They don’t. The game has AI all over the place. Now that means in a comparable ground you would have AI Air assets, the ones everyone hates in PvE Assault because they are A LOT more accurate than most players.
And no “It was never a tank game it started as plane game and is a plane game” is a fact, not an “attitude”. When they added ground they took the gamble for a try out on the mixed assets style, and this is what we have. Ignoring this ends up coming across quite childish. It takes ONE savvy team mate to spawn a plane to stop a plane that apparently are always up and deadly, that’s it. And as you then say:
So much is down to Team, the personally uncontrollable. But that in theory keeps the game open and varied as opposed to one size fits all and stale.
There is an Air only mode because the game WAS a plane game. If it had been a TANK game first then we would probably all be playing something else right now, because it needed the interest of those in aircraft games to start this all off. Where are all the other tank games out there lads? Exactly. The only reason the game is as popular as it is now is due to those who started it all off allowing for development into other forces (ground then naval then I suppose helicopters (yuck)).
And let us remember that RBGF is the most VOCAL group, not the most popular.
AB Air
AB Ground
RB Air
RB Ground
Being AFK in lobby
Naval
The information is in the old forum showing the wide split in players (though is difficult to accurately compare due to the various spawn mechanics per mode, but still).
During its Beta. The game modes we have now (RB and AB Ground) has been defining WT for almost 10 years. (Ah, what @PointyPuffin just said)