Why is the P-51D such a nightmare to play?

I would be more than happy if only they could solve the problem of engine overheating, they just have to make the automatic radiator work correctly, but it has been just as bad for more than 9 years, it is little less than a damn shame.

MEC

Yes, I know it exists, but in any case it does not explain why the radiator does not work correctly automatically, since it is simply that it opens depending on how hot the engine oil is.

I don’t know about that one, chief.
passive

Playing this plane the way the developers designed it will actively put you at risk of getting your account suspended.

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This might be the case of a flight instructor trimming the rudder. Check how it looks in SB where there is no flight instructor.

In DCS you need to trim the rudder for about 7° because of propeller momentum trying to turn the plane.

No it wont, that is automatic. Because of players who want you to die for them

As long as you are in control of your aircraft you are not passive. Ive had many warnings like that.

If your afk your passive. Players opion differ but you are allowed to stay safe

Never heard of a suspended account due to “passive behavior”.

Forget those reports - Game Masters might be able to give you a chat ban, but nothing more. They openly admit that they do not even know “real” gaijin staff who is in charge of account bans. GMs are players like you and me - acting as volunteers, don’t be afraid if you got such messages.

If your enemies decide to pick planes with poor high alt performance - it’s their fault, not yours. If you have 2-6 guys at your six, you are not enforced to turn into them…

There’s plenty of other planes that overheat too much because the automatic radiator / prop pitch system isn’t great. The P-47s also suffer from bad auto radiator modeling, the corsairs got an overheat nerf meaning they self-sabotage themselves during the climbout, and a lot of other planes have issues too.

In the P-51 (any model) you set prop pitch 100% and about 80% radiators on takeoff and you’re good to go. Increase to 100% if necessary on a desert map. You won’t notice the performance drop and you’ll be able to WEP for the entire game without overheating. This is a big advantage compared to planes like the Bf 109 F-4 which can’t realistically reach their top speed unless they want flashing temps.

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Speaking of borked FM’s, have you seen the A6M’s FM?

“Naval aviators put the Wildcat’s strengths to good use. Diving away was one edge the F4F had over the Zero. Above 280 mph, the A6M’s controls stiffened noticeably and above 300 mph rolling the airplane was difficult. In such settings, its large control surfaces were actually liability. Above 350 mph, the Zero’s elevators and ailerons were almost impossible to move. The F4F had none of these problems because servo tabs on all the control surfaces countered aerodynamic forces.”

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Same with Fw 190s - but the other way around.

Tests (and report by Eric Brown) showed very responsive electric control surfaces with low force needed on the stick. This resulted in an agility (not turn) advantage vs Spits Mk V - especially if high G-forces were involved.

But in wt they fly and turn like bricks…

Summary

Evidence:

In that same month, a Mk IX with a 61-series Merlin was flown against the captured Fw 190A. The test found that at varying altitudes, the speed difference was not more than 10 mph and the Spitfire was usually superior, but only by a small margin. In a climb, the Fw 190A was slightly better due to its superior acceleration, but not remarkably so, while in a dive the Fw 190A was better, especially in the early stages. The roll of the Fw 190A was far superior to that of the Mk IX, and the overall manoeuvrability was superior, except in the case of turning circles, where the Mk IX could get inside the Fw 190A for the all-important killing shot. However, the ability of the Spitfire to turn was one of its most well-known traits, and experienced Luftwaffe pilots would likely have avoided this at all costs in any case. One noticeable advantage of the Fw 190A was its ability to get away from a Spitfire by doing a flick-roll in the opposite direction to the angle of attack and then diving away, so Allied pilots were warned to expect this move.

From here:

How a captured Focke-Wulf Fw 190A led to the development of the Spitfire Mk IX, the best close-in fighter of WWII - The Aviation Geek Club

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I see many fw190’s do this, my counter is not to use zoom and just shoot at them 😆

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You need to force high speed fights to reverse enemies behind you. The great thing about the P-51 is that it can fight down and doesn’t need to be above its enemy to fight since its high speed control is so good. To see an example of what I am talking about, check out this short video of me reversing a Yak-3 in a P-51D-10.

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That is not a very good pilot in that yak, he never should of followed you down and should of gone up when you did, unless you both are close to ground where he would be faster in the horizontal. But yeah fair play in baiting him

I agree with Wishie. That guy killed himself. He clearly don’t know how to properly use Yak-3.

It is deliberately built that way IRL to counter torque -

image

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You should see how the Italian work zround for torque, 1 wing longer than the other 😆

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Yeah there are various ways to counteract engine torque with airframe construction (as opposed to contra-rotating or counter-rotating props) - the Mi-24 helicopter is an extreme example better known to current audiences than the older ones.

Mi-24 uses standard tail rotor to counter torque if I am not mistaken.

BECAUSE THE U.S PLANES IN THIS GAMe are terrible.

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The tail plane and stabilizer are canted 2.5 degrees due to a particular issue at hover.

It is really noticeable when you look for it!