All I found is this, which has a completely different meaning:
I also tried to search on the Reddit, but reading a few topics about Trickzzter I don’t even want to waste more my time on this. It’s ridiculous what people write there. And I never judge any person based on other people opinions. I think people don’t understand bug moderators job is to actually close as many reports as they can. This of course doesn’t mean bug moderators are always right and don’t do mistakes.
Anyway, let’s wait, maybe Trickzzter will reply to my PM.
It’s the hit detection nerf that is causing most of the issues. With hit detection(or perhaps a vast shrinking of the hitboxes?)being diminished a great deal, this in turn has a great affect on how all the other mechanics work and are registered. I don’t even use the lead indicator for aiming anymore(haven’t for a good while anyway) but it comes in useful for ranging, as I have my convergence set to 700 meters and the indicator pops up at 700 - 7500 meters I believe. But back to the hit detection, I have mentioned before that they put this exact same “hit detection model” in the game last year, back in late August or early September and it ran this way(without any Severe Damage thing to it) for 4 - 6 weeks maybe, and then it was removed and everything went back to “normal”. There was no announcement, it was not in the WIP version(that I know of) . . it came and it went. Some noticed, but I think most didn’t. I thought I was having system issues, until a few others mentioned the exact same thing, RNG hit or miss thing and aiming difficulties. Which is exactly what is going on now. You nerf hit detection and it has a “domino” effect . . less hits = less crits, less assists, less kills . . and so on. Basically a scoring nerf, and . . enter the “Severe Damage” mechanic to save the day . . . yay. You now actually have a better chance at getting kill credits overall, but . . you also are going to average less SL’s/RP I guess overall per kill as you will be “splitting” them now and more often. Again, all this is exasperated by the hit detection nerf. To me, as a native “English” speaker, “critical hit” & “Severe Damage” basically mean the same thing, any difference is just splitting hairs, BUT . . . technically they are different and have different sets of criteria to be fulfilled. And I think therein lies some of the confusion . . . it’s not an exact science and there are variables in the game that have made it where no actions have guaranteed results, no absolutes. Which is ok, kinda like real life & the chaos factor, but . . the degree they have it at now makes it far too RNG based and has taken a good deal of “skill” off the table. To me anyway.
I have almost 60,000 matches played, vast majority in Air AB. I have had to re-learn how to play several times over the past 10+ years of playing. I remember when they put in the WIP option so we could test mouse aim variants so they could get console & M/kb closer to being on the same page. I remember the various times they have simply just sped up the whole thing(one more time and we’ll be playing that gawd awful Tail Spin mechanic), the last two times were not even needed and did more harm than good in my opinion. But, its’ still pretty fun and I will still play . . doing my BP tasks in Air AB and events too. But it will be with a sadness and longing for when things actually worked better and it was more of a game. I don’t really “grind” for more vehicles so much anymore, so RP gains are not important to me personally(although I realize for most players, this IS a big deal) and SL’s are not an issue, easy enough to gather up. But I’d just enjoy things more if my shots went where I was aiming and when they got there actually registered as hits and did some reasonable damage.
I’m not a great player, never claimed to be, but I have had some moments. But now it feels like we had rifles that we could aim to going to having shotguns and we’re just blasting in the general direction of enemies and hoping for the best.
Until they fix/remove this hit detection nerf . . . none of this other stuff is really gonna matter . . it’s RNG. I can play darts pretty well . . hit what I aim at pretty regularly . . . but not with a blindfold on
It seems the comment regarding trickster by Smin was on a thread that got shut down. If I remember right it was a thread that was complaining about a report being rejected.
Please do not post false and misleading information. This is entirely incorrect.
All moderators and staff working on the but report site are there to forward and resolve as many issues as possible and make sure issues reach the developers. There is no incentive or primary “job” of Moderators that involves “closing as many reports as they can”.
Our aim is always to be on top of as many reports as possible of course. But it is not correct in any way to say the role of Moderators is simply to close reports.