Eurofighter Typhoon (UK versions) - Technical data and discussion (Part 2)

Interesting. For me it’s intuitive as I “lead the missile on” into a direction I will never be, effectively baiting it (throwing a feint).

I say counterintuitive because why should I pull 5G into one direction and 10 to the opposite when I can do 10G to one and roll into 10G to other instead?

Modern jets all roll quite fast except the flankers so I never thought of doing negative Gs for that

That’s the reason: Nearly no delay when changing directions. The EF is too slow when rolling from my experience. The F/A-18 can do it really fast but the roll costs time nonetheless in which the missile shortens the distance. Most of the time the 5G dive is quite enough.

I understand but at the same time you are leading the missile into a circle instead of a line that intersects your jet again on the transition, which one is more efficient will depend on speed and jet.

Regardless, a high manoeuvring missile within the booster phase should have no trouble intercepting the jet anyway, no matter which manouvers he tries.

Thats why I think theres something wrong with tracking/leading.

I’ve seen missiles overlead and then try a hard correction and sometimes fail to hit at the last second eve though the target isn’t doing anything crazy

I think the key is also that some objects have some sort of “sluggishness” when changing directions abruptly. If you have the F-16, do a nose down and pull immediately upwards. It feels so incredibly slow. The F-18 doesn’t really show this and the EF not to this extent. If missiles behave similar this could also aid the strange behavior.

This video shows the missile overleading and then not tracking while the seeker is pointing into the target.

And this one clearly shows the missile overleading and then try a last second correction but overshoots the target. (There is a small instance where the missile is notched but it relocks immediately, which made no impact on the course itself so ignore that)

The video links are broken in the quote, open the thread instead to play them directly

I looked through the video frame-by-frame the last few seconds before the miss.
The missile has minimal AoA (3-4°) while pulling continously nearly 20g. It doesn’t even try to pull harder so it’s not like it’s trying to correct the course at all costs. Is 20g the limit of the R-Darter? Funnily enough it shows TRK while in SRC mode shortly before the miss.

It is trying all it can (20g). Statcard max G is rarely reacheable in normal conditions

So it isn’t really a problem with overleading but rather it being physically outmaneuvered as it can’t pull any harder. I assume the calculated interception point for the first maneuver was correct and the corrected second interception point after the second maneuver wasn’t physically reachable anymore.

Maybe there’s a difference regarding flightpath control between ingame and reality, like the missile switching to “direct approach” instead of “interception” mode when close to the target and having enough energy reserves. Would make sense to me at least.

The missile (the one I fired from the F-16D) is clearly overleading right from the start, it then tries to correct but at the same time the su-33 turns around and the derby just overshoots.

I don’t know if the missile should be able to pull even more but probably not. A 40G pull will be in optimal conditions and just for an instant. Which is virtually not necessary. The missile will sustain more or less 20G turns if needed and if he tracks correctly there won’t be any need to make a ridiculously high G pull unless you are trying to intercept another missile lol, even if the missile tried to do it, because it was already doing a continuous 15-20G manouver for some time, it will be bleeding speed.

A very high G missile maneuver would need a situation where the missile accelerates to high speed and then fully banks at max AoA with the rocket motor providing most of the lift/force into the turn. TVC can do that at slow speeds but it won’t be a very high G maneuver either.

Realistically, that would only happen if you could, for example, “mad dog” the missile with no target and the missile just somehow finds a target really close by but at an high offset angle, and tries an instant correction while most of its previous flight envelope was a straight line, maybe in a dive too.

It’s like saying a 12.7mm round can reach 5km but its not very relevant to IRL applications, the missile can mathematically, momentarily pull a 40G turn under optimal conditions, but in actual use its not applicable.

MAW is simply just not working properly, it’s detecting missiles incredibly far away but fails to detect them sub 9km in most angles…

What missiles are hitting you and gameclip by chance?

Also trusting MAW to save you was you’re first mistake

MAW is literally the only indicator that you’ve defeated a missile, with 100 missiles in the air all at once you can’t exactly rely on your RWR can you?

I can pray lmao but do you have clips.of your EFT MAW cause i did some tests and of the MAWs on all aircraft we couldn’t find anything wrong

I’m not sure why, but I’ve yet to actually encounter any problems with the MAWS at the moment.

In fairness,.it should always work. If there is a missile in the FoV of the MAWS, coming at the jet, it should always give a warning. If it’s not for whatever reason, the that is a problem

Gunjob begs to differ :D

Had my share too with a R-77-1 coming full frontal (not outside the MAW FoV) and not getting a warning until impact. I didn’t react to the RWR because there were like ten MSL-contacts coming from that direction.

Testing can only do so much its not always going to give 100% replication so i can only do so much especially when i wasn’t given anything other than maw not working with 9km

Different question: Is there any way to disable the auto-switch to CCRP (or rather the automatic placing of the target point)? Every time I cycle through the weapons to the bombs it gets activated again and I can’t drop dumb bombs without hitting “Alt + Backspace” first. It’s incredibly annoying and cost me my plane or ruined a perfect bomb run more than once.

should be this setting
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