Planned Battle Rating Changes (August 2026)

Vehicle AMX-30 DCA
Gamemode :Ground RB
Change: 8.7 ⇒ 8.3

At this point, there is no reason to keep this vehicle at 8.7. It does not have a stabilizer, and its 30 mm AP rounds have a higher chance of ricocheting than 35 mm rounds while also having inferior penetration. There are many cases where an IFV that can be destroyed with 35 mm ammunition cannot be destroyed with 30 mm ammunition.

In addition, its radar performance is inferior to that of 8.3 SPAA vehicles.

Why is a vehicle that has no advantages over 8.3 SPAA still sitting at 8.7? There really is no good reason for it.

Vehicle T-58
Gamemode: Ground AB/RB
Change: 8.7 ⇒ 9.0

Its overwhelming firepower hardly needs any further explanation.
Its armor is also highly advantageous. It makes extensive use of sloping armor, and its turret has a complex internal module layout that causes ricochets far more often than its nominal armor values would suggest. As a result, it is not uncommon for it to even survive hits from APFSDS rounds.

The ammunition stored along the sides of the driver’s compartment also has a relatively low chance of causing a catastrophic detonation. Unless you specifically snipe the horizontally positioned warheads, it is difficult to score a one-shot ammunition detonation kill.

It is difficult to deny that this vehicle has clearly become overpowered within its current BR range.

2 Likes

R-77 is actually superior to AMRAAM due to short-medium range performance
In short: the missile that pulls better, is better
Especially at that br range.

The problems with the R-77’s range are cancelled out by the R-27ER anyways, which every R-77 carrier (bar MiG-29K) carries

It is only at top tier (strictly 14.3 and 14.7) where the longer range of the AIM-120 can be more useful due to the platforms carrying it

4 Likes

Vehicle: Jaguar IS
Gamemode: Ground Realistic
BR Change: 11.0 —> 10.7
Reason: It has only three guided weapons—not even fire-and-forget ones. In terms of capabilities, it is noticeably inferior to the Su-25BM and even the Hawk 200 (which received a Battle Rating reduction), so its Battle Rating should be at least the same as theirs.

2 Likes

Vehicle: Yak3U
Mode: Air RB
Change: 5.7 → 6.0
Its just beyond me how this plane is still sitting where it is while its one of the strongest props in the entire game with the only downside being the ammo count. While stuff like the A6 is going up yet again it is long overdue for this plane to also go up in BR while dominating for years already

8 Likes

No reason to tie your hands and be forced to operate in one direction only.

It’s not a problem, it is the obvious correct approach.

No vehicle in the game plays itself.

Vehicles are not moral agents that intrinsically “deserve” anything.

Vehicles are not customers whose experience you want to curate and whose retention you want to ensure.

Having accepted these truisms it is therefore only logical to balance vehicles based on their live statistics.

They obviously are, since the top BR has changed multiple times over the last few years. I agree that it is slow, but that’s a consequence of the game being an F2P MMO.

Not sure. Imho too drastic. I would have lowered its RoF a bit instead, if they really think it’s too strong rn. Especially with some of its weaker competitors moving down.

That was never a danger. Like I said if anything the stats of these vehicles made Gaijin consider putting them at 7.0 before they implemented the engine nerfs.

Request:
Cancel M48 reload buff.
Reason:
Why do M48s need a reload buff? They are already fairly well armoured and all round good vehicles as well as having a noticeably better reload than it’s siblings the M46 and M47 which current stand at 7.5s (aced).
image

1 Like

T26E5 shouldn’t be at 7.0. It is indeed an effective tank but not an outstanding one: it has distinctive weak spots and APHE pens less than average 6.7 APHE pen.

2 Likes

Good changes. Sad that some of Flakpanzer 341s favourite food is going down in BR, but we’ll keep on groovin.

T-58 is the only tank I fear when playing Object279.

1 Like

I genuinely dont know what to make of these changes. At least for the low- mid levels in air arcade
Some of these just appear random or counter intuitve.

This i think is just the dumbest BR change of air arcade, not that it impacts me
LaGG 3-11 to 2.7

Why?

