Feedback on PL-12 series missile balance changes in update

Maybe the PL-12 isnt a standout missile it wasnt one before either its just mid, although maybe I’m wrong but doesn’t it have a lower seeker activation range which reduces the time the target has of knowing that the missile is seeking them actively?

I won’t argue against your point until the PL-12 gets changed, but as it stands now, I can only see it as a decent entry-level Fox-3. Compared to the 120A/B, AAM-4, and Derby (after-buff), each has its own strengths and weaknesses.

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I do not agree, I did not have an enjoyable experience using PL-12s in the J-11b, I would say the changes have impacted that plane quite a lot as well. Or if that’s not the case, it may have impacted my playstyle a lot instead.

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Its actually worse than the C and D
From experience atleast the C when i get a good shot enemy jets aren’t going to out pull my aim 120 and even if he tried the missile pulls well enough to get in proximity range
PL 12 though will miss entirely because its incapable of pulling more than 20g

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explain R-77 and MICA then

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PL-12 has similar issues to the Derby/R-darter, low G overload and a bugged autopilot.

It’s not just out-rolling the missile, it’s the fact that the autopilot is bugged and doesn’t make a good interception course to the target

Target POV 1


Target POV 2

My POV

Similar issue to the derby/r-darter that date more than a year:
1- Why is the Derby/R-darter so easy to evade? - Machinery of War Discussion / Aircraft - War Thunder — official forum
2- Derby/R-Darter Over Leading Problem - Game Discussion / Realistic Battle - War Thunder — official forum

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So definitely not 38 G ?

Modern air to air combat occurs at around 10-15 km
Now I dont see any war thunder dogfights usually occurring that high.
So the missile never will be able to pull 38Gs at lower altitudes, and yes most missiles are overperforming

Yamahagi said that PL-12’s maximum load would be 18Gs… thats far lower than 38Gs

It is supposed to achieve 38g at an altitude of 6,000 meters and Mach 4.
However, in the game, because the distance from CM to stabilizers is too short, severe compression occurs at high speeds. Under the corresponding dynamic pressure in the current game, it can actually only pull about 18g—note that this is purely aerodynamic load factor; during the powered segment, rocket thrust can provide a tiny bit of additional load factor, but it is still far from reaching 38g.

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what yamahagi just said, and he said “current overload” as in currently ingame.

And at alt´s of 10km´s+ most missile would lose pull as the air is too thin for the fins to effectively work, literally the reason why missiles are faster at altitude since there is less Air resistance.

Spoiler

also most missiles are underperforming in certain aspects

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Its my main complaint,ok wanna nerf the close range pull do it,but the missiles leads too much or not enought,when the target changes pos it just drifts and fails to reach it even on NEZ engagement…i wasnt paying too much attention to it due to only playing sim and not seeing the missile but in the nuke thunder event i was following a couple shots and it just drifts away from the target,it became a literal brick with barely any aerodynamics

Why does the PL-12 wobble so much in the first ~10 sec of launch?

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Same thing happens on the python 5 but even worse

Why tho? I tried it with the aim-120D, and it doesn’t wiggle at all.

I would wager its a matter of wonky code

you really tried ngl.

that convo is so funny ngl, reading comprehension has truly really left this community

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when launched from very high speeds like in your video, most missiles in game will behave similarly