Why I bomb bases in premium fighter jets


That sounds cool.

If we can have a heavier, important target which exists in behind enemy lines.
Which can decrease ticket drastically
Or reduce effeicency of rearm and refuel at airfield.

LNE_RAFM_X003_2134-001
Then will mud-diggers like me can rise and shine too?

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If we could that would be cool!

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They did. Back in the day, they did.

Destroying three bases and then the AF would instantly end the match. That is no longer an option at most BRs, minus, like, 2.0 and below.

What Gaijin, and really the rest of everyone discovered, was that this would cause games to prematurely end with bombers like the B-29, Tu-4, or He-177. It would be no different now- with bombers like the F-111s, MiG-27/Su-17/Su-22s, or maybe the Phantoms. They can fly fast and far, and will likely end the game prematurely before many people have a chance to get kills.

SO no. Do not bring back strategic bombing points into ARB. I like it the way it is now.

And I genuinely thought I was a terrible player at Ground with how long I spend in Arcade, yet I’m able to get decent games in realistic with friends, and have gotten some good realistic games in solo.

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Sounds like Gaijin F-ed up badly as always
So, match ended too fast
And they eventually decided to sacrifice dedicated attackers and heavy bomber
For fun of A2A mains.

Thanks to the Laziness and lack of skill of Gaijin, as always. :|

Did I got it correctly?

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Yes, they did. They made bombers impossible to reach and made their strategic importance too high.

No, they didn’t. It wasn’t a “sacrifice”. They kept the points, and they still have strategic importance (ticket loss). They just can’t instantly end the game anymore.

Again, not really. Yes Gaijin messed up, yes the match ended too fast. They sacrificed attackers and bombers to make the main point of the game, dogfights, happen. Not just for some “A2A Mains Fun”. Yes the solution was Lazy, but it worked. Well. Not every good solution has to be work intensive. Overall, the change was a massive net-positive. Bringing back this “strategic bomber” importance ruins every other aspect of the game, and in reality, ruins the reason the game exists. So overall, no, they should not add back these targets.

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Thanks for the corrections and for sharing opinions about it.

It seems reverting big one target might has more cons than pros.

Currently, I think it seems Heavy bombers like Lancaster, B-17 and B-24 are not important but rather useless for ticket-decreasing
If we compared them with attacker friends like AD-4, IL-10, and Wyverns.

In the meantime, dedicated attackers like MiG-27, Su-24, Tornado IDS, F-111, and F-105 act inferior at ARB than multirole fighters because of worse flight characteristics.
But overrated bit thanks to bomb payload (which can’t delevered faster than MiG-23ML)

Then, as attacker/bomber main whom usually considered as dead weight.

If we can’t get any improvement from Gaijin.
Because we need to keep our key feature ‘dogfight’
While Gaijin ruins every ‘improvement attempts’

Do I need to consider quit War thunder (and maybe including removing my account) instead…?
Because there is no place in ARB for me unless I change my planes with Air-Dominance fighter?
(No trolling. I just feels pure disappointing about current status of game now.)

I dont get your victim mentality.
If for you FUN means fly straight for the base for 5min, click spacebar few times to drop bombs on not moving target, turn around, land and repeat, then yeah you should either quit the game beacuse I dobut some random lvl 20 guy in his premium jet will care about your designation as “strike aircraft” since at the end of the day they care about grind
You can also use your strike aircraft in the game mod where its actually usefull and its called GRB.

Well all I wanted was
contribute to win a match but while playing Tonka in ARB
Either bombing base or not.

But F-4S can do better on both than F-111 or Tonka does.
While maintaining better a2a capablity.

Nah, repeating bombing->r2b mindlessly itself is extremely boring.

I prefer entering dogfight after dropping bomb than rapid R2B.
Or even considers no bomb when taking off.

Just wants to contribute better than now on ticket decreasing side.

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sometimes it just feels fun to do the full afterburner and look at speed number go up

Well… if this FUBAR status keeps going
I think I really should quit playing this game.

It is meaningless to play this game when I can play plane whichever I want, but can’t make any effort and can’t contribute to victory with it.

:/

Every update kicks in, Disappointment grows larger.