There are just straight up better LaGGs on the same battle rating. The LaGG 3-26 and LaGG 3-35 are just better.
The LaGG 3-4 is also super rare but has 2 more MGs over the the other LaGGs and its flight performance is potentially even better than the LaGG 3-11 aswell.
The LaGG 3-8 is just straight up worse than the 3-11 and it doesnt get ordance options, but the perfomance differences are hard to justify seperating them with a BR difference.

So why is the 3-11 going up, its straight up worse the 2 others that are staying on that BR, Its almost certinaly worse arguablly worse than the super rare gaijan employee LaGG and the difference between it and the first researchable one are insignificant.
Surely the BR increase is caused purely by a random statistical fluctuation rather than any genuine performance increase.

PBM-1 Mariner 2.0-2.3

i dont fly this, but this sounds unecessary, i dont see these go well and have never thought… Damm those mariners need a br increase

BF109C to 2.3

This will be same BR as the 109E-1… its almost 90kms an hour slower at max speed, it has worse climb and worse turn rate, again i dont play this plane but i shoot it down alot. This seems strange

Fw189 C to 2.3

Again im not to sure why this is happening, it seems a bit strange. I dont own it or play it but having played around the 3.0 -3.3 level alot lately i can say this never seems to stand a chance. Its very large and slow i dont know if iv actually seen this score an air to air kill yet in a match

The temptest V vickers P to 3.0 from 3.3
This seems rather silly to me, it can already perform more than admirablly at 3.3 The guns are just a bit awkward but otherwise its amazzing.

1 Like

Vehicle : R3 T20 FA-HS
Game Mode : Ground Realistic Battles
Battle Rating : 6.0 → 6.7/7.0
Add APDS belt.

T-54/55 and Type 59/69 variants.
Revert reload from 8 shots per minute back to 7 shots per minute (which occurred in this change - Planned Battle Rating changes (table updated 04.08.2023))

These changes caused the later models to be moved up in BR they were so strong, and the M48s reload to get buffed originally to keep on par with the early models, I can see the M48s reload is being buffed again and I expect this is part of the cause. It would be better balanced if these speedy well armoured machines had a slightly slower output of firepower.

Besides balance of course it does historically seem tenuous at best. Reload speed of T-54/55 tanks

I play Tiger IIs and Panthers all the time. Never struggled with the T20.

Its not just about the loadout, as I said, the MiG-23 FM makes up for it. You can’t compare a missile bus with a much faster and agile fighter by just looking at the loadout.

False. The mig-23 runs circles around it, it has a substantially higher sustained turn rate.

With 4x R-73 it would put it at 12.7, that would not be great because the avionics would not be suitable, but it would still make it better than the 12.3 jets and even some 12.7

Vehicle: Leopard 2A4M
Gamemode: Ground Realistic

BR Change: 12.0 —> 11.7
OR

  1. Add DM53 or KEW-A2
  2. Reload 6.0s > 5.0s

Reason: It has significantly weaker armament for its BR, even when compared to vehicles at a lower BR—such as the Ariete Certezza, which boasts a 5-second reload and the superior DM53 round.

1 Like
  1. red text is reserved for staff
  2. neither of these changes are needed

Yes!!! I LOVE when unique and good vehicles are getting removed and instead replaced by clones

1 Like
  1. ty
  2. perhaps from your point of view

Sure, I don’t exactly quiver in fear when I see them. Point is though that if a T20 from a good squadron is on the flank of the map you did not choose, chances are your team is about to be exterminated and he’s about to get a nuke unless you go there yourself to deal with him.

Like I already said… I am a regular at this BR:

immagine

And I see T20s get nukes very often. I also see experienced players who only play the T20 and either get the nuke, or leave after one death, what do you think is dictating this peculiar behaviour? Does this look like a normal premium played by regular players to you?

Check Statshark for the last month, the T20 is in the top three for KPS and K/D, it’s competing with stuff like the KV-220 in terms of these statistics, can we please drop the fiction that this is a terrible tank only played by God’s chosen WT players?

Like, bro, look at this:

If you’re being honest with yourself, you know what this means.

1 Like

In the best case you will get another shitty leopard 1 lol