and that is half the issue, most of those arent targets anymore

It’s quite telling how I legitimately enjoy ground-pounding in Il2 to the point I even make clips of attack runs while for WT I only ever do it if I feel like we need the tickets desperately.
Having fun targets to attack makes all the diff.
You, my pookie, are special. <3
That is problem of players. Plane lets you get mix of both a2g and a2a ordnance. Can bomber do the same?
Also its not just missiles thing. Its other abilities too. You can fight other planes on f104 for example. Less efficient with bombs on you. But you can do that. Bomber cant do that. It can only pray.
And bombers often end up not even reaching targets at all. Fighter is still wee bit more useful but whatever. And again. Just like in case of loadouts, players get to choose between leaving or fighting ppl.
Said that as if r60ms are smth decent. R24s are main juice of mig23 and you dont have to give them up for napalm.
Exactly, you are getting it now. Fighters can do both. Strike aricraft cannot.
Fighters are good in PvP but players are choosing to not engage in PvP
Strike aircraft are usually only able to do PvE but are forced to engage in PvP
Exactly, its especially frustrating when you do reach the targets and they’ve all been taken by fighters
Really?
200 tickets per base, how long you want bomb for a win on a 7500 ticket map?
There are some exceptions, but in general you can say: If you decide to bomb bases, doesn’t matter which plane you fly, your goal isn’t to win the battle, you only want to gain ressources.
Masochism or bad tech tree research decisions. Or they are using su7 which is still capable of hogging 2 bases + bots + players after br raise.
I mean yeah, but thats exception to the rule id say.
You are saying that as if all fighter players are like this.
And if we look at greater scheme of things. On stage of choosing aircraft. Fighters with pvp abilities in mostly pvp mode. Or strikers/bombers which can only become free kill in mostly pvp mode. People sometimes choose second option. As Beeschurger said, it might be mod grind. But then some fighters could be justified as well. Like f4j which can face f4s while not having its full kit. And then you may say that there are premium fighters which dont need mods to research. Well, there are those things as well:
And people still choose to play them.
Gaijin could fix this by making stronger targets or adding more of them. But gaijin is interested in suffering, frustration and you investing ge for mods/xp/premium.
You are right it doesnt matter if anyone bombs base. No job to do so removing bombs from fighters so the strike and bombers have their fun and get some silver makes sense
You’re confusing fun with abuse.
I agree with you on this, the F-5E FCU stock grind had me do a lot of base bombing involved due to how unreliable the AIM-9P-4s were and how shit I am in gunfights
Plenty of people have already explained the downsides of bombing in fighters but I think the most “useful” planes that can bomb are the ones that can take glide bombs to take 1 or 2 bases without losing a2a armament. You only really lose out on early energy potential and some positioning due to extra weight but in exchange these glide bombs give you risk free ability to hit bases. The multipath/deck scrape straight to the base brainrotters are an absolute blight on ARB all the way up to top tier it’s honestly sad to see.
This is a common misconception. The base kill instant rewards are a “trap”. The actual rewards you get from that action alone, when taken into account the final match rewards from the match results, is very poor.
I have tested this, take a look:
few reasons
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Youre taking a base or targets from the actual bombers and ground strike aircraft
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youre in a fighter, use it as a fighter
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youre in a worse position to deal with the enemy team on the way to the target and after, youre free food quite often
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one less man on the team meaning your allies are outnumbered at the start of the match where it really matters.
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youre not improving as a player. youre climbing the ladder without the lessons from the ladder. You will get stamped on more without gaining the experience
WT isnt a sandbox game, its a team combat game. unfortunately youre actively hurting the team by doing this more than a slightly better player on the other team does.
its the ARB equal to ground players that dont PTFO
(you also get less rewards if you lose, so less points and a victory is still often worth more)
Activity isn’t about the time itself, it’s a % calculated on time and scorepoints:
WT score, SL and RP reward calculation method revised edition
Regarding to that, your list is biased.
The results of the base bombing example would be way higher if the playtime would be the same as at the airkill example.
So we still have the same old problem. Let’s say a base and a playerkill will give you roughly the same scorepoints. But the impact to the battle isn’t the same. Playerkill is always 1/16 to a win in a full team. A Base is only roughly the same on 3500 ticket maps, but there are a lot of maps with 7500 tickets, so the impact drops extremely. Still the outcome for the player stays the same.
And your list shows one more point, for me even more important. Tickets.
1 - 800 tickets ish
2 - 640 tickets ish
4 - 200 tickets ish
But the same scorepoints.
I’ve tested that hypothesis, the rewards remain similar per minute if the actions were the same, be it a 5min match or a 15min one.
That was the original test I was doing, and I realised that regardless of action, the rewards were always scaled linearly to the time you spent on the match.
The only thing to consider were SL awards that would make the shorter matches more profitable because if you get rewards those won’t make the SL earning in a long match any higher by themselves.
I doubt tickets or score points have any impact in the final rewards, didn’t notice anything that seemed to indicate it.
I only used score points as a way to try to make some equivalency between all the actions, but the scores are irrelevant but I didn’t though of any better way.
Ideally I would compare the different actions by “effort” but that’s not possible. For example, killing 3-4 light pillboxes will net you similar or even better results than bombing a base, But bombing