Planned Battle Rating Changes (August 2026)

T26E5 shouldn’t be at 7.0. It is indeed an effective tank but not an outstanding one: it has distinctive weak spots and APHE pens less than average 6.7 APHE pen.

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Good changes. Sad that some of Flakpanzer 341s favourite food is going down in BR, but we’ll keep on groovin.

T-58 is the only tank I fear when playing Object279.

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I genuinely dont know what to make of these changes. At least for the low- mid levels in air arcade
Some of these just appear random or counter intuitve.

This i think is just the dumbest BR change of air arcade, not that it impacts me
LaGG 3-11 to 2.7

Why?

There are just straight up better LaGGs on the same battle rating. The LaGG 3-26 and LaGG 3-35 are just better.
The LaGG 3-4 is also super rare but has 2 more MGs over the the other LaGGs and its flight performance is potentially even better than the LaGG 3-11 aswell.
The LaGG 3-8 is just straight up worse than the 3-11 and it doesnt get ordance options, but the perfomance differences are hard to justify seperating them with a BR difference.

So why is the 3-11 going up, its straight up worse the 2 others that are staying on that BR, Its almost certinaly worse arguablly worse than the super rare gaijan employee LaGG and the difference between it and the first researchable one are insignificant.
Surely the BR increase is caused purely by a random statistical fluctuation rather than any genuine performance increase.

PBM-1 Mariner 2.0-2.3

i dont fly this, but this sounds unecessary, i dont see these go well and have never thought… Damm those mariners need a br increase

BF109C to 2.3

This will be same BR as the 109E-1… its almost 90kms an hour slower at max speed, it has worse climb and worse turn rate, again i dont play this plane but i shoot it down alot. This seems strange

Fw189 C to 2.3

Again im not to sure why this is happening, it seems a bit strange. I dont own it or play it but having played around the 3.0 -3.3 level alot lately i can say this never seems to stand a chance. Its very large and slow i dont know if iv actually seen this score an air to air kill yet in a match

The temptest V vickers P to 3.0 from 3.3
This seems rather silly to me, it can already perform more than admirablly at 3.3 The guns are just a bit awkward but otherwise its amazzing.

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Vehicle : R3 T20 FA-HS
Game Mode : Ground Realistic Battles
Battle Rating : 6.0 → 6.7/7.0
Add APDS belt.

T-54/55 and Type 59/69 variants.
Revert reload from 8 shots per minute back to 7 shots per minute (which occurred in this change - Planned Battle Rating changes (table updated 04.08.2023))

These changes caused the later models to be moved up in BR they were so strong, and the M48s reload to get buffed originally to keep on par with the early models, I can see the M48s reload is being buffed again and I expect this is part of the cause. It would be better balanced if these speedy well armoured machines had a slightly slower output of firepower.

Besides balance of course it does historically seem tenuous at best. Reload speed of T-54/55 tanks

I play Tiger IIs and Panthers all the time. Never struggled with the T20.

Its not just about the loadout, as I said, the MiG-23 FM makes up for it. You can’t compare a missile bus with a much faster and agile fighter by just looking at the loadout.

False. The mig-23 runs circles around it, it has a substantially higher sustained turn rate.

With 4x R-73 it would put it at 12.7, that would not be great because the avionics would not be suitable, but it would still make it better than the 12.3 jets and even some 12.7

Vehicle: Leopard 2A4M
Gamemode: Ground Realistic

BR Change: 12.0 —> 11.7
OR

  1. Add DM53 or KEW-A2
  2. Reload 6.0s > 5.0s

Reason: It has significantly weaker armament for its BR, even when compared to vehicles at a lower BR—such as the Ariete Certezza, which boasts a 5-second reload and the superior DM53 round.

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  1. red text is reserved for staff
  2. neither of these changes are needed

Yes!!! I LOVE when unique and good vehicles are getting removed and instead replaced by clones

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  1. ty
  2. perhaps from your point of view

Sure, I don’t exactly quiver in fear when I see them. Point is though that if a T20 from a good squadron is on the flank of the map you did not choose, chances are your team is about to be exterminated and he’s about to get a nuke unless you go there yourself to deal with him.

