The Kwk 40 reload buff bothers me more.
As long as we’re going for self promotion.
Spartan afaik when in full load with troops is about 10-10.5 ton, no?
“Battle Weight (MAX)” is stated as 8153.5kg
but that is the J60s that i dont think got bar armour and the such though
Smin is wrong here as well anyway. No Mk I Centurions had the 20mm, only certain prototype vehicles did and were also replaced later in their development.
Tah.
Seems it will already be down to 12260 kg after a 2.57.1.68 update
datamined info
And the road-travel mirrors are going - I assume as part of the model changes to allow us to remove the bar armour, that was already shown
Hopefully some other things that were acknowledged like the FCS having authority on governing gun laying, and the missing UAV, are also included.
Well, if we doing the whole shameless plugging
Meep.
Holy F-35 picture
Good one, but like, the sky in the other ones you sent looks so cinematic.
Like the 2nd F-18 one with perfect vortex and sky almost tricolored :)
Ayo, they buffed Conqueror’s APDS? Its being good to me, its penning even Maus mantlet
god I wish we had Sraam-100 on the tornado F.3 late it would be so funny
https://community.gaijin.net/issues/p/warthunder/i/l7BpFRnWbATU
Added a blurb to the back of the report stating how the bug isnt as extreme if you manage to reach over 2200 rpm going down a cliff and hit 70kmh before hitting flat ground.
Of course, if anyone sees any CCs (not really seen any use the thing) using it and hitting the bug, feel free to link it on my report with a timestamp as an example of it in action. Also hope that a mod or someone finally pushes it to the devs as needing a look at at some point.
this can’t be fixed right now, everything is correct automotively (excluding a slightly wrong gear 2 ratio, which also affects Scimitar Mk.1)


yes they’re not correct precisely, but their relative spacing is practically identical and not worth reporting

This can only be alleviated with true Torque modelling (torque curves), which we currently lack, with engine RPM not affective torque at all
This is mainly just Scimitar Mk.2 being extremely heavy, and too heavy for its engine to push through gear 7 well
As we lack torque modelling, does gaijin not actually just alter the engine actions at times to allow for vehicles to act more realistically, even if the numbers are not technically correct?
I am pretty sure that this issue has come up before and gaijin simply just changed the code to be incorrect in terms of numbers, but correct in terms of responsive reaction of other vehicles. Though I cant remember the name of them.
Well, by definition there must be torque modelling because engines produce a force to make the tank move, however there isnt any transparency or indication that a torque map or curve is used, nor that it depends on engine type, gas/petrol/diesel etc…
Torque, like Traction, is just a marketing lie. Doesnt actually exist. Vehicles just move by magic. Everyone knows that :P
oversteer is a myth to the developers unless its something with rear wheel steering
Nor is wheeled vehicles toppling over due to turning too hard
The thing that bugs me most though, and generally got fixed* on other vehicles is that as soon as you hit 7th gear you will drop 5-10kmh in speed for a short time, I dont think I have ever noticed such a thing on any othr vehicle in WT.
As for weight, I mean, its generally not actually that bad going up to 50kmh, you are faster then a lot of tanks with the weight reduction already (such as a Warrior, generally I will hit 50kmh before those which are pretty nippy), and vs its HP it isnt that bad either.
Just frustrating that this is imo, the main reason for the tank being bad, it gets stunlocked at 52-54kmh, drops, then builds up to there again slowly and locked into it, if it acted like any other light tank in WT, especially on hard ground it would be going zoomies and imo be 1 of the better light tanks of its BR, heck even if the block was at 60kmh it would likely be a real contender for a good scout because it would then have the mobility advantage vs medium armour.
I also thought it was a similar drivetrain as stormer, and you do not have the speed loss as much of an issue with that, which is also heavier. (while a higher HP engine, the transmission limits it afaik and a similar hp/t ratio?)
Not only not losing the 5-10kmh speed when it drops into 7th, it also tends to have an easier time breaking out of the 50-52kmh rutt and staying out.






