Why does war thunder put bombers in non bomber games?

That person actually disagreed with me and was slightly rude lmao? It’s just that they actually finally answered what I was saying, unlike you. They didn’t really agree with me, they just got what I was saying - which wasn’t hard.

Lets get data:
From the description, it is the “Domination” type that is on maps of Hurtgen , Lagoda and Vietnam. If not, what maps are you refering to in the first post?

Do you ever reread what you and others have written before?

if you’re down to your last crew slot, it doesn’t matter what vehicle you could’ve brought as your fight is over

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I’m not being rude, I just think the discussion has outlived its purpose and the childish name-calling and snarky comments that followed prove my point. I started the game playing arcade back in the day and faced the same exact issues you are seeing now, especially after they turned bomber damage models into wet tissue paper. I just don’t find it realistic or fun to have to use bombers as single-use disposable missiles YOLOing to the center of the map hoping to get a kill or two before being swarmed and shot down, when there are ground targets at all, all because Gaijin can’t be bothered to make the game better suited for bombers. Evidently some people find it fun, or are at the very least willing to put up with it for team wins. Someone said you should focus on how the game works and not how it should work, because clearly the game isn’t working as it should.

You only have two choices. One is attempting to adapt to the meta like these people are suggesting. Accept that maybe you’ll have a good game with your bomber once in a while when the game allows it and try to have a good time despite the game design and not because of it. Otherwise you have to seek greener pastures elsewhere. I went for RB (which has many of the same pitfalls) and then SB to fly my bombers and never looked back. But whatever you choose, just don’t wait for Gaijin to change things for the better, because the chances of that happening are practically zero. Complaining about it is just shouting into the wind.

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You’re absolutely right. But I wasn’t the being rude - and the conversation was absolutely childish, pathetic and pointless. That is not my fault. I had 30 comments screeching about ‘IT’S YOUR FAULT!!! soyjak pointing with mouth wide open’ and other such comments completely and utterly irrelevant and aside from my post.

Again, I don’t disagree with you at all, but it’s not what I was asking or saying. That’s what frustrating. It took 50 replies for someone (you) to finally actually answer my post and not go on a tangent, redirect, misrepresent or talk about something entirely unrelated and different.

IF this is how it is, I just won’t play bombers. And that’s what someone could’ve just said and explained to me - but they didn’t. Instead they blamed me for choosing game modes/types that I can’t chose (which they well know), that it’s my fault for choosing a bomber to play as (aside from the point), or that it’s a skill issue (that I’m not just good enough at the game to hit targets that don’t f*cking exist).

If someone had just explained that there’s nothing you can do about it, Gaijin doesn’t care about bombers and arcade mode wasn’t really made for bombers at all - then that’s fine. I just wanted to know if anyone else was having this issue, if there’s a fix on my end, or if War Thunder could do something about it as it’s such an oversight and seems something so obvious and simple to fix.

People may have said that, but they blamed me for it (and again, it’s aside from the point - it’s secondary).

still trying to argue. get a job.

Why do they do it in Air Realistic? Who knows. Bombers are like an after thought in this game. It’s the most loathed part of the game. I was just doing an Air Realistic at 3.7 and if you get a few Wyvern’s in your team you can kiss goodby a few major targets and the three or so high altitude bombers left have to hang around waiting for new targets to spawn. It’s so !@#$ed up it’s not funny. Targets should become immediately available.

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It happens in Air Realistic as well. A number of times all I’ll get is a ship to bomb. No one in their right mind would use a high altitude bomber to take out a ship.

The only bombers that perform well in AB from what I’ve seen are light bombers, like the properly balanced Stukas(BR 1.3-2.3) or Japanese single engine bombers like the B5N, B6N, and B7A

Around 3-4 BR I use the Swedish 3.7 bombers and Ju-88, in the French tree the SB2C and A-35, in the US tree the B-25’s and PBJ’s (the later are “attackers” but are B-25 in all but name) and the BTD.

soviets have the most excellent Pe-2’s and Tu-2’s I see lots of people using B-34’s, and the PV-2 can be useful

Flying the B-25’s and B-26 feel like flying Do 217 bombers to me, but without the benefit of a decent bomb load, I can’t imagine it would be any better with the PBJ, and with the SB2C I don’t have it, but stats wise the SBD-3 seems like a better option simply because of it’s flight performance and lower BR, my problem with most bombers is that they simply dont have the top speed or climb rate for their BR when the defensive guns are utterly useless 90% of the time and friendly fighter players will do nothing to protect the bombers

This is the arcade forum, so I’m talking about Arcade games with reloads in the air and mostly attacking ground targets rather than cities

Arcade is the mode in which most bombers and attackers are strong. And I feel entitled to say that as I have spaded virtually all bombers in all nations. Some bombers will not succeed as often, but if they succeed, they make up for it.
If you know how to do it, you will archive an airfield win every few games. The main reason for not getting that is not loss of plane but end of game.

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I play both AB and RB and it doesn’t change my point aside from some certain bombers being even less viable in AB because they benefit less from the slight performance improvements and fighters getting air spawns, in my experience if the bomber can’t go toe to toe with a fighter at it’s BR it’s dead if an enemy fighter, certain strike planes, or certain bombers decide to target it no matter what kind of target the bomber is going after

Therefore you should perhaps play as to minimize the event from occuring? And if I can do it, anyone can.

It’s hit and miss and depends way too much on the enemy just not bothering to fly above 2000.

Fighters climb way to fast, so if they want, they can easily get to bombers altitude and attack it BEFORE it is close enough to bomb. And in arcade it is rare to have any fighters accompany the bombers as CAP.

In the lower tiers there are a few 2-engine bombers in US (B-34) and RUS (AR-2) trees that can race the fighters to drop position. But once you get past those, the fighters slaughter the bombers.

To make matters worse, bombers start off in P vs P as stock, while they usually face fighters that if not fully upgraded, are a good way there.

Sorry, but you haven’t figured it out then.

That’s a load of crap reply.

When I played air arcade it was almost always as a bomber. And I had some success. But when fighters decide to climb, there’s not much chance for a lone bomber. 1 vs 1 it’s no contest.

If you are having more success then you are lucky in your opposition. If the fighters decide to go high early - you are done.

And there is no argument that fighters get the advantage of modding in Air Assault. If they want, they can start P vs P battles fully upgraded. Bombers on the other hand have to grind it out from stock - and we all know how crappy stock vehicles can be.

I just took the liberty to compare our win rates with US bombers/attackers. Feel free to compare it yourself. Of course I could be lucky in all those many games. It would take a lot of luck though.

If you like, take a look at the B-34 which you mentioned above.