Gaijin. Update Sim EC

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Yeah, that entire objective needs an overhaul, how it gives rewards/activity time sucks and its not the only one. Attacking a carrier is much the same. High risk, low reward. But Id say that is a gamemode problem/how activity time is given out rather than an inherrent flaw with UA.

If that objective gave you your full activity time whilst within that zone, so all that time flying gave you max reward. it would be great. (the amount could vary depending on whether its contested or not as well) Even better if its in addition to your standard activity time.

And even then. It would be impossible for an automated system to determine if a crash was intentional or accidental.

From lag spikes, to just mistakes. crashes happen. Heck, no one would ever risk trying to land on a carrier ever again.

Only system I can think of to deal with most zombers is to have the score (and only score, not activitiy time) from attacking an AF to be handed out after 3 minutes. If you die within that 3 minutes, no reward. Its just enough to deal with most Zombers but not enough to actively punish anyone.

When creating a lobby, it’ll tell you on the left what weather it’ll be. Just cycle until you get the weather you want.

Ah that, yes. So you can’t actually choose weather, just choose whether you want to go with the weather that got randomly selected, sadly.

…and if you don’t want it, you leave - the lobby gets deleted and you create a new one with weather you want.

Basically the same thing

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If we would say that for one point is about 45 SL than for bombing an airfield with the hole load you can maby score about 1200 points? That would mean that after landing you rould get about 54000 SL, bombers of corse, every plane would have its points to SL. For fighter it can be 10 SL for a point, for attacker it would be 15 SL for point and so on. This would have to be decided by the snail. Its true that bomber spent a lot of time by flying for the bases, but its just the way bomber are, in real live thay could spent about 5 hours in one flight.
Forget something like: for 600point you get 80% of the reward.
This system I present would work better than the current one, at least I think.

This is actually strange. I’ve never had any problems earning SL on a fighter plane. Recently, for the first time in my life, I was able to go into negative balance flying a MIG-29, but when the battle ended in defeat, I still received compensation for expenses. The game did not let me go into negative balance.
But I have questions about scoring points for fighters. Imagine the situation: I am on an F-4S, in the middle of a battle, there is only one pilot left in the enemy, enemy bomber bots are flying. I shoot them down and get… 45 points. 45 Karl! For 6 bots! The MIG-21 gets 1000, the J35XS gets 1200, and the F-4S only 45, the F1C-200 gets 120. What the hell is this?

The fight in which I received compensation for expenses, so as not to go into negative balance:

Spoiler


Common results for a fighter jet:

Spoiler

I even killed an ally here


here I seem to have used an amplifier, pay attention to the time of the fight

booster 500 + half an hour of free time

You’re on a premium account, that’s why.

Without premium:

Look at the F80C and…
Maximum reward: 19 734 (1430 * 15 * 0.92)
Cost to spawn: 18094.

After spawning in for the first time, getting 2 kills (450 points each) and at least 1 critical hit (150 points) for the 1050 92% reward maximum… you can earn a whooping 1640 silver lions.

For 15 minutes of time alive, 2 kills against players and 1 critical hit and making it back to base and landing after 15 minutes pass.

If you fail to land (get killed after 15 minutes pass, but before you land - or you landed before 15 minutes passed and took off and went for your second UA cycle 2 kills+1crit), you’re now making 15787 SL - rather notably - this is 2304 silver lions LESS than it cost you to spawn - therefore… you are PAYING 2304 silver lions!

And again, this is a full 15 minute survival. If you did NOT survive for 15 minutes, or you only got 450 score ( 1 kill for 75% max reward rather than the 92% (Community Bug Reporting System)) but landed…
16087 - again, 2000 silver lions less than it cost you to spawn.

With a single kill, no critical hit, surviving 15 minutes and landing… you paid 2000 silver lions to fly.

Do you understand how you can lose tons of silver lions if your fighters of choice are early jets and some korean war aircraft? Rank 4 prop fighters also have some egregious examples.

I think the solution suggests itself - just need to reduce the cost of respawn for fighters, which is logical, they risk the most and cost less than attack aircraft or bombers.