It depends what you call reasonable. I remember, when Gaijin made this change, players quickly started saying it’s a good change, because it will result in less crashes (players will care more) and decrease number of suicidal head-ons. Yeah, right. Of course nothing changed in the game in this area, but what players missed, this collision change doesn’t only affect the head-on situations.
After this system was introduced, many times I hit the enemy plane, and then that plane collided with my teammate, and I received absolutely nothing, because of collision, where I did absolutely nothing wrong. Sometimes that enemy plane was damaged so much, they would die anyway seconds later. This will be even bigger problem when severe damage will be introduced to the game, and planes will stay alive for much longer. There will be much higher change of someone crashing into them and preventing you to get a frag and rewards.
BTW: At the beginning, when they introduced this system, I also has a situation, where I damaged the enemy so much, I broke part of his wing, he turned without a control and collided with his teammate. So I basically took 2 enemies out, but wasn’t credited for any (because of the collision). They could have fixed this already, I’m not sure - this situation is very rare, and it definitely shouldn’t work this way, at least in my opinion.
The problem is, there are no proper bug reports about this issue. And bug reports that are not proper (don’t include all the required data) are sometimes “open” for years in the bug reporting system without any action from bug moderators. But I guess it could be worse, at least they are not closed with “not a bug” status, right?