Yeah… I know about it.
Gaijin is an awful developer who does not have enough skill to make all 32 persons(16 per each team) happy.
Also filled with laziness and greed.
So they decided to choose ‘easy way.’ init?
[Lynch the bomber like piñata for happiness of everyone else.]
Sacrificing 8 maximum for the happiness of 24 persons.
The greatest happiness of the greatest number. - Jeremy Bentham.
They decided not to add a working cockpit for bombers because the efforts of adding a single cockpit for bombers (just for the cockpit) require 5x more than adding a whole single-seat plane with the cockpit.
(I think I saw Q&A about this on the forum long ago. lost the link of it though.)
They decided to remove the airfield destruction win because many fighters didn’t like it.
(sounds fair. Fighter mains will not gonna like it when I destroy their airfield with ‘Nah Id win’ button while they are trying to gain energy by climbing. but no replacement task for making efforts to win is lame.)
Currently, almost all of the Bombers are useless in every game in which they stand in ARB
Only the selection of bombers which can dogfight is playable and actively makes an effort to win. (B7A2 can be an example)
Rest of bombers, especially heavy bombers with 4-engine, are nearly worthless to play
- They still can destroy some bases, but Wyvern will reach the base faster and take it easier. also, Base gives extremely low tickets compared to the ground target does.
- They also try to bomb some ground force column instead for decreasing tickets, but it is heavily inaccurate compared to attacking them with IL-10.
You know I know we all know, the current status of the Bombers is ‘an inferior version of attack aircraft which is inaccurate, and easier to shoot down’.
As one who loves to play bomber and favs British 4-engine beauties, current status of the game in the WW2 Era is understandable, but also, extremely frustrating.
As a joke, I want my SL and RP back via removing the whole branch of Bombers. :/
If Gaijin really wanted to treat bombers like this, they should’ve considered ‘not adding any bombers at all as playable plane.’
And, moving closer to the original topic about Attackers vs Napalm Fighters
Since the last plane classified as ‘Bomber’ (Yak-28B) disappeared after passing 9.3BR wall and being replaced with Multiroles like F-4 Phantoms and Low-alt interdictors like Tornado IDS or Su-17/22.
They also share the same problem as their ancestor bombers had.
(Not the conventional Attack Aircraft like Su-25/A-10 one. They act just the same as the ancestor IL-2 did. better for taking ticket downs, but they also have their own problem as being subsonic)
They are suited best for bombing bases while flying low and hugging the ground, but are bad at Air combat.
Still, bombing the base ticks just a tiny little amount of tickets.
Luckily (/s) Unlike ancestors did, at least Interdictors can try air combat.
We know that they can ‘try’ anti-air but they never can do as well as fighters do.
About that, I want something better to contribute to win with A2G.
That is why I mentioned ‘Strategic target’ earlier in this topic.
Maybe not in the way of ‘free win’, but ‘decreasing the better and fairer amount of tickets than the current bases’
or ‘giving team advantage when it gets destroyed’
(For example, Airfield SPAA stops working or takes a bit extra time for repair and refuel because somebody interdicted the enemy line and destroyed supplies? IDK, I didn’t think much about it.)
In conclusion, bombers and ‘attack aircraft which focused on bombing’ share the same problem.
- aimed for the base bombing, which is not worthful for making efforts to win.
Only good point of playing them nowadays is nothing but ‘RP grinding’ :/
Then, ‘Bombing in fighters gang’ like OP showed up.
They use fighters which has superior flight characteristics for nothing but to reach the base faster than the original attackers do. With some advantage of napalm for base bombing as extra. (needs lighter payload for destroying base)
Theeen… nothing left for good for playing Interdictor like Tornado IDS in ARB now.
- Tornado or Su-24 can’t dogfight as well as MiG-23ML does, because they are attacker, not fighters.
- but also, even can’t reach bases faster than MiG-23ML. because they are attacker. :/
- Still, having overrated BR thanks to heavier payload limits.
You saw someone blame me as ‘you are no better than OP. same useless free-rider.’
Right?
(Even though I got frustrated, sadly, his claim is right. playing Tonka in ARB is a bad idea.)
What I really want to is
Playing Tonka, which I like in ARB, but can make some efforts for a win. unlike the current situation, does.
But Gaijin decided to make ARB as fighter-heaven where there is no place for A2G PVE players.
Map is way too small, targets are way too condensed, Win by tickets became extremely rare.
In the current status of ARB, I can do nothing but do some futile resistance to the enemies in dogfight.
Which makes Tonka/Vark extremely worthless to play and being a free-rider no matter what I do.
Frustration over frustration.
I am damn tired of being useless in ARB no matter what I do while plays jet which I want to. :/
I am trying to join dogfight right after dropping some bombs, and try to help allies when they are dogfighting.
I even tried to maintain 1KD in Tornado IDS WTD61 of mine.
But still, I get treated as ‘stop being dead-weight to us. dork.’
I know that you can only give advice as ‘then play fighters instead and have fun’ though.