Why I bomb bases in premium fighter jets

That is completely false. I earn no money from playing this game. In fact, only a very small percentage of people make money playing this game.

This game exists because people were calling for a game where you could dogfight. That is the origins of a game. The modern game, I will give you, is absolutely about Money- but never was it founded upon a sole monetary basis.

Reasons which have already been stated.

They still help remove tickets and do in fact change the outcome of games. I find this especially true in the 5.0-6.0 bracket, or wherever the hell Ju-288s now sit.

Bombers have very little purpose, true. But hurting a MAX of four planes per match is absolutely worth having the other 12 (minimum) be playable. At some point somebody must lose what they want for this game to work. At least this way it is the minority that does so.

How many tickets are lost per base destruction? I want to say 100 but i might be wrong

Maybe he is referring to gaijin makes money from the existence of WT

:/
Sad to be one of sacrificed four.
Just saying.

I believe it is more as the decrease feels notable, but I’m not 100% sure. The only reason I even say it makes a difference, in full honesty, is because whole playing the G.91 Pre Series and Yak-9P recently, I’ve discovered that many matches end early via ticket bleed, which is thanks to both ground targets but also a decent part by base bombing.

He may be- but money is made by a demand for something in a market, NOT out of thin air.

True, but again- not everyone can win, and having on average 3 people lose is worth it if it means 13 other can win (assuming full team size of 16 and not on of the crappy bomber only 6v6s or whatever)

1 Like

Yeah… I know about it.
Gaijin is an awful developer who does not have enough skill to make all 32 persons(16 per each team) happy.
Also filled with laziness and greed.

So they decided to choose ‘easy way.’ init?
[Lynch the bomber like piñata for happiness of everyone else.]
Sacrificing 8 maximum for the happiness of 24 persons.

The greatest happiness of the greatest number. - Jeremy Bentham.

They decided not to add a working cockpit for bombers because the efforts of adding a single cockpit for bombers (just for the cockpit) require 5x more than adding a whole single-seat plane with the cockpit.
(I think I saw Q&A about this on the forum long ago. lost the link of it though.)

They decided to remove the airfield destruction win because many fighters didn’t like it.
(sounds fair. Fighter mains will not gonna like it when I destroy their airfield with ‘Nah Id win’ button while they are trying to gain energy by climbing. but no replacement task for making efforts to win is lame.)

Currently, almost all of the Bombers are useless in every game in which they stand in ARB
Only the selection of bombers which can dogfight is playable and actively makes an effort to win. (B7A2 can be an example)

Rest of bombers, especially heavy bombers with 4-engine, are nearly worthless to play

  • They still can destroy some bases, but Wyvern will reach the base faster and take it easier. also, Base gives extremely low tickets compared to the ground target does.
  • They also try to bomb some ground force column instead for decreasing tickets, but it is heavily inaccurate compared to attacking them with IL-10.

You know I know we all know, the current status of the Bombers is ‘an inferior version of attack aircraft which is inaccurate, and easier to shoot down’.

As one who loves to play bomber and favs British 4-engine beauties, current status of the game in the WW2 Era is understandable, but also, extremely frustrating.

As a joke, I want my SL and RP back via removing the whole branch of Bombers. :/
If Gaijin really wanted to treat bombers like this, they should’ve considered ‘not adding any bombers at all as playable plane.’

And, moving closer to the original topic about Attackers vs Napalm Fighters
Since the last plane classified as ‘Bomber’ (Yak-28B) disappeared after passing 9.3BR wall and being replaced with Multiroles like F-4 Phantoms and Low-alt interdictors like Tornado IDS or Su-17/22.

They also share the same problem as their ancestor bombers had.
(Not the conventional Attack Aircraft like Su-25/A-10 one. They act just the same as the ancestor IL-2 did. better for taking ticket downs, but they also have their own problem as being subsonic)

They are suited best for bombing bases while flying low and hugging the ground, but are bad at Air combat.
Still, bombing the base ticks just a tiny little amount of tickets.
Luckily (/s) Unlike ancestors did, at least Interdictors can try air combat.
We know that they can ‘try’ anti-air but they never can do as well as fighters do.

About that, I want something better to contribute to win with A2G.
That is why I mentioned ‘Strategic target’ earlier in this topic.
Maybe not in the way of ‘free win’, but ‘decreasing the better and fairer amount of tickets than the current bases’
or ‘giving team advantage when it gets destroyed’
(For example, Airfield SPAA stops working or takes a bit extra time for repair and refuel because somebody interdicted the enemy line and destroyed supplies? IDK, I didn’t think much about it.)

In conclusion, bombers and ‘attack aircraft which focused on bombing’ share the same problem.

  • aimed for the base bombing, which is not worthful for making efforts to win.

Only good point of playing them nowadays is nothing but ‘RP grinding’ :/

Then, ‘Bombing in fighters gang’ like OP showed up.
They use fighters which has superior flight characteristics for nothing but to reach the base faster than the original attackers do. With some advantage of napalm for base bombing as extra. (needs lighter payload for destroying base)

Theeen… nothing left for good for playing Interdictor like Tornado IDS in ARB now.

  • Tornado or Su-24 can’t dogfight as well as MiG-23ML does, because they are attacker, not fighters.
  • but also, even can’t reach bases faster than MiG-23ML. because they are attacker. :/
  • Still, having overrated BR thanks to heavier payload limits.

