Why is the B-29 at such a bad br

Defensive capabilities might mean more than turrets though. Speed is a factor and Arado is reasonably quick is it not?

(Kinda hoping we might see a actual mosquito bomber now we have split BRs and that would be the same, no turrets, no guns, just speed and bombs)

But yeah, looking at the British bomber line, the only one that is the correct BR imo is the Canberra Mk6 and only because its got that gunpod and surprisingly good FM. Everything else is probably at least 0.3 BR too high, including both the buc S2 and Gr1

Right now, they have no purpose since they dont affect the game, other than taking up a slot.

The main issue i see is the average fighter. The biggest issue that caused bombers to overperform was that fighters would always dive on the first enemy they see and hardly anyone would climb to fight bombers.

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Pe-8

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It’s 4.3 in RB and 5.3 in sim.

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3.7 in RB, 4.0 in sim.

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4.3 in RB, 5.3 in sim

Maybe the Yers as well since a 20 mm cannon can murdicate planes

The B-25j technically has similar armament, but it feels very lethal to get anywhere in its gun range.

It can be fast. But unless you have alt, it does not like to gain speed.

They need to utilize the option for different BRs based on game mode more.

Bombers like the Lanc and the Welly should get higher BRs for Ground RB than they do for Air RB because of the big bombs they can carry, like the Pe-8. These kind of bombs are more effective in Ground RB than they are in Air RB.

We also really need a dummy base to bomb in the test map. It sucks not being able to dial in how many bombs a base takes at a given BR, especially when some bombs have more explosive filler than other bombs despite being the same weight.

Yeah, that would be an awesome addition. With the “improved test flight” coming Soon™ I hope they include that, In the meantime:

and yeah, I hope the reason for the massively delayed BR change is that we are getting full air and ground decompress that will include seperating lower tier aircraft based upon air vs ground performance

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Assuming your bomber doesn’t fall apart like it is made of tissue paper before you get to a base. They do need to unfuck the survivability of bombers. I’m sorry, but if plane survived flak rounds IRL, a few 7.7 rounds aren’t going to knock it out of the sky in the span of a second.

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That… is also the other half of the equation. All aircraft damage models need an overhaul. Give them a major increase in fidelity. Even the smallest fighter is quite badly affected by this. But the big bombers, with just a scaled up damage model. Just sucks. Instead of that 7.7mm damaging a tiny part of the airframe, it damages a huge area.

To fix bombers they need:

  • Balance based upon survivability not bomb load (especially with the split BRs meaning ground can be ignored)
  • Overhaul damage models (making them more detailed and not necessarily about them “stronger”)
  • Overhaul Air modes to improve their usefullness and their chances of actually getting any reward
  • Overhaul Contrails.
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This would also allow planes like Lancaster to finally get the incendiary payloads. Which I have been wanting for a while.

Yeah, with the “naplam” buffs. It could make them really good. The fact they refuse to give napalm/incendiaries to TT aircraft really sucks for Britain. Its annoying the fact they made a premium only feature for us

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Don’t think we can do anything about it, in spite of the historic importance of Lancasters in incendiary raids.

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Honestly wonder how big of an impact it’d be if they like, broke a wing up into 5 parts rather than what I presume to be like, 2 halves right now from how the damage doll looks (it seems to either damage the tip or the root). Maybe even go for 10 parts - 5 vertical, 2 horizontal slices.

or even more but yeah, that is exactly what I mean. break a lot of the parts down into much smaller sub-parts but also model internal modules in greater detail like control veins. WOuld be especially interesting on aircraft like the A-10 that have a huge amount of redudancy that simply isnt modeled in game.

They are doing it to helis and tanks so its time that planes got a looked at next I think

It would also make roof mounted MGs a bit more threatening, if more stuff was modeled to hit, against cas.

Yeah, it definetly works both ways. Also might stop Su-25s tanking multiple missiles

Frogfoot was meant to eat a missile or 2. But yeah, the half dozen at the moment is a bit silly.

There is a difference between surviving and totally ignoring like it does currently, but yes. The number of problems for these kinds of aircraft both for and against that could be fixed with a damage model overhaul is kinda insane

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I fly frogfoot, I’d be okay with it being more consistently downed by missiles. As long as I can still make it back with some struggle after one or two, given it was meant to survive one or two (at a stretch) missile strikes.

Yeah, that Im fine with. Considering i’ve landed without issue like this before:

Yeah… Something meant to survive bad hits, like the SU-25 should still be able to RTB after taking severe damage, just not continue to dogfight

(once landed a Lightning with no rudder in Sim, was hilarious. The Mig-21 that shot it off was both pissed and impressed)

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