For crying out loud, Gaijin, what’s with the shrinking maps turning War Thunder into a bloody corridor shooter? It’s time to stop this madness! We need features that actually promote teamwork and reward players for sticking together. These maps are starting to resemble CS:GO with tanks, and that’s not what we signed up for. Open areas are disappearing faster than you can say ‘kill steal.’ You fixed it for aircraft, why not ground vehicles? Quit ignoring our feedback and start making real changes. We’re tired of the same old excuses. Give us maps worth fighting on, or we’ll find a game that will.
If you continue making up stuff and change stuff remove this, you have NO right saying you represent main historical battle theatres. Sure you are trying, but unless you actually do it. Remove the statement!
I don’t care if you have over 2,500 vehicles. Same with the veterans in this game that left you because you choose to start doing stuff that actively break the game. I remember one player have said quote.
With every “Fix” gaijin makes, another 40 things breaks.
but that is besides the point of you ruining A LOT of players enjoyment of this game by instead of for example implementing actual rewards for actually sticking to your mates, capturing points and generally helping your team. You instead still stick to the formula Player who has the most Ground kills gets the best reward. Instead of fixing the spawn camping issues by example:
Spawn camping preventatives
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Creating multiple spawn zones and distributing them randomly throughout the allied side of the map, making it impossible for players to pinpoint exactly where you will spawn, and making it easier for you as a player to get rid of spawn killers.
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Blocking the enemy team from entering your spawn area completely. Setting off both a proximity alert, and giving them a destruction countdown.
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TF2 mechanics, this would be last resort and be the most broken. Make a invisible wall for the enemy team that they both cant shoot and go through, and neither can you, or that let you what works better I guess.
Improving Rewards for teamwork, Etc.
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Implementing critical damage system to tanks from Air battles.
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Increasing rewards
Increasing rewards for capturing points, and making them even more critical to the outcome of the battle. And increasing rewards for shooting down planes, so its equal to killing a tank, if not more. -
Group rewards
Giving players a reward for sticking together. Instead of a single tank going off and hiding somewhere, now a group would be more rewarding. -
( Funny, but frustrating idea)
Create a chain effect for capture points where if your “Main” point gets captured and you have gotten all the way to their spawn. All the capture points get de-captured until you have captured all of them once again
So to summarise, restricting maps = Bad and hurts a lot of players.
Now I want people to discuss this, all the bad, all the good. Everything. As long as this isn’t forgotten. Since these issues directly relate to our games map designs, and affect a lot of us players
If you are so kind share you support if you think this is a great idea, and if you don’t? Explain why, be constructive
Posts like this, are proof players are having issues with the maps in this game being degraded. Gaijin, stop destroying maps
Map likes/dislikes
What is Gaijins obsession with city maps? - #2 by Exocetta
Flanders Map is Garbage
Map are so small now?
We need to stop this, before we remaining veterans leave, i joined in 2016-ish on PS4, then created a new account in 2019-2020 i think. I have had lots of friends leave because this game lost its charm
And im starting to agree. In no way was the game better, in most areas atleast in the past. especially graphics and how this game looks! but thats where it about ends… i dont fancy modern aircraft, playing them atleast. since the gameplay is way too hectic. i want casual stuff when i get home. not high stress situations!