I never said it was impossible to do well in a bomber.
What I am saying is the odds in this game are stacked against them. Fighters climb faster, can outmaneuver them and and the bomber AI gunners are just awful (plenty of posts about that).
For Gaijin, bombers are just an afterthought - or more accurately - included in the game as sweet targets for fighters and attack aircraft like the mosquito and BF 1010-G4.
Is that true, though? Not to disagree, but out of genuine curiosity, is that true?
I wouldn’t say it’s true in Ground battles, personally, but I haven’t passed Rank III in any tree yet, air or ground (and out of those, I’ve only done US and Sweden so far.)
Oh, I was just thinking it was a skill issue kind of thing - they’re just “harder” tanks to know, and they have a tighter niche to understand (at least in theory.)
don’t worry, I know how I stupid I sound lol
Feel free to compare your bombers stats with mine in general. With your logic, the odds are stacked against the bombers when you fly them but oddly not if I fly them. And the same seems to hold for teams too. Even if we reach tripple digit sample sizes. So likely it isn’t a problem of the bombers.
Arcade has free reload. That changes the combat performance of some planes, as you need not worry about limited ammo so much and have increased bombing ability with attackers and bombers.
Arcade has increased engine performance. That helps some planes which would be bricks otherwise.
And so on.
mine weren’t also at some point in time, it doesn’t make AI gunners “awful”, they are pretty descent even without aces, just experts and full crew, not so big
Guess I was confused by the wording in your post - it seemed you were referring to my crew.
Anyway, I gave up on air battles because matchmaker kept shoving me into modes I had no interest in - domination and capture. If they let me just select ground-pounding I might have continued.
Yes, but I win way more often and I usually earn way more RP per mission. Can’t compare SL. But winning increases SL income by far.
I only collect squad vehicles, so the same applies here.
Most of my better bombers ace quickly. Some are even aced on multiple crews. Nothing earns RP as fast in arcade as good bombing does. I never pay for ace crews.
Oh yes, I compare successful bombing to unsuccessful bombing.
This usually happens if you load a lineup with bombers or quit those unliked maps. Create a lineup with only one bomber and 4 fighters and don’t quit the map. Eventually you will get regular map rotation.
I guess I meant modes that inordinately help one or a few individual vehicles in particular.
Like, say, if Air RB was inordinately more friendly to bombers of a certain BR, or if, say the ISU-152 did weirdly well in Arcade.
Maybe that’a breaking from the idea that Joseph was conveying, but it’s a thought I guess lol
I play only solo and you can see ~80% winrate on my bombers, but for that you have to play fighters as well. But from what I see people who dedicated to groundstomping only usually have near 60%. Even dominations, more than half of maps have objectives that matter
Anyway arcade I think is the only mode where this poor class is still pretty viable