Naval mode is finally dead

He never played Naval until the day after Hornet’s Sting, when the aiming mode got lobotomized.
My man never once got to experience the original aiming mode at all!

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it all suddenly makes sense now x)

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The gameplay is absolutely horrid. Straight up zero skill zero effort zero strategy zero anything. Torps useless. Planes useless. Auto aim. No movement gameplay. Horrific spawns. Bad maps. What is even going on at development side I have no idea. Complete RNG dmg model where the worst players in the game can 1 shot you from 10km away (At least in air/ground you can out-maneuver, flank, hide, strategize and use teamwork etc)

Skill ceiling is non-existent, which is caused by zero depth. The only people who like it are people who like boat-history and people who abuse OP ships against cardboard enemies. This is both NAB and NRB.

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@Lattrell_Spencer Heya fren! Are you still around/active? Since your thread has become the de-facto “main thread” about the current issues/complaints players have with Naval Battles, I wanted to see if you are still able to modify the tags for your post because this one only shows up in the Arcade section of the Naval threads:

If you are not around, or are no longer able to edit the tags, please let me know. Might ask a mod to edit the tags if possible so that both the Naval Arcade and Naval Realistic forum sections can see it.

And/or if anyone has a better suggestion/idea for the tags on this thread, please let me know. I am not an expert on the best way to tag threads for best visibility, especially within the Naval sections.

Thanks!

You gonna get nerf for Aircrafts in Naval if you don’t say anything against it.

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additional nerfs for aircraft in naval arcade is totally silly. But as it seems that the only voice that GJ is listening to is yours, @Kweedko there is no need to invest effort from others

I do not see it as a nerf. They are removing the separation of Strike/Bomber/Fighter classes, and making it solely dependent on load-outs. This makes more sense overall imo.

For GRB and Naval, there are some BR ranges where there are not enough different classes of CAS to use, thus severely nerfing your ability to spawn CAS more than once. With this new concept you could use a CAS load-out with ATGM’s, die to other fighters, and then still be able to come back in with that same CAS vehicle but with just AA missiles, since the spawn cost should be much lower than the first spawn in. Whereas before the Spawn Point cost goes up by 2x or something? I think this new system will be better overall.

The only question is precisely how many spawn points will be required, for exactly which load-outs, and if it calculates based on previous or current spawn. Regardless, those specifics can and will be tweaked I am sure, but I still like the sound of this new system rather than the simple and “dumb” system now that only looks at the differing classes for multiple spawn ins.

Further info/opinions:

@Morvran coming in as always with some excellent info, insight and opinions, cheers brother 🍻

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You can reply my message

Agreed. Before, you just make sure you have a fighter with CAS capabilities. Now, you’re really forcing roles by focusing armament.

The problem is, there’s not much opportunity for an “Air” game in naval with all the AA and infrequent spawns. So, no real need for a “Fighter”.

Put Big Boats on an EC map… make it so players can drop into the match with different focuses, as in, Air players can run into ship matches, or ground matches, and we’ve got something interesting.

But with how fahked up Arcade Aiming is, and how ridiculous AI AA is, planes are a distant consideration for players

I love CAS tho. It’s why I play

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I also didnt entirely read it properly either initially. So I was thinking that it would just allow 2 of the same type of designation to used back to back, so long as one didnt have A2G.

But its actually better than that, because if you have a backup, you can actually spawn in the same aircraft twice in a row, so long as you dont have A2G in one of those spawns. Massive boost for a nation like Sweden

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Ah, yeah I am still trying to fully understand the implications of the change to better argue for or against the specifics. I just refuse to be “one of those players” who jumps fully to “ZOMG IT’S END OF THE WORLD” lol. I have always felt held back by being forced to chose between Fighter/Strike/Bomber for my CAS/CAP slots in my lineups. Even when I am (was) playing US Naval, and its plethora of aircraft types, I still always felt a bit restricted. This opens up many more possibilities. I like the concept, just going to do my best to keep reading the constructive and informative posts, like yours. Cheers!

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Yep. Im really interested to see how they tune it and it will 100% need post-introduction refinement, but yeah. lots of doom and gloom about this when it really isnt warranted

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Somehow ammoracked all 3 of those tiny mini ammoracks on that “tottaly unbiased” Soyuz. Now its sinking and guess what (If it was gaijins buggy yamato it would explode by bein touched badly).
image

Bloody convoy bot that cant even pen soyuz steals it !
image
a man in a suit and tie sits at a desk in front of a computer monitor

Like wtf man thats like 5th time this happend to me in few days. Why do bots even get kills?? Just give it to the player that put the moust damage into the target.

Gaijin is like “Why dont people like naval, so wierd man”

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Don’t tell after that i didn’t warn ya.


This dude genuinely wants to be thought of as the god of Naval who makes all of the decisions. It’s pathetic and hilarious, doubly so because apparently Gaijin agrees.

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This is pretty much always the case with ammo rack kills. Usually, flood kills are accredited to the person that caused the flooding, but if he was below min crew threshold to repair, then the bot must have gotten the last hit and it didn’t count. It’s worst on ammo rack kills, though. The game doesn’t seem to associate the person who started the fire with the kill itself. So, if you get a kill from barbette fire, it will almost always go to a bot… which obviously can’t use the rewards and don’t normally have their kills recorded.

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You could not listen to my preachment, but you will face that would become.

He’s pathetic. [shrugs] and he’s allowed to prance about like some dandy nepo baby. May this be what give him purpose in his small little life because THAT would be truly justice.

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You’d think Gaijin would swat little mosquitoes like him instead of entertaining them.

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He’s gotta be someone’s boyfriend or something. It’s absurd.

[shrugs] Anyways. I figure we got at least a month or so left. Might as well figure we won’t have reliable numbers on how things are really fairing until closer to the end of the year. I’m enjoying the break. Playing other games. I’m saving a lot of money too by not buying season passes or bidding on event vehicles so… there’s value there.

But I miss the balance of relaxation and skillful gameplay we used to have in naval. JUST as I was getting my buddy into it.

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