16v16 is too much for air rb

by what metric?


I’ll quote what I said in another topic


Congrats. You went to the center of the bee hive and asked the hive mind what it thinks and got one answer. Good job.

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Getting a lot more than one answer buddy…

Based off your own stats you got one answer. The hive mind doesn’t like 16v16.

Moving the goal posts. You said the poll on the old forums and Reddit.

My old poll regarding this topic had over 200 votes. Another old poll that i was a part of on the old forum had over 500 votes. This goes back 2 or 3 years and i believe the polls are gone. I tried to find them briefly.

The reddit poll might still be up of you want to search. Idk what my stats reflect after the forum switch here but decided to make a new poll since the others were old.

But my immersion and realism



What do you mean by realistic? Real life isn’t like warthunder’s air rb

Realism is first and foremost about physics.
Second is weapon system authenticity.
Third is not exceeding maximum allowable density, which is easy since video games cannot actually exceed this due to computational limits.
3a: 1v1s, and to an extent 5v5s are unrealistic to the extent that it’s a movie trope due to high cost to film high numbers.

I do not demean nor insult anyone who seeks the experience they’ve seen in film. It is a valid desire.
My desire however is to get as close to the chaos as possible to know my limits.

WTF are you talking about bro🤣


I think he tried to use chatgpt


Answering your question while you & Borkel insult everyone that likes realism for some reason…

Sometimes we only get 7v7

I wish i got 7v7


Never insulted anyone.Just take a look at your reply bro.It doesn’t make any sense.
1v1,2v2… isn’t realistic because in a real battle you can never predict how many enemies you are going to face.But specific team size is necessary for gameplay.
16v16 is completely illogical for the current map size.

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The current map sizes are 128x128km outside City, and maybe Rocky Pillars, but Rocky Pillars is at least 80km.
All well beyond radar missile range until Meteor, AIM-120D, etc.

I wouldn’t be surprised if a future Dagor 7 comes with stable 256x256km support, however 128x128 is fine for what we have now & the foreseeable future. After all, we’re well over 1.7BRs away from any range improvements to the radar missiles we have.
And if we get to 256x256 then we’d probably need 20v20 & staggered airfields for all such maps at that point.

16v16 team would be enough.

But the objectives are too centered which makes them useless