I took out an Su-30 premium the other day with a 9M, followed closely by an F-18 in a gunfight in the Tornado GR4.
F-15J has no excuse for not being being able to compete in that bracket.
I took out an Su-30 premium the other day with a 9M, followed closely by an F-18 in a gunfight in the Tornado GR4.
F-15J has no excuse for not being being able to compete in that bracket.
If you’re struggling in the F-15J of all things, that’s definitely on you as a player than on the plane. Like you’re telling me you have 4 AAM-3s (the best all-aspect IR missile in arb) and 4 AIM-7Ms (decent radar missiles) and you can’t get even a single player per match that you have to resort to bombing?
I have a feeling this is on the pilot, not the plane…
Tiger_Tank is incredibly memey and feels like a lolcow of a WT player. I don’t really have any negative feeling towards him but he just keeps bombing on fighters alot just like the image suggests. I remember this thread about him then people found out he just kept bombing on the F14 IRIAF when it was like 12.7? And he got clowned on.
Not to mention how fighters are more effective as strike aircraft than dedicated strike aircraft in jet tiers
My point was not about rewards itself, it’s about impact to the battle compared to the rewards. For me that’s the real disaster GJN created.
I did some testing on my own. Rushing to the ground targets and killed 3 pillboxes because they give a stable reward. As you can see, it’s exact the same.
The activity fits the diagram roughly.
But what it shows, the playtime isn’t worth it. 12min gives you only 60% ish more than 4min. And the extra 12min even less, only 20%.
Conclusion:
Yes, because it always fight fox 3 jets.
And I don’t care if you show my stats. I bomb and die over and over again to grind my modules anyway.
There are planes that fight fox 3 jets that dont even have a radar, you have 0 excuse
Conveniently missing the point that it’s still the strongest 12.7 jet, and you’re bombing in it and then wonder why your performance is bad.
Like are we just going to ignore it is at the same BR as:
The F-16AJ - only 9Ls and half the 7Ms
The F-18C early - slightly better 7Ps but worse in every other way
The Mig-29 (9-12) - this thing has 11.0 R-60s at 12.7 and 2ERs (compared to your 4 7Fs)
But yes, “I can’t do anything to Fox 3 jets”
I bomb and die over and over again to grind my modules anyway.
why are you like this?
MiG-23ML/A/D want to say hi to Tonka GR.1
And F-4E want to say hi to Hawk 200 RDA
Honestly, idk why Gaijin just overrates majority of strike jets ‘because of bombing capablity’ or ‘it would be doublr whammy to fighter jets if we balance em with a2a capablity’
When bombing is not viable option to win
And Fighter jets also can form better than those
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TBF, the RDA being at 11.3 is prob rooted in it’s a2a kit - 9Ls and sparrows with a full PD radar. Though I am aware its in-game flight performance is rather subpar
11.3 tornados are just sad though - not much excuses there. Then again its kinda stuck where it is - it can’t go below 11.0 because 10.7 is subsonic 9L territory, while 11.0 will unlikely change anything for it.
And F-4E want to say hi to Hawk 200 RDA
The humble mig-21 bis with napalm vs any 10.0-13.0 attacker:
My point was not about rewards itself, it’s about impact to the battle compared to the rewards.
Then we’re not on the same page since I was talking purely about reward/grind efficiency. Since you replied to me, I assumed you wanted to discuss that.
I did some testing on my own. Rushing to the ground targets and killed 3 pillboxes because they give a stable reward. As you can see, it’s exact the same.
The activity fits the diagram roughly.
But what it shows, the playtime isn’t worth it. 12min gives you only 60% ish more than 4min. And the extra 12min even less, only 20%.
I’m confused by your prior statement… Are we talking about grind efficiency again?..
So…
From what I’ve seen, the rewards/activity time seem to fit linearly. I’ve had similar SL/min and RP/min from bombing a single base and not doing anything else for the test in short and long matches.
So this means that extending matches is not a bad thing but won’t help you extra… Unless you’ve already secured a 4 kill reward multiplier for example, then it would be totally worth it to extend the match as much as possible if you think a win is also in the bag, because it would be uncommon to secure that multiplier in every match.
(and you are also avoiding the time you aren’t playing at all where you come back to the hangar and wait for the next match, which depending on the BR and time of the day can be a big factor)
Conclusion:
- Basecamping isn’t worth it, except you are not able to reproduce your actions in following battles.
- The grinding dudes (rush in, make as much points as possible and die) act correct, because the maximes their outcome/time.
It depends. Basecamping is worth it if you are an attacker/bomber and managed to do a lot of actions or severely depleted tickets to the point that the enemy will likely lose. Especially if you know you have no chance to fight back against multiple people waiting for you while spamming avenger/blind hunt lame orders.
The rush grind is often more efficient yes, but if you manage to do more than your average match it might be worth it to be more cautious for the rest of the match to survive as long as possible, especially if you have a decent kill reward multiplier too.
This is the most disrespectful thing I’ve ever seen
TIGER_TANK_1 is very well-known for generally being somewhat dumb.
As the meme shows
Entire forum kneels before Tiger tank wisdom
The P-51D is not maneuverable. It’s only good as a ground attacker.
Yes, because it always fight fox 3 jets.
Tiger, to comment on how F-15J performs in A2A, you would need to play it in A2A in the first place, ideally by trying to shoot somenone down.