Update 2.35.1.83

Aircraft

  • EC-665 Tiger UHT, EC-665 Tiger HAP, EC-665 Tiger HAD — a bug where the center of the aiming sight displayed on the MFD in the cockpit was incorrectly positioned above the target has been fixed. (Report)
  • Wing Loong I — the AKD-10 missile has been added as an optional weapon.

Ground Vehicles

  • Object 292, Leopard 2K, PT-16/T14 mod. — a bug that caused the fuel tanks to absorb all shell fragments instead of only the ones in the wide spalling cone has been fixed. (Report) (Report)
  • TCM-20 — a bug where on a 64-bit client, an incorrect amount of belts could have been taken into the battle has been fixed. For example, taking 10 belts of any type into battle caused 12 to be taken instead. (Report)
  • BTR-80A — a bug that caused the magnification to decrease when activating zoom in the gun sight has been fixed. (Report)
  • Pantsir-S1 — a bug that caused the drown countdown to display when driving in shallow water has been fixed. (Report)
  • ZSU-23-4M4 — incorrect speed value in the 9M39 missile stat card has been corrected. (Report)
  • SIDAM 25 (Mistral) — the missing maximum speed value in the Mistral missile stat card has been fixed. (Report)
  • WZ305 — the mass of explosives in the high-explosive shell has been increased from 153 to 159 g. (Report)
  • ZTZ88A, ZTZ88B — the erroneously present commander fire control mode has been removed from the commander’s sight. (Report)
  • Tor-M1 — a bug that caused the search radar to be unable to track AGM-65 missiles has been fixed. (Report)
  • Swingfire — the sight magnification has been changed from variable x4-8 to fixed x10. (Report)
  • ZBD04A — the lack of stabilization for the 100 mm gun when using the commander’s sight has been fixed. (Report)
  • Leopard 2K — a bug causing pressure damage to the crew when the ammunition for the 20 mm automatic cannon located outside of the fighting compartment was hit has been fixed.
  • Leopard 2K, PT-16/T14 mod. — a bug with missing fragments when penetrating through armor between the combat and engine compartments has been fixed. (Report)

Naval Vessels

  • HMS Gay Archer, HMAS Arrow — the mechanic that stops the crew from being able to repair due to there being not enough crew left has been removed.

Interface

  • In the messages with battle results, the detailed information area about earnings and research now displays information about vehicles that were used but did not earn any SL and RP in the battle.
  • In the messages with battle results, a bug that caused information about the rewards for awards received after leaving the battle to appear in the “Other awards” section along with all awards of the same type has been fixed.
  • In the messages with battle results, an uninformative value indicating the time of receiving this reward has been removed from the “Activity Time” section.
  • In the messages with battle results, the amount of played time is now shown in the short version of the “Time Played” section instead of the amount of vehicles used in a battle.
  • A bug that caused the crew selection window to still open when selecting the “Order (Select a crew later)” after the purchase option appeared directly after a battle had finished has been fixed. (Report)

Other

  • The “Eagle’s Eye” battle task has been removed from the list of possible tasks. Players with this task already active can continue completing it.

Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

10 Likes

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two years ago

so when can we see that PLZ83 (152) has an equal or identical shell to 2S3M?

11 Likes

Does this mean you won’t fix critical hits on planes issue?

A few weeks before the severe damage mechanics was added to the game, most critical hits were removed from planes. This change wasn’t listed in any change log, so we are still not sure if that was intentional or unintentional nerf to the score and rewards.

The thing is, each critical hit is worth 33% of the kill score. This means that 3 critical hits are like 1 kill in terms of the score. Much less critical hits, especially in propellers battles, significantly reduced the score (which is important for events progression speed) and rewards.

And we still don’t know if that’s an intentional nerf because no one wants to confirm this officially.

The two main topics about this issue:

21 Likes

Hey, at least you got the thing.

1 Like

Very cool, more like this please 👍

So uhm will you guys do anything about the wyverns br?
we have been complaining about it for more then 4 years alreaedy or more.

3 Likes

When devblog?

3 Likes

Not to mention last years they added a lot of fully modeled tanks and planes to air rb maps which do give critial hits also. Can easily cheese tasks by spraying the btr units on maps that have them protecting artillery and kill their crewman for critical hit give theres like 12 of them and then some protecting bases amount of easy crits for task is rather big.

Really weird change if its worded correctly means you can repair with 1 crew left instead of 3 with max crew lvl on gay archer which isnt big buff to survivability but rather unexpected one. Not sure how one guy can operate guns torpedo’s and be on the bridge at the same time.

no way. We’re buffing drones? Why on God’s earth was this seen as necessary? This outranges or has comparable range as most SPAA at 11.7…

cas buff

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have you noticed that the Soviet has been using 10km missiles for 2 years
and the actual range of AKD10 is only 8km+

3 Likes

I have, that doesn’t make this right. Drones were already cancerous with 8km range on the US variant and 10 on the Russian one, now the Chinese one has 10km too.

1 Like

AKD10 only 8km+,but it requires an additional 300+regeneration points

US one has hellfires with 8 km’s range

I did note that.

imagine not having proper cas and using drone at top tier. God i never have had any issues like this😌

I suggest you play the wyvern to experience it’s defects.

It’s a one trick pony with its upside being it’s speed, a single turn will bleed most of your speed. Not to mention how easily it’s engine catches fire.

It only has a few chances to do damage since it can’t turnfight at all but has pretty good guns and ammo count

It’s a great bomber hunter but if it’s br is increased too much, it would be obsolete when it faces more agile planes

3 Likes

when will the lack of stabilisation on EVERY SINGLE stabilized vehicle when using binocculars will be fixed, it’s there since day one and is still not fixed?

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Rather then fix the issue with crits gaijin is just gonna throw the tasks out the window instead?

That sucks

6 Likes