Yeah, sitting back with a big fuck-off gun and good armor is fun when you get those good maps.
Finland from the north side, my god. IS-3 peeks from the narrow rocky road going to B? Bam, turret cheek. Respawning T32 casually crosses your line of sight going west towards A? Bam, overmatched side armour. So on and so forth. Sometimes they just line up for you to keep killing, lol.
Wasn’t the KT nerf in like September or August?
It was either in September or in early October, so yes, the majority of the matches in question I’ve played after the engine nerfs, not before.
Soviet lineup is superior on top of Soviet team being well asjusted to attacking cap, as unlike Germans, they have tanks that are simply good at it at almost every BR and T-44 exists.
A team of 2 super-elite T-44s would steamroll entire teams without real effort, especially on city maps.
You did not score 5-6-7 K/D because you were too bust dragging the team up from 34% WR all the way to 68%. That takes a toll.
King Tiger can’t pen IS-3 turret cheek, unless you literally hit a few pixels.
That’s what I’m talking about, super-elite pixel-hunting aim, essentialy you’d be roflstomping KTs with T-44 by hitting the MG port from 800m away on a moving target that’s 95% hidden by foliage.
Now, lets go back to average user experience, who’d hit that spot on IS-3 maybe in 1 per 30 shots.
They are certainly better brawlers, no argument there, and their heavies are actual breakthrough tanks.
America is also super stacked at these BR ranges, and France and China also have some really competitive options these days.
At a lineup level Germany definitely needs the return of the three removed vehicles and the introduction of more mobile spawn options. Stuff like a Jagdtiger Sla or a Tiger II (late) would also be fine additions.
But while it’s less flexible as a lineup, it still gets the job done.
The thing that really works with Tiger IIs especially is not just the gun, but the combination of gun and reload. It enables a play style that I dub aggressive defence (and the second video I posted is a great example of it). Having that good reload with that level of firepower means that if you know to place your shots, you can hold a position against even multiple opponents.
Read more carefully. Markimash and I were talking about the Jagdtiger in that exchange.
JT has to hit a tiny weakspot too. BTW, with such aim, you’d probably do as well while using JT to just fire HE at weakspots of your enemies.
The mg port on the Tiger II is not a great choice because of the transmission acting as spaced armour.
With the 85mm your best bet vs a Tiger II is to shoot the roof and/or cupola. Your insane angled pen means the shell will bite into the roof. I’ve died a few times to skilled Soviet players who knew this, but fortunately most don’t, which does make my life easier.
I don’t get the point in removing Ahistorical vehicles but they’re still playable. It makes zero sense to me why they can’t just remove these vehicles from standard play or keep them in the game and bring them to be more historically accurate (as we’ve seen with the Coelian + KT105 changes). It makes zero sense for them to be unresearchable but still playable. I would rather them just stay researchable in some capacity (similar to Maus) instead of being the “Cool Kids Club”.
7.0 Germany would be a beast with the Panther II and Tiger 10.5cm, and I don’t see why it has to stay exclusive to those who played Germany prior to its removal.
It’s really not that tiny. You shoot where the armour normalises.
This is how I kill IS-3s usually with JT. It’s really not that different from hitting a cheek shot on an IS-2, you just gotta remember it only works on one side, because of the asymmetrical bulge for the commander (I think).
I have tested this quite a bit and got mixed results.
For example, the HE fails to overpressure Tutels in the cupola, while the APHE sometimes does and sometimes doesn’t.
One tank where I absolutely do switch to HE for the overpressure is the T-10M. Jagdtiger is in my 7.7 lineup too, so I’ve stumbled into them sometimes. You can kill them with the APHE too, but I find it much easier to just hit the cupola with HE, that overpressure is very reliable.
Transmission my friend is quite a bit below the MG port. MG port with soviet 85mm is usually a death sentence. Transmission dies in the process too, but it’s not really helping your target that it 'can’t even attempt to move out of the way.
Damn, transmission dies when Panther gets penetrated in the upper part of the turret, because it’s made of porcelain.
