My main wish is to adjust the ratio of spawn cost to useful action so that 1 full UA cycle always covers 2 respawns, letting you maintain positive SL income with reasonable gameplay.
At rank 3 props, this system exists. If I go down in my F4U-4, spitfires, bf109s and so forth before 15 minutes pass and I consequently can’t land, I’ll have likely made enough SL just doing my best to cover my first respawn and maybe some more. I pay 3-5k to spawn, and make ~10K if I land in a bf109F4 (used as I got screenshot). If I die 5 minutes in with my Bf109F4, I make 2200 SL. If I die 10 minutes in, I make 4.3k. I can still lose SL, but it takes effort or being spawncamped to do so.
With rank 4 props, it starts to break down - Spit f16e costs 11K SL, while earning a potential of ~16K if you survive and land. Still tenable, but you no longer have the case of 1 full cycle covering 2 respawns.
Then we reach rank V jets and… look at the F80C and…
Maximum reward: 19 734
Cost to spawn: 18094.
Most SL you make in your first cycle after spawning is less than 2000 with 1050 score and RTBing to land. You must survive a full 30 minutes, earn 1050 score each cycle and land both times to earn enough silver lions to respawn with a small change (36K total spawn cost vs 39.4k total income).
This needs fixing, as early jets have as a consequence became a bracket only bombers really seem to play despite all the cool and wacky designs like the Horten.
Funnily, once you graduate to rank 6 jets?
Take off with F8U2, get 2 kills and die 9 minutes in: 900 score so ~91% reward, 9 minutes alive, didn’t land (80% of 91%) : 9x0.91x0.8x1600 = 10483.2 SL.
Well, you paid 11078 SL just to spawn for the first time. You still lose money, but only barely
9 minutes of being alive lets you break even per spawn almost.