Like I already said… I am a regular at this BR:

immagine

And I see T20s get nukes very often. I also see experienced players who only play the T20 and either get the nuke, or leave after one death, what do you think is dictating this peculiar behaviour? Does this look like a normal premium played by regular players to you?

Check Statshark for the last month, the T20 is in the top three for KPS and K/D, it’s competing with stuff like the KV-220 in terms of these statistics, can we please drop the fiction that this is a terrible tank only played by God’s chosen WT players?

Like, bro, look at this:

If you’re being honest with yourself, you know what this means.

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In the best case you will get another shitty leopard 1 lol

If you want decompression, you have to stop constantly reducing the BRs of vehicles.
Compression is a result of BRs being reduced and powercreep.
Thanks to the compression we get even more powercreep, so we end up in a vicious cycle.

It’s the easiest approach, but not a healthy one. Again, player performance (or efficiency) can be used as an indicator, but it shouldn’t be a factor when it comes to moving vehicles down in BR.
When it comes to moving a vehicle up in BR, player performance obviously can be used as a factor.

These top BR increases almost never help to decompress the BRs below ~10, I understand that it’s a slow process, but that process can be a lot quicker when you don’t move a bunch of vehicles down in BR whenever you raise the BRs of vehicles in the same range.

Either one would be fine. They honestly should adjust vehicle specs more often for the sake of balance, especially reload time and turret/gun traversal speeds changes would help avoid vehicles becoming cannonfodder (or bullies).

All m48 suck ass they literally must be buffed

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https://community.gaijin.net/issues/p/warthunder/i/Kf92FzZLnysd

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That’s only viable if decompression is your sole objective. If you make F2P MMOs for a living though, you will have to reconcile decompression with lobby population spread, hence you would never tie your hands by only forcing yourself to move vehicles upward. That’d be an insane way to develop such a game.

It’s the only approach that makes sense if your primary objective is to keep players playing.

If this was a single player game it’d be a whole other story.

It is the only factor that matters to keep the game well populated.

Ironically this is one avenue where they did tie their hands, since the adherence to technical fidelity limits their ability to do that. When you only have reload speed and BR, your options are limited…

Personally I would like them to be far more proactive and aggressive with BR changes as well as dynamic SP cost changes.

I said 2 x R-73s. And oh yes, suddenly a 3rd gen with 4 R-73s is equivalent to the F-15A with 4 AIM-9Ms and 4 AIM-7Fs. Incredible analysis

MiG-23’s flight model may be better than Phantom. But Phantom’s better BVR missiles and ESPECIALLY the quantity of it, and the better avionics (radar and RWR) makes it better than the MiG-23MLD. I play both F-4J and MiG-23MLD, and both are perfect at their BRs.

Should the MiG-23 be 12.0 with the R-73s, that would make it a weaker alternative to the MiG-21 Bison at 12.3 (which gets the better 2 x R-27Rs and 2 x R-73s). The only advantage the MiG-23MLD have over the Bison will be top speed and rate fight capabilities. Hence if you wanna make it move to 12.0, the 2 x R-73 upgrade would be perfect

Its not just about the loadout, as I said, the MiG-23 FM makes up for it. You can’t compare a missile bus with a much faster and agile fighter by just looking at the loadout

By that logic the 12.0 Tornado ADV should also go down in BR as well?

SPAA’s using 35 mm Oerlikon KDA and compatible systems.

BR: As is

Change: Remove APHE from any belts containing such and giving Target Practice rounds (TP or TP-T, basically, solid shot) in place of APHE.

Shooting in general direction of the enemy should NOT be awarded with brainless and easy frags. That way SPAA (at 8.3-9.3) would become less toxic and frustrating class to encounter and not eliminating capabilities to destroy tanks when some brain power is used.