New game mode for Mixed Realistic Battles - Frontline

At this point, I think most players would agree that the game has become somewhat stale and repetitive, with a lack of fresh experiences over the past decade. We’ve seen the same short-lived deathmatches again and again, and the only new content tends to be vehicles and maps, mostly for low-tier battles.

While the core gameplay focuses on ground battles, it also integrates air and naval elements to create a more dynamic and immersive experience. This mode would include various mechanics, some of which already exist in the game.

Name: Frontline
Type: Mixed Realistic Battles
Duration: 40–60 minutes
Size: 32–64 players

Each team begins at their respective spawn point and advances toward the enemy’s side, capturing key positions along the way to establish a frontline OR if the map is too big, both teams start at the closest to the frontline spawn point in the middle of the map.
Eventually, both teams meet near the center of the map, where the real battle begins. From there, both sides fight to push the other back to their original spawn and recapture territory to earn points.

The match ends when time runs out or a victory condition is met. The team with the most points at the end wins.

Some details:

  1. Players can respawn as many times as they want.
  2. If a player leaves the match, new players can join and take the available slot. This keeps teams full and helps maintain balance.
  3. All players will receive rewards based on their performance during the match, which are distributed after the match ends.
  4. Players can respawn on captured points, but not closer than one sector behind the frontline. This prevents long travel times from the initial spawn area (see image below).
  5. Players can’t capture enemy points beyond one sector ahead of the frontline. They must secure the nearest objective to extend control and push forward. However, flanking into enemy territory is allowed.
  6. Initial spawn zones (marked in orange on the image) are off-limits to enemy players to prevent spawn camping.
  7. Costs and rewards should be balanced to encourage players to stay in the match longer, without the stress of leaving early due to high SL costs.
  8. There won’t be a match-ending feature like a nuclear strike, as the goal isn’t to end the battle as quickly as possible. However, there could be an equivalent, such as a mini tactical nuke (top tier only) that if used strategically, creates a temporary opening for allies to push deeper into enemy territory.

I’m not going to provide exact spawn cost values, as that would require testing, but here’s a general idea of how this could work:

  • Light, medium and heavy tanks
    • Silver lions +
    • Spawn points - free
  • SPAA
    • Silver lions +
    • Spawn points +
  • Fighters
    • Silver lions +
    • Spawn points ++
  • Bombers, attackers
    • Silver lions ++
    • Spawn points ++
  • Helicopters
    • Silver lions +
    • Spawn points ++
  • Coastal fleet
    • Silver lions +
    • Spawn points - free
  • Blue waters fleet
    • Silver lions ++
    • Spawn points +++

As shown, some vehicles don’t require spawn points. This allows players to stay in the match longer and accumulate enough spawn points to access more powerful vehicles later on.

SPAA units do require spawn points, as some (e.g. ZSU-57-2) can be overly effective against tanks. This cost is intended to prevent abuse and force players to make strategic decisions, whether to spend some spawn points on SPAA or save up for aircraft or ships.

Blue-water fleet units (available only at lower tiers) have the highest spawn cost, comparable to a nuclear strike. These ships can be extremely powerful against ground and even air targets, capable of bombarding large areas from a safe distance while being difficult to destroy.

For example here is how it can look on the Normandy map for top tier battles.
There are no modern naval vehicles in the top tier yet, so this example doesn’t include them.

Current map layouts

Frontline layout

For slow WW2/cold war vehicles, the map can be scaled down to 4 sections instead of 6. Or maybe even go alongside the shore to make possible the inclusion of naval content.

Now you can apply these ideas to other maps and see how they can work out including naval gameplay with some extra points to capture.

For example Port Novorossiysk

Naturally, this game mode would require some reworking of existing maps to support both the gameplay mechanics and the visual fidelity needed for ground and naval playable areas.

New maps should be designed with top-tier battles in mind from the start, and then scaled down for lower-tier gameplay, rather than the current approach of designing maps primarily for low tiers, which often don’t scale well for high-tier gameplay.

More examples to feed your imagination:

Spoiler

Smaller size compared to others and with irregular layout.

Includes various playstyles. CQC in small town on one side and long range sniping across river on the other.

This change could bring several positive improvements to the game:

  • No more frustration with one-death leavers, teams remain full and balanced throughout the match.
  • Unlocking extra crew slots and creating bigger lineups actually makes sense.
  • Longer, more immersive battles with dynamic map progression and a wide variety of vehicles used in a single match.
  • Enough time to actually play the game, strategize and test various mechanics.

This is simply a general concept outlining a possible new game mode and its gameplay, without going into specific details. Everything mentioned is a subject to change and open to discussion.

Would you like to see this in-game?
  • Yes
  • No
0 voters
28 Likes

I 100% approve of this idea. Scaled up for Modern MBTs and the inclusion of infantry spawns so that IFVs can be even more important for capturing zones and it’ll be an excellent game mode.

6 Likes

Huge +1

Capturing circles should absolutely not be the only PvP game mode available for ground vehicles, and this style of battle would be a fantastic addition.

5 Likes

I like it
New Gamemode
+1

3 Likes

Great idea, I love the concept!

However, to prevent early escapees from ruining games:

  • Mandatory lineup of at least four vehicles from the correct BR
  • A major 60-minute crew cooldown penalty for those who leave without using all their SP
3 Likes

Even if I don’t play realistic, I think warthunder as a whole needs more variety in gameplay so +1

4 Likes

+1 yes please have been wishing for this for so long now

also would probably have a split que system option for this quickmatch (like current games) and long battles or whatever it can be called

image

7 Likes

I think rewarding staying in is better than punishing players. Even then, new players would be able to join in progress matches to replace those that have left for one reason or another. It isn’t fair for someone to have to leave for a valid reason, only to be greeted with a 60 minute crew lock.

That is not possible for several nations at many BRs, and with you being able to respawn as many times in any vehicle it isn’t needed. I don’t see the need for a limit, since normal ground battles are better if you want to bring low tier stuff up high.

6 Likes

The battle I dreamed off in War thunder.

4 Likes

This way we might get airdropable tanks out of the sky with animation scene. +1

4 Likes

Amazing idea, would help ground battles at the higher echelon especially since some of the maps are too small for top tier.

3 Likes

I like it
W idea
+1

1 Like


The game REALLY needs this. New gamemodes would go so far, especially ones that last longer.

7 Likes

Sounds fun +1

1 Like

So EC but mixed. I disagree that bluewater units should be included since the only viable counter to a lot of them them would be aircraft and many of them, especially US BBs and cruisers, have incredibly powerful AA defenses that make attacking them a kamikaze mission. Other than that yeah this’d be a great improvement over what we have.

3 Likes

This idea is interesting, but it is highly likely that nuclear bombs will emerge too early, thus ending the game

As long as you can join and leave ongoing battles without any pentalty, I support this

2 Likes

Finally some interesting and forwaed-thinking mechanics! I wholeheartedly support this! +1

in other words just like in battlefield 1

+1 yes plz

Imagine WT infantry gamemodes like this competing with BF6. Would be pretty crazy

2 Likes