just to shorten the things here, (I would recommend reading each bug report, and their sources, which your bug report managers seem to forget to do, might I add.) the main issue is 3 things; Most of the frontal and rear armor is either flat steel or spaced (when it should be composites or NERA), MUSS is still way too short in detection range, entire parts of the armor are missing, AHEAD dose
Nothing, and The armor itself isn’t modeled properly. (Can’t forget ammo detonation taking out the tracks, because for some reason blowout panels don’t affect the physical characteristics of explosions- they just radiate outward)

1 Like

Do you have the Puma by any chance?
Because thats fine, the thing itself is written with 40°x10°, BUT the entire thing rotates once it detects an incoming threat, Issue there is that the Threat detection range is to short with just 250m…

Haven’t played it in a while, forgot about that honestly.

It also doesn’t take into account your own movement xd

Man, do you have any papers about the MUSS? I want to know if it in some sense resembles LDIRCM or has anything like that planned. Because it seems like a logical solution (and I wouldn’t mind an energy shield around my beloved puma)

MUSS has norhing to do with LDIRCM, MUSS 2.0 is closest to LDIRCM

it is an LDIRCM or “Laser based countermeasure” as they name it

Made an updated armor layout for y’all:

2 Likes

Gaijin be like: best i can do is 5mm of structural steel, unless you have classified documents, in which case i wouldn’t accept them anyway since they are classified, so better enjoy your ifv with 40 tons of non existent protection.

2 Likes

Rubberbanding issues after the “Spearhead” update, the extent of the damage doesn’t matter, if your Spike launcher is destroyed for example, the handling physics will go bonkers.

Oh, that’s what it was, I thought the hamster was dying again.

The front-most bit you’ve labelled as “composites”, from what we can best tell the layout is:

  • ~50mm RHA faceplate
  • ~40-50mm composite layer
  • fuel system
  • ~50mm RHA(?) add-in (likely a quasi-baseplate the fuel system sits on when not inside the Puma so its easier to take in and out as a unit that doubles as additional armor)
  • ~20mm backplate
    Lets talk about the state of Germany - #1715 by MythicPi

Is it realistic that the turret front can be 50cal’ed? Ingame tanks always disable my turret with cal50.