First, some info on me, regarding “skill issue”: I’ve been playing Germany for quite some time, but also greatly enjoying USSR and USA, played Britain for some time (IMO it suffers).
I’m very good with planes (Ta-152H my beloved) and rather bad with tanks.
I’ve been hearing about horrible German teams quite a lot. And there’s some truth to it, not gonna lie. But the game is definitely not helping.
My favourite BRs are 3.3, 3.7, 6.0 and 6.7
At 3.3 you get roflstomped by Shermans, it’s not even close.
M10 is vastly superior to Pz IV and Stug. And M4A1 is vastly superior to everything.
Sweden destroys German tanks with goddamn Flak truck.
We move to 3.7 - same story, now US have M4 and Chaffee.
Vs UK in this range it’s kinda fun, they have armor, we have guns, though I loved playing vs Germany as UK, because finally I could penetrate hull instead of playing whack-a-mole with Soviet tank crew in the turret.
Soviet tanks at 3.3 are solid, they can laugh at 5cm Pak, 7.5cm kills them, but it’s surprisingly unreliable.
And again - there’s no contest at all.
What Germany has is tons of penetration vs enemies that 1-shot you at any distance, that have superior mobility and stabilised guns.
Puma is super mobile, but 5cm gun is horrible damage-wise and it takes repeated clobbering to do anything. Meanwhile Chaffe 1-shots enemies left and right and is stabilised.
Pz IV is a goddamn glass cannon, and it generally will lose vs enemies with superior mobility and gun handling.
Ostwind at 3.3 is damn fun, as a TD, because it takes several hits with Mine-shell to down a plane for whatever reason.
OK, lets move onto 6.0 - Tiger is damn solid. But everything else is Panther. Panther which will lose 1 v 1 vs 76mm Sherman, which will fire first. Panther which will lose transmission each time turret front is penetrated.
Panther which will be late in the race to good positions vs hordes of M18s that will be firing at your side before you get anywhere. The map is LOCKED DOWN, before German team get anywhere, now you’re basically playing the long grind towards your spawn, where enemy has total map control and each time you try to advance, you get whacked.
You know, what people learn from it?
Don’t go to the front, because you can’t turn, you can’t reverse and turret shot will end you.
So they stay back.
Staying back which makes locking down the map even easier.
Especially when Soviet CAS will destroy entire team. US with several 250+kg bombs will do the same.
Zerstorer is a nice SPAA, but it can and will get strafed by anything with long-reaching guns.
It has small mags and if there is more than 1 enemy plane - they will end you.
Tiger is VERY competitive. But it’s essentialy a medium-heavy at this point. It has to carry entire lineup, while it’s losing sniper duels vs 5.0 Su-85M which has a ton more mobility and armor, so it has to rely on teammates and gun depression. And it also has inferior mobility to wide array of vehicles that can kill it easily at relatively long range. Still, I consider Tiger to be the best 6.0 tank Germany has.
non pay2win 5.7 Tiger H1 is pure fail on the other hand.
Now, did I mention your teammates are playing Panthers and have learned by playing, well, Panthers and Pz IV, and then maybe the failure of a Tiger H1, that going forward means death.
So yeah, go forward in your Tiger E - you’re on your own.
German CAS is horrible.
Do-335B2 costs a ton of real money. it’s a goddamn boat, that is in every way inferior to Yak-9UT, other than straight speed. Bombs are very difficult to use as you can’t dive too steeply (it will compress, you die). Cannons require a ton of clobbering sometimes, they are solid, but nothign close to Soviet 45mm.
Problem?
You have to go straight, you’re gigantic, you bleed speed like crazy.
Ta-152H is extremely good at killing enemy planes, though, so there’s that.
It’s “not-so-great” as CAS.
But OK, lets imagine we kill enemy planes and try to kill enemy open-tops.
BTR-ZD, or even BTR-152D have so much range they will end you the very second you get too close.
I have killed plenty of these. But only if they are distracted. They have insane ballistics while best MG151/20 can do is 900m. See the problem?
And despite being open top, both vehicles can take tons of shots (way more than f.e. M18 or M36) before going down. US .50 cals are also a danger.
So at 6.0 - German tanks are OK, but don’t really work as expected, but there’s no synergy between them and German CAS is sad.
6.7 is where it gets super frustrating.
Tanks are the most versatile they’ll ever be - there’s no mediums, but at least there’s M41, finally a mobile tank! Lacks damage, but can shoot and scoot.
However, EVERY GAME IS AN UPTIER.
Now, what’s the problem with that?
Let me elaborate - 7.3 uptier vs 2S19M2.
I spawn in Me-262 with 50mm.
I shoot one guy, I line up another pass, I see soemthing big on the ground, I fire, fire, fire (remember, 50mm requires like 4-5 hits to kill anything, as opposed to Soviet 45mm), I die. He dies too, turns out it was 2S19M2 firing proxy shells.
I spawn in Kugel, score some kills, die.
Spawn Ta-152H, kill russian jet, I turn at 1800m alttitude, boom, I’m dead, dude spawned 2S19M.
I respawn in King Tiger, I see the big barn 900m away, I fire, he… dodges, because that thing just jumps all over the place, then 1-shots me, because why not.
I respawn in Jpz 4-5, I surprise the barn with side shot with HEAT. He survives. Shoot him again? He starts burning and runs away.
I manage to sneak up on him, shoot his roof, it does nothing, then he 1-shots me.
What a balanced gameplay.
Artillery has so many drawbacks like…
…well, it’s big, it’s something right?
Facing EXTREMELY mobile vehicles that are also EXTREMELY effective SPAA that are also beating your tanks in 1 v 1 because they can and will survive multiple HEAT shells vs your mobile vehicles and will out-maneuver your heavy tanks is not fun at all.
Generally, tons of very mobile SPGs even at 6.7 remove any fun from playing heavy tank.
And German 6.7 mobile tanks have extreme trouble killing enemies reliably.
And yes, German teams at 6.7 mostly lose because of skill issue (including my own), but god damn, the game is just not fun to play. Not at all.
King Tiger is simply food for HEAT slingers and SPGs. You have armor which works vs a lot of guns, but not vs the biggest problems. They have mobility, gun handling, scouting, ability to shoot you anywhere and take superior positions, and on case of SPGs - also stomp your planes even if you’re just playing CAP.
Of course teams suck too, don’t get me wrong. But the core of the problem is the game design, endless additions of SPGs, and lightweight heat slingers + cramped maps vs vehicles that are just not-that-good.
Have I mentioned how I hate fast-firing highly mobile SPG spam? Yeah.
Edit: Flagged by trolls