All I can do in ARB nowadays is bomb either the base or the target. Of course, it can decrease some tickets.
Which ends up meaninglessly when the game almost always ends with ‘no enemy planes’

Of course, I also can rush into airspace and attempt to join a dogfight with my AIM-9L. But it isn’t what attackers can do best. Rather fighter’s job. Isn’t it?

Then…

some random lv5 guy with napalm on his premium fighter will replace my job. And noone will care.
:|

WHAT??? You sacrifice ALL of your position and most of your anti-air weapons if not all of them. 9/10 will either die before reaching the base or die doing nothing because they poorly positioned. Some will just straight up RTB and bomb again.

It’s preferable to just play your fighter correctly.

I get at minimum 8000 RP for an “average” game which i consider suboptimal (2 kills)
PLEASE just learn the game it’s so much more fun and consistent, also gives more RP.

Sorry to post 2x in a row but i just have to intervene here.

F-4C is not effectively faster than other common aircraft in its BR. It having no flares and constantly facing incredibly stupid missiles negates a speed advantage too.
F-4C is NOT harder to balance than an A-10, which has the absolute worst flight model in its BR and is carried by its OP missiles.
Realistically anyone with a brain should perform much better in F-4C than A-10 because you can make an impact on the game much earlier and secure a win for your team. However, having a brain seems a bit much to ask of the typical WT player.

yes the f4c is balancable, but it is harder due to being the priority target of similiar fast planes with good missiles.

IMO, I think F-4C is some kind of Glass Cannon.

Skilled F-4C is annoying to fight with
But they also suffers due to flareless

I kindly ask you to stop telling fairy tales. The point of the game and the reason the game exists is solely to earn money (edit) for the game developers.

The reason why gaijin made airfield kills impossible is based on 2 reasons:

  1. They proved over years that they are not capable to balance base and airfield HP with the ever increasing payloads. So either the matches ended too fast (which was a result of multiple factors) or took way too long or an af kill was impossible to achieve.
  2. The limitation of 4 bomber slots per team was useless with the introduction of Mach 2 multi-role fighters as fighters or strike aircraft have no slot limitations. That’s the reason why you can meet 10 Wyverns during a grinding event.

Most people simply forget that the F-4Es (March 2020) ended matches way faster than 4 Tu-4s and the change to respawning bases in May 2020 solved a major question within gaijin:

How is it possible to motivate players to research the upcoming Mach 2 jets, reduce SL & RP income (open or hidden) and make the game even more attractive for kids unable or unwilling to learn & improve by offering a low skill SL/RP income source whilst creating a symbiotic game play between PvE and PvP players?

The answer is: Respawning bases

  1. Gaijin created extremely successful the illusion that there is no need to learn the game for rookies as long as they buy and use a premium aircraft optimized to fulfill the role of a low effort grinding tool.

  2. Currently you see PvE players farming SL/RP with base bombing whilst they got farmed by PvP players.

So in total deviation to your claim “it worked” they reduced the former crown jewel to a pure grinding tool.

  1. From a holistic pov the sole purpose of aerial warfare is to destroy enemy high value targets and tactical / strategic infrastructure of the enemy whilst preventing the enemy doing the same.

  2. So as long as it is impossible to destroy decisive targets like the enemy airfield the bombing of respawning bases (with ticket impact of 180-300 tickets per base) is pointless.

Even the aim7d isnt 1 chaff.

The mini bases have near zero strategic value. They are like 100 tickets, if they cause ticket lose at all.
Currently, bombers have no purpose in air rb.

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At least I can still bomb enemy ground targets for ticket :/

Which Wyvern is 100x effective than my Lancaster.
Even a pure fighter like Bf-109 can do better on it. :(

That is completely false. I earn no money from playing this game. In fact, only a very small percentage of people make money playing this game.

This game exists because people were calling for a game where you could dogfight. That is the origins of a game. The modern game, I will give you, is absolutely about Money- but never was it founded upon a sole monetary basis.

Reasons which have already been stated.

They still help remove tickets and do in fact change the outcome of games. I find this especially true in the 5.0-6.0 bracket, or wherever the hell Ju-288s now sit.

Bombers have very little purpose, true. But hurting a MAX of four planes per match is absolutely worth having the other 12 (minimum) be playable. At some point somebody must lose what they want for this game to work. At least this way it is the minority that does so.

How many tickets are lost per base destruction? I want to say 100 but i might be wrong