The spall transmission eats wouldn’t have hit the turret crew anyway - remember, 85mm has enough fuse delay to explode quite a bit behind the armor.
But usually ammo explodes or 4/5 of the crew dies.
That’s my experience on the receiving end, after I get my barrel taken out by stabilised T-34.
I know it’s below, but it still eats some of the spall. Tbh, anecdotally I cannot recall an instance of dying to an 85mm to the MG port, while the roof shot (though still rare) does happen to me from time to time. Most recent was a T-44 that killed me on Stalingrad sometime in October. Dude knew what he was doing.
Premise: I want the vehicles to return.
Now to address your question of, why this half measure? It’s because MMOs rely a lot on the illusion of ownership. Technically we don’t own anything in WT, it is all a service. So it’s a really bad sign if the devs take away something that you’ve researched, spaded, and played all this time - something that you think of as “yours”.
If that happened, it would disincentivise the grind. It would disincentivise buying premium vehicles. Once damaged, that trust cannot be easily repaired. That’s why Gaijin will not take away stuff from players who owned them.
Personally speaking, those vehicles are so ubiquitous in that bracket that keeping them locked away is complete nonsense at this point, but who knows.
Roof shot BTW is the proof of the game being broken.
You essentialy hit the upper edge of 185mm plate and the front edge of angled 40mm plate.
IRL the shell would be deflected up and fly away. In WT it keeps going straight, ignoring the bottom keeps hitting the 185mm plate where there’s nothing above, it keeps going straight plowing through like 1m of 40mm plate till the game decides it penetrated then boom dead.
Such shot is 100% impossible IRL.
Meanwhile 75mm KwK 42 to T-34-57 with early turret, you hate edge of 2 45mm turret plates and shell magically disappears, because the game decides it keeps going straight through along relatively thin metal plate - but since it goes along, the plate counts as over 200mm of armor - IRL it would deflect slightly to the left or right and cave that 45mm turret front in either way.
Yet when a shell clearly penetrates a few hundred mm LOS KT roof without getting deflected - all is fine.
Volumetric improvement MY …s
Yeah, for sure.
Solid shot rounds are insanely gimped because WT works the opposite of real life. In real life killing the crew is less important than disabling the tank, so any penetration is enough. In WT every component can be repaired except for the crew. Fire hazard aside, vehicles are functionally immortal so long as the crew is alive.
APHE does a nonsensical sphere of death post pen effect.
Rounds that are supposed to be good against angles but bad against flat plates are just good against both.
Aside from HE-VT, we have no variable fuzes, so HE and HEAT-FS get constantly defeated by fences.
We could go on for hours. End of the day, it’s just a game. Yeah, it’s BS for an 85mm to kill me through the roof, but it’s also BS for my Pz.Gr APHE to nuke a Tortoise through the cupola or for my armour to have excellent quality steel, so all’s good.
If any of these things were revised, BRs would look quite different, which at least is an interesting thought exercise.
Ju288 C (I know, it’s premium, but still) is amazing.
And then there is Do335/Ar234, etc. But overall - one of the reasons we’re winning so many games as Germany is because the allies keep jumping in CAS. CAS don’t cap. Heck, I got a nuke the other night because allied CAS kept feeding my SPAA. The only thing Germany lacks CAS-wise is a lack of ground damage in the Me 262s guns (and they’re mostly 7.0 onwards). Not a single AP round in their belt.
234 is very OK, but 0 armanent other than bombs, and if enemy has a plane higher up, you’re toast. Do-335 is an absolute brick and I hate it and is also a premium.
288 is a very expensive premium and not worth discussing.
262 with 50mm is effective, but it scores assist after assist because unlike 45mm, 50mm fires APHE and not tiny nukes. But it can 1-shot IS-2, so there’s that.
9UT is better in every way. US have this Zuni spammer that will slaughter entire team, AU-1 (premium) which can do the samewith extremely big bombload, and then this AD-4 which is also extremely effective.
They nerfed the KT105 to oblivion already and the Coelian and Panther at 7.0 is also pointless, a gun found at 5.3 and a chassis from 6.0.