You saw someone blame me as ‘you are no better than OP. same useless free-rider.’
Right?
(Even though I got frustrated, sadly, his claim is right. playing Tonka in ARB is a bad idea.)

What I really want to is

Playing Tonka, which I like in ARB, but can make some efforts for a win. unlike the current situation, does.

But Gaijin decided to make ARB as fighter-heaven where there is no place for A2G PVE players.
Map is way too small, targets are way too condensed, Win by tickets became extremely rare.

In the current status of ARB, I can do nothing but do some futile resistance to the enemies in dogfight.
Which makes Tonka/Vark extremely worthless to play and being a free-rider no matter what I do.

Frustration over frustration.
I am damn tired of being useless in ARB no matter what I do while plays jet which I want to. :/
I am trying to join dogfight right after dropping some bombs, and try to help allies when they are dogfighting.
I even tried to maintain 1KD in Tornado IDS WTD61 of mine.
But still, I get treated as ‘stop being dead-weight to us. dork.’

I know that you can only give advice as ‘then play fighters instead and have fun’ though.

Why do I bomb bases in premium fighter jets?

Because I can.

1 Like

I will see about testing it. It would be good info to have

1 Like

I could quite easily take a Tornado IDS or an F-111 and body you. Repeatedly.

It’s not an issue of whether one or the other is “preferable”
It’s an issue of you, personally, are wasting team slots.

The only thing anybody wants, is for people like you to learn how to play your aircraft properly.
It is not a high bar, at all. And yet you don’t even bother.

Who cares? Do what makes the game the most fun for you…

2 Likes

The thing is, he already did unlock his desired plane (eurofighter in this case) and just guess what he proceeded to do with it…

1 Like

Bombing with 6x 1000lb Mk.13 while disposing all of AIM-120 and let his teammate get slaughtered by F-15E.
maybe?

which grants more reward than fighting against the enemy F-15E to him.

1 Like

DING DING DING…
We have a winner,

He has managed to rack up a 1:5 k/d (1 kill per 5 deaths like wtf) in the tied best jet in the game, while it is still the tied best.

I agree that fighter base bombing can help people when burnt out, but if you base your entire playstyle off of it then you maybe shouldn’t be playing air at all

1 Like

This is actually a reason do nerf the grind.

Stop blaming players for poor game design

1 Like

I said I would equip the most missiles as possible. The only reason I’m currently not doing in the eurofighter is because I haven’t unlocked 2000lbs and the missiles mod yet

Yeah, as one who loves Panavia Tornado and F-111 Aadvark.
I am trying my best to understand him.

And also helpful when you just bought a new plane but don’t want to pay extra for giving GE to GJN.

Agreed.
Even though both Tornado or F-111 are awful fighters bc they are attackers.
when enemies are threatening allies badly in a dogfight, while those allies are within our range.
We need to intervene to defend our allies from the enemy.

If you don’t. we all know we will be the next prey of them.
Right?

Then you will bomb the base with EF-2000 even more when you unlocks 2000lb bombs?

I really hopes that.
‘That J-7D screenshot with no missile but 4x 250kg at last time’ was way too shocking, pal.

1 Like

Then you will bomb the base with EF-2000 even more when you unlocks 2000lb bombs?

Not “even more”. 6000lbs is enough.

‘That J-7D screenshot with no missile but 4x 250kg at last time’ was way too shocking, pal.

There’s a reason I asked for 250-2 fire bombs, so I can equip the PL-5B meanwhile be faster.

if you need to choose one of

  • Bombs, which is not enough to destroy a single base.
  • 4 meta missiles, which is good enough for slaughtering enemies in downtier.

Choosing a missile is a more convincing option.

“I can’t use my PL-5B because Gaijin didn’t give historical 250-2 napalm and forced to use 250kg bomb in all four pylons”
is nothing but making reasons for excuses.

You choosed to use that loadout.

1 Like

Never seen this in my life where other players think they can tell other players how to play a video game.
Also this team play you all talk about is just delusion. Nobody play this game like a team.
For example you can ping on map what base you want and you will get comment “Who comes first its his” , you can ask for help but I wont see it since Im doing 20 g and falling aslep while dodging 20 radar missiles in frist 2 min of play, and you expect people to play this for win, naaaah. Im taking fighter jet, puting bombs and napalm, not carrying missiles, minimum fuel and I dont care if I win or you get killed or I dont know what… Simple as that.

You guys expect too much from players and nothing from Devs.

Devs can resolve this by mking multiplys on Fighter jets for kiling enemys not bases, but until they do that, Im gonna play this game however I want, bombing in fighterjets and leaving after on death in ground, and all you can do i make posts about this.

1 Like

But I know, you know, he know, everyone know that those greedy bastard will not do it.

rather nerfing reward of base bombing or removal of base itself is more convincing if we consider Gaijin.
:/

Then All we can do is stabbing each other with bad language in forum.
as always.

1 Like

If it didn’t affect us, we wouldn’t care.

However the act of base bombing in a strategically useful aircraft (especially the META premiums like J-7D) is directly a detriment to the team, not only does it prevent bombers/attackers from fulfilling their role, it also decreases the likelihood of winning since your main fighters are not recieving support due to said support flying in a straight line with only bombs equipped

4 Likes