Well, a lore accurate strike eagle would be running JSOW (tested), JASSM-ER’s, and GBU-53’s. A peak typhoon would have storm shadows, and brimstone 2/3 with MMW. So both side would have increased capabilities
Talking more of the S-400 and the Patriot… :)
Get your mind out of the clouds!
You forgot the Tiger UHT and anything with fnf capabilities but yes I agree.
CAS should be apart of the game for sure, but shouldn’t be this dominant
You forgot to add CAS as main instead playing tanks in GRB.
I think two changes would be enough.
A maximum number of jets/helis that can be in the air at the same time. If the space is occupied, you have to wait or spawn another tank.
A significant increase in the SP cost of particularly powerful jet/heli armaments.
The developers have the data for this.
I agree. I tried making a thread discussing how people not knowing how to play AA contributes to the issue, and I had multiple people coming in and ignoring my post; claiming that I am “trying to lecture them” as a CAS player.
My OP in question: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot!
- Case 1 and 3: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot! - #18 by Perinvisus & The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot! - #22 by Perinvisus
- Case 2: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot! - #21 by БЕИ
I touched on the issue in my reply to these two fools: The ground battle CAS issue, and how people not knowing how to play SPAA adds onto it, by a lot! - #71 by Busheedoh
But the TLDR is that people on both sides do not know how to behave. Instead of actually coming together, and looking at what really is causing the issue (Gaijin) – this community would rather argue about who is to blame. I made a longer post about this in general on a stupid thread about War Thunder dying. War Thunder is Going to die in 2-4 Years - #336 by Busheedoh
People just can’t sit down and speak to each other like we are humans, no, we have to always argue. To point fingers!
“No, it’s not my fault I died in my (insert vehicle type here), there’s definetely nothing I could’ve done! It’s not my fault I ignored the LWS warning on my screen for a minute straight, knowing fully well that’s probably coming from a aircraft, helicopter or drone; nuh uh! Not my fault! It’s the CAS player’s fault for playing a plane in the game about multi-vehicle combat! I have no reason to look back and reflect on my own actions in that match, how I could have taken cover, popped smoke, or done anything to play against the munition launched at me from a stand off distance!”
Yes, I am being hyperbolar, and I don’t care. Fact is, it feels like the emotional arguments come always from the ground side of the debate. And before you jump at me, I think CAS should have it’s SP cost doubled, hell, tripled! Gaijin should add better AA for other nations, remodel how missiles function (making them actual SARH missiles, not SACLOS) – make maps bigger, add AI AA to prevent early game CAS from dominating the match; there’s so many damn options; yet they refuse to listen. If you’re angry, direct it at Gaijin. Not at your fellow players. They are the ones who do this. Not them.
But also understand you have tools to counter CAS as it is in-game currently. You aren’t helpless. But if all you do is weep and cry about how it’s so unfair, then you might as well uninstall and leave a bad review on the game. Because you clearly aren’t having fun, and you refuse to learn to become better with the cards you are given, as limited as they may be.
That’s all. Good post, @Morvran.
Absolutely this. The ‘’‘discussion’‘’ that many were dictating to others, and the abuse that followed when they couldn’t actually accept anothers point, rather shouting them down and making out that they’re absurd and all the nonsense that went with it, dragged the discussion out to mere squabling.
It’s almost like they wanted to keep the complaint going so they could further propogate thier ‘‘suggestion’’, and attack anyone who dared have an opposing argument.
The Su-34 is already 1034 sp to spawn with KH-38s bro, that’s a little under half way to a nuke
You don’t seem to know anything about light tanks and their spotting mechanics. Bro…
Yeah, what light tank will you achieve enough kills / spots to get in a Su-34 while living ?
@ULQ_LOVER it’s cute you follow me into every post, then like all the people whom disagree with me lol. Almost like your stalking again…
I belive You are really misinformed as when You look at this topic You can see who was first and who is following who ;)
But it is quite cute You belive in what You do.
Edit: Reality is always the one that hurts the most.
Whilst I disagree with ULQ vehemently on the regular, I also liked the post that disagreed with you, but it genuinely is because a light tank can considerably lower the SP cost of an air vehicle, and use artillery to make decent damage enough to gain SP, along with being able to take out more lightly armored vehicles such as SPAA and errant milktrucks.
They’re not as helpless, or hopeless, as you may think them to be.
Whilst I haven’t scored a nuke off a light tank, the basis is there for it to be a thing (No doubt someone has likely done it). I’ve ended up with planes being ~200 SP from being 580+ in the first place. Commonly too is the inter-role SP cost not doubling on the other.
Spawn that light tank, get your SP cost down as far as you can, then spawn a fighter, clear out random junk, then spawn the other role with the SP you gained.
The risk though is that you die early in your light, or don’t get a good return on the second spawn (The first fighter) to spawn the second air vehicle. This I see on the regular with people who rush with a light to cap, or flank, get taken out, then leave the match.
It’s all about knowing when that scout action is going to come up again, or where there’s a bunch of unseen vehicles making advances to scout them without others pinching your scouts.
1000 SP is just a few caps and a few kills
If you survive. T90M, T-80BVM, bmp-2M, 2s38, etc aren’t very survivable
Ah yes. Because “do thing X to slightly mitigate CAS supremacy”, when “thing X” isn’t even possible on a lot of maps and ignores various circumstances, enemy ground vehicles and other things is totally you being “charitable” and sharing your great wisdom as a CAS main with the unwashed ground masses. Because the problem lies with them, not with you. You are solely succeeding because of your great skill, as you fight an uphill battle from the weaker position.
Anyone who disagrees is just “refusing to listen”. Great way to hand wave away anyone who doesn’t agree with you.
That is what they belive “discussion” is, nothing new on this forum.
His great wisdom was.
- Don’t sit in Spawn. Which is great advice, on maps bigger than let’s say Japan, Advance on the Rhein, Mozdok, and so on. Because guess what, often times the moment you “move” out of spawn on those maps you are in direct contact with enemy ground or can be shot at from miles away. Which minorly mitigates the problem of CAS immediately spotting you and opens a whole new can of worms.
Because MAP design absolutely sucks and many of them are way too small. Even on “bigger” maps such as Hürtgen, moving out of spawn means you can be shot from across the map by enemy ground units. So he refuses to acknowledge that SPAA are caught often times between a rock and a hard place.
- Use a building as cover, hide in a forest, or behind some rocks. Which once again. Is great advice if those things exist on that map, are easily available, won’t directly get you in line of sight of enemy ground. Because there are few maps with “convenient empty forests you can use as cover”.
Ignores that often times high tier CAS can still easily spot you anyway, and unless they are flying super low can shoot over many obstacles in this game because most aren’t the height of Sun City buildings. Oh and bonus points, those trees? They will likely hurt you more when trying to lock onto CAS, find it, and actually shoot at it. For buildings you need to know from which direction the enemy is actually coming for you to use it as cover. And it blocks your shots and guidance just as much as theirs.
His advice is basically. “If you take a ton of risks, expose yourself to enemy ground, and are more aware, have faster reactions, and massively outplay CAS then you can beat bad CAS players.”
if You don’t play ground units like You wanted from the beginning and from the whole discussion originated from, You migh have a chance!
It is always amazing to see the mental gymnastick of changes they propose to the mode that everyone “enjoys” rather than admitting that a new mode just for tanks would solve the problem.
I never understood the “Use forests as a way to hide yourself” argument.
Yes, it will hide you from jets, but at the same time it will hide them from you.