For me it is good enough. I am just trying to illustrate that I am content with 5k rp every round, doing bare minimum.
But bombing a base is a baseline of mine. I also go fight; too many people focus on my f 14 iriaf stats in which I made, when I was new to AIR RB and bombed bases/ground targets (stock grind)
Most of my non fox 3 plane stats are normal. The average according to statshark is 0.651 something.
You could optimize for fun and engagement AND rewards though, rather than monotonous bombing in aircraft that were only meant to bomb once air superiority was achieved (ergo - first merge, everyone gets back to rearm. You grab bombs because the remaining enemy team might need to be flushed out through ticket drain).
Spending 60+ bucks on a premium jet to just bomb bases is sad.
No different from a single death leaver in ground battles.
You make the game miserable for your team mates.
Yes its a team game.
Yes we all want to grind. You are not learning the game and will remain equally useless when you grind and reach top tier as you have no understanding how top tier air to air combat works.
He’s clearly not playing to win, he’s playing to grind. He optimized his grind so he earns most RP consistently. Why is that a bad thing for him, why should he change his ways?
You earn the most RP by getting ~1200-1500 score, dragging a match out to 12 minutes AND get 100% skill bonus.
That gives you the best guaranteed RP possible for time played.
1200-1500 score for a 12 minute match guarantees 95-98% activity%. Match that lasts any longer has the activity% drop faster than score can be gained (although it won’t drop under 80% if you got ~2000 score I found).
1 second of time alive is 1.22 RP before any modifiers, multiplied by activity percent.
Depending on how consistently you can get skill bonus, it might be worth extending a match to as long as possible even if activity% drops to 80% but that’s an optimization and consistency problem. 3 severes + kills (3x450) and 3 crits (3x150) (1800 total) and no ground pounding gives 85% activity at 22 minutes as a reference point.
if you use bombs in fighters even like J-7D, then why you want to pay for it?
And how will you do when you get J-10A, J-11B or Mirage 2000? Use them to bombing?
But what if he can’t get the skill bonus?
Even if he can, it’s not something he can get every or every other match. For 4 matches where he died first he could’ve just dropped bombs before dying and there he gets 5k RP instead of 0, so now in 4 matches instead of having 0 he has 20k. If he gets max possible RP in on match out of 5, it will probably get him around what 25-35k RP?
If we’re talking consistency then base bombing is the way to go.
Bombing at the start of the match makes you the primary target of people stockgrinding their aircraft and looking for easy SL to play other game modes or get a new plane.
It negatively correlates with staying alive.
Fighting for position and survival at the start until the furball thins out keeps you alive for longer and then you can RTB, rearm with new missiles and with a bomb and dump it on a base
This is wrong. Too many people say I “refuse to learn” but that isn’t my nature or profession. I am a software developer, where constantly learning the latest thing is a must.
Next too many people miss the fact that I seek to equip the most missiles as possible. If all I am doing is to bomb bases, why would I need these??
Returning to base is highly dependent on whether your team won the first exchange or not. Good luck bombing a base or shooting ground targets when you have 3-5 fighters onto you.
Trust me I play the AMX A1A. Whether I can get the “spoils of war” is dependent on this.