It’s fixed! №111

Today, we’ve rounded up and will be covering some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

Fixing the accuracy of laser seekers

Some time ago, we discovered that air-to-ground missiles and guided bombs with laser seekers that lacked an uncaging feature were frequently missing their targets. As soon as the projectiles approached the laser seeker’s lock-on range, they began to change direction, losing energy and ultimately landing in a completely different location. We fixed the bug that caused this issue and also added a wind-stabilization mechanism to the aerodynamically stabilized laser seekers. These seekers now are always pointed in the same direction as the projectile’s velocity vector during flight, preventing them from losing their target unnecessarily.

Dive bombing fixes

Sometimes, when using navigational bombing (CCRP), the bomb would miss its target. This didn’t happen during nose-up or level flight, only sometimes during a dive, even a very shallow one. Having determined the cause, we’ve fixed this problem.

Fixes to lack of damage

Some of the most annoying bugs that have appeared recently resulted in a lack of damage from direct hits from ammunition. One of these bugs meant that spall did not form after the HEAT jet penetrated armor, causing HEAT rounds to inflict little or no damage. Another bug meant that aircraft easily survived direct hits from air-to-air missiles and surface-to-air missiles, which should have destroyed or at least severely damaged them.

Sunken enemy ships on radar fix

Imagine you’re flying over, and suddenly your radar detects an enemy ship, and your radar seekers begin to track it. However, you look below and don’t see anything on the surface. Could enemy submarines have secretly snuck into War Thunder?!

Nope, they’re not in the game. This issue caused an already destroyed and sunken enemy ship to be tracked by mistake. Thanks for your reports on this, we’ve fixed it!

Helicopter targeting fix

Some helicopters experienced an issue when placing a point of interest from the 3rd person view and switching to targeting optics while simultaneously moving the mouse. The camera should have been focused on the targeted area, but in certain cases it could shift significantly, interfering with the accuracy of missile launch. This has been fixed, too!

That’s not all

Check out the full list of fixes and improvements in the update notes below! Here’s some more: The location minimap no longer becomes translucent and ships no longer spawn outside the playable area in the African Gulf.

Update 2.53.0.58

Update 2.53.0.56

Server Update 16.01.2026

Update 2.53.0.52

12 Likes

abrams fix when

3 Likes

J10C drag fix when?

1 Like

Finally Laser Guided Bombs will track when not launched directly top down

2 Likes

Abrams fix when?
GBU-53/B StormBreaker add when?

" * Re.2005 (VDM) — the maximum weight of the secondary weapons has been increased from 655 kg to 710 kg to match the Re.2005 serie 0."

So now it’s as good for CAS, nice! Hope to see more additions to Italian regular tree to use it for grinding.
PS fix Littorio class reloading times and accuracy please
And give us some answer on Ariete armor at least.

2 Likes

I can’t believe this…

Oh… Right, because apparently no one has noticed this for years.

3 Likes

And when the 100mm of KE protection of Brenus ERA?

Very good!

Now please add the missing CCRP symbology to the sights of the Phantoms; Thunderchief, Skyhawks, etc.

Recently the lack if such symbology was fixed for the F-111’s - outstanding work and really a gamechanger for the Aardvarks especially in sim - hopefulyl to be repeated also for the aircraf tmentioned above… = )

4 Likes

That being since September with no word on when it would be fixed.

I can finally use my F-117 again :)

Mig-29 fix when?

They noticed this problem when they tested the new French ELC tank destroyer, which they claim shoots VERY!!! POWERFUL cumulative shells)))Ha-ha)))

Well done, people are working hard, they fix problems when the Snail needs money.

It would be great if you could fix this one here too - its a quick win
https://community.gaijin.net/issues/p/warthunder/i/512i6ZRSHyxy

Fix for HEAT sounds great, can we get a fix for HESH though?

2 Likes

Nice.
When you are goingvto fix Ariete armor and the warkit?
Or the KF-41 APS, the ATGM launcher, the armor and giving the spall liners It should have?

1 Like

Is there open reports on it? If not, then almost never.

1 Like

The following bug reports have been accepted for the KF-41:

KF-41 APS issues:

KF-41 APS system bugging out: Community Bug Reporting System

KF-41 APS under-performing: Community Bug Reporting System

KF-41 APS on the middle right side not working: Community Bug Reporting System

KF-41 Weapon Issues:

KF-41 (and Puma[/VJTF]) incorrect gun dispersion: Community Bug Reporting System

KF-41 Spike launcher should be adjustable: Community Bug Reporting System

KF-41 Armor Issues:

KF-41 Missing armor plates on the sides of the KF41 Lynx IFV: Community Bug Reporting System

KF-41 Strikeshield module armor value is wrong: Community Bug Reporting System

KF-41 Spall Liner issues:

(There are 2 accepted reports for lack of Spall Liners)
KF-41 Lack Spall liner: Community Bug Reporting System (Report made Dec 10th, 2023)
KF-41 missing spall liners: Community Bug Reporting System (Report made Sept 14, 2024)

The following KF-41 bug reports have NOT been accepted:

(But are not closed, and/or have no reply from the Bug Reporting Managers yet etc):

KF-41 ready rack size: Community Bug Reporting System

KF-41 Armor incorrect: Community Bug Reporting System

KF-41 is unplayable at the moment: Community Bug Reporting System (I think this report should probably be closed. The report is not specific about an issue, and it is only cluttering up the other reports for the KF-41)

The following bug reports are Duplicates for the KF-41:

(If the Mods/Community Managers would like to send a note to the Bug Reporting Managers to cleanup/close some of these duplicates):

KF-41 Missing Spall Liners: Community Bug Reporting System (There are also 2 accepted bug reports for this same issue, see list above for links and dates for the 2 other Spall Liner reports.)

KF-41 Active Protection not working: Community Bug Reporting System (This shows “not enough info” but I believe it might be considered a “duplicate” of this report, which was accepted 2 years ago: Community Bug Reporting System )