Server Update 16.01.2026

Aircraft

  • MiG-27K, MiG-27M — the restriction on the combined use of munitions with Laser and TV seekers has been removed.
  • F-106A — the drag chute rip off speed has been increased from 220 km/h to 320 km/h.

Ground Vehicles

  • BMPT, BMPT-72 — the part of the 30 mm cannon belt located outside of the vehicle is now separated from the part of the belt located inside the vehicle. The fire or explosion of the internal part of the belt now leads to the destruction of the vehicle. The fire or explosion of the external part of the belt can seriously damage the external modules.
  • The erroneously missing ATGM launcher stabilizer has been added.
  • A bug that caused the autoloader sound to play when reloading ATGMs has been fixed. (Report).
  • BMPT — a bug that caused the destruction of the Power System module to not disable the FCS has been fixed. (Report).

Locations and Missions

  • Franz Josef Land — a bug that sometimes caused the ship to spawn in another ship on the Southern spawn point of the Eastern team has been fixed. (Report).
  • [Battle] European Province — a bug that caused the playable area in the mission to be wrongly displayed on the minimap has been fixed. (Report).

Interface

  • A bug that caused temporarily available for purchase vehicles to not display in the tech tree until the player switched the vehicle preset has been fixed.

Customization and Achievements

  • FSAF SAMP/T (Mamba) (TEL) — a bug that caused the Modern desert camouflage to not apply to the TEL vehicle has been fixed. (Report).

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

7 Likes

Took long enough.

10 Likes

Balance! At least it didnt take 5 months like the ammo not exploding on the Puma!!! (no, no german bias here)

clarify this statement,

the PUMA upon release had the effect when the turret was hit the EXTERNAL ammo would cook off as wel as the internal storage, leaving the vehicle with 0 rounds, as well as the cook off taking forever and not allowing resupply at a cap.

there were 200+ pages on bugs and features not working, the PUMA was introduced to low, but was elevated within weeks, with all bugs still unaddressed.
it was fast and very hard to kill by other IFV’s due to the armour, that’s it.

6 Likes

So why was the bmpt released in such a state? Every patch has been fixing this vehicle and balancing it because it was so far outside of what is acceptable. We had a dev server, and most of this was voiced in there, yet it wasn’t done before release.

1 Like

I see, thanks for clarifying

@Stona_WT, just for clarification, the playable area will stay the same size and only the size of the map is adjusted or will the area also be adjusted?

Funny part was this would happen and it would just keep shooting with no ammo. It also had a bug where it would still shoot with the gun destroyed. I got killed by ammo racked and/ or gun less PUMAs DOZENS of times.
That thing was every bit as bad as the BMPT and in some regards worse than the BMPT

And the the BMPT has been in game how long?

1 Like

Exactly one month lmao

1 Like

I may be misremembering, but I’m pretty sure it took more than a month to fix the PUMAs busted damage model and move it up 3 BR steps. I remember driving right up behind one in the Type 75 SPH and shooting it right in the base of the CITV/MUSS tower and it just turns around and shredded me. Just shrugged of 9kg of TNT in its ammo storage and goes to town.

1 Like

Still funny that the BMPT can let its ammo explode (30mm) but wont lose it

Nahhh you must be misremembering, clearly only such things happen to Russian vehicles /s

What does this mean

https://community.gaijin.net/issues/p/warthunder/i/8gCiUQEjqnJ2

Post this update, does it still happen?

Sounds like exactly what was happening with the PUMA, look I’m not trying to defend the state of the BMPT, I’m just pointing out this has happened before with other nations.

1 Like

Minimap showed non-playable space previously. Now it will not be visible on minimap (so you can easly notice when you are out of bounds).
You can click report and check screens how it looked previously.

5 Likes

So the actuall playable size hasnt changed :)

nice, accidently running into dead ends and off the map was pretty bad, especially with the 4kph Russian reverse gear, buy the time the warning showed up you wouldn’t have time to turn around and go back, it was even close in the Type 90/10s, T-series… forget it.

1 Like

You are misremembering, the PUMA got moved up 2 steps 10 days after its release

Still kinda questioning the separation between the belts but this is already infinitely better than before