Update 2.53.0.58

Aircraft

  • A bug where laser homing seekers that did not have the ability to uncage would send incorrect target coordinates and speed data to the autopilot after locking on, causing the munition to miss its target has been fixed. (Report, Report).
  • GBU-10/12/16 / 48/49/50 Paveway II, Paveway IV , GBU-54B LJDAM, GBU-62 LJDAM-ER , KAB-500L, KAB-1500L, BGL-400, BGL-1000, Mk.13, Mk.18, GB3, GB500, BA-FG-230-Lizard-2, BA-FG-230-Lizard-3, Fire Snake 90A, GATR, CIRIT, AGM-123 Skipper, AGR-20A (APKWS II M151), AGR-20B (APKWS II M282) — a wind stabilization mechanic has been added to aerodynamically stabilized laser seekers. Now in flight, the seeker is directed along its flight direction (velocity vector) instead of along the central axis of the munition, which lowers the chance of losing the target.
  • F/A-18E — a bug that caused the flaperons to remain hovering in the air when the wing was torn off has been fixed. (Report).
  • Re.2005 (VDM) — the maximum weight of the secondary weapons has been increased from 655 kg to 710 kg to match the Re.2005 serie 0.
  • Ayit — the appearance of the brake parachute has been adjusted. (Report).
  • Kor-2 — a bug that caused the smoke screen system to be missing has been fixed. (Report).
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 — a bug where the pre-installed armament set consisting of two SC1000 bombs located in the fuselage was missing has been fixed. (Report).
  • Mosquito B Mk.16 — the engine power has been increased. (Report).
  • KAB-500Kr — the warhead type has been corrected from high-explosive fragmentation to semi-armor-piercing. The ability to set the fuse delay has been removed.
  • The material of the casing of AP bombs that are calibers of 250 kg or more has been changed from 5 mm of structural steel that is shared with usual HE bombs to 10 mm of CHA.
  • A-7E (all variants) — the color of the 2 x 1000 lb LDGP Mk.83 bomb icon in the Secondary Weapons menu has been corrected. (Report).

Ground Vehicles

  • Tor-M1 (USSR) — a bug that caused the scouting ability to be missing in battle has been fixed. (Report).
  • A bug that caused the text key to display after repairing power electronics and hydraulics modules has been fixed.

Naval Vessels

  • IJN Musashi, IJN Yamato — the ship’s internal structure has been corrected in the area of ​​the forward and aft ammunition magazines. A bug where the detonation of the shell rooms would cause the detonation of all magazines, destroying the ship, has been fixed.

Graphics

  • A bug that sometimes caused dark square artifacts to appear on the landscape on Xbox One consoles has been fixed.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

7 Likes

nice, finally a laser fix

5 Likes

@Morvran good news!

1 Like

Speaking of them…
When can we finally enjoy our Skins again?
https://community.gaijin.net/issues/p/warthunder/i/QaZLcmWSrJTk

Or when are the UHQ Packs which are 60 GB extra supposed to work again?
https://community.gaijin.net/issues/p/warthunder/i/5TuwACps8CEi

Or when will the ammo counter on Multi SAMs work as they should?
https://community.gaijin.net/issues/p/warthunder/i/NiikaBbVdhFu

3 Likes

" is this possible to patch the bug of old naval crisis ?
This is boring when you have a fire to have a hull breach coming from nowhere and lead us to death.

https://community.gaijin.net/issues/p/warthunder/i/bzchtkdAsEtA "

5 Likes

VERY INTERESTING!!

So it turns out their poor survivability was a mistake all along?

I am glad to read this! I now intend to grind these ships, of which I wasn’t interested because they were so weak because of this error.

1 Like

Oh no, it still volontary.
Cause each shell entering non protected zone damage the hull. That’s why you have black hull faster than any other bbs.

this hull mecanics should be removed and back the old plates to destroy.
Its was 100% better.

3 Likes

But Yamato’s biggest issue was being insta-killed any time it was hit anywhere near its ammunition racks. Is that not solved now?

Has there been any progress in fixing the DX12 and raytracing errors that just out of the blue crash the game?

Please make it so we can disable the senrai maiden pfps!

2 Likes

unwatering is STILL BUGGED

you cant make this up

1 Like

lets see if theyll ever fix the other boats like Bismarck or Roma and Richelieu

4 Likes

or whole Naval game mode

2 Likes

Maybe they solved this, but, yamato still sink with less salvo than others.

1 Like

nah it still makes me play with low fps

SWEET!!! . . . a little over 12 hours after I finished researching these two ships, they FIXED THEM!!! . . . . the Snail has smiled down upon me . . . All Hail Lord Snailio!!

I feel humbled and blessed . . .

Vive le Troll

1 Like

thats as likely as Gta 6 coming out in a normal release date

2 Likes

Wake up fam, we got a new parachute on our beloved Ayit.

This took waaaaaaaay too long to resolve