I have used all the top tier fox3 missiles. The derby is the only one that often does this and then tries to turn into the target and fails because it overcorrects away from the predicted path.
The missile was tracking fine all the way but couldn’t follow a competent interception course.
Thats not what I meant. That happened after, because of the overleading, do you see the path the missile tries to take?
Its going way too far from where it would meet the plane, then loses track for a fraction of a second and locks again but at that time it’s way too far from the jet that is turning to the opposite direction and fails to pull enough to hit and passes behind him.
The notching itself was essencially meaningless here, it was just a momentary loss of track that was regained right after, the su-33 isn’t even in a proper nothing position when that happened. Maybe the missile got distracted by a chaff and then filtered it out? I have the video in 0.5x speed, you see that the missile regains track very quickly.
Dont quote me on this but I vaguely recall that around the time they were first added, people were saying that Derby/R-Darters have too much loft for their own good coded into their flight path, making them lead too much at certain distances.
I personally havent noticed anything from my limited time with Kfir C.10, but that might be the issue.
That’s what I suspect is causing this issue. It’s deciding to take a higher (loft) approach at that interception while causing the missile to deviate from the correct course. Then if the target turns the missile won’t be able to catch up because even if the target won’t move, the missile will do a strong pull in the late phase of interception, if he moves, it won’t be able to pull enough to correct.
You can see that in the video the derby does a 20G pull which is the maximum it is able to do in that situation/speed
3:50 is more or less when I fired the missile into that Su-33
I have that video at 0.5x speed. The seeker turned gray and regained track very quickly, it would not impact the missile path by just losing the correct tracking for a fraction of a second. He did a panic spin while chaffing and that’s where the missile turned grey but since it was not a proper notch the missile kept tracking right after.
I’ve noticed that derbies/darters seemingly miss for no reason
I’ve actually managed to out roll them somehow sometimes even within like 5 km.
It’s like they’re tracking is wonky.
I’ve never actually used them, but just from playing against them something about them seem off.
maybe it’s this overleading thing that you’re talking about
I’ve noticed those issues more often when firing them above targets, like the missile refuses to turn into a correct leading path and when launched from above on top of someone, the derby starts almost lagg pursuiting it and gets behind the target or deviated to one sides and when its near the target it tries to do a very tight pull to correct but often misses or explodes far and does little damage by consequence.
And I’m not talking about the missile being notched from the target below, it just has dumb pathing calculation possibly from the high lofting settings messing with stuff at medium/short ranges
Nothing wrong on the missile, it just got notched on the last second, i been ussing it a lot on the air superiority and works just fine, also the high lofting thing was patched long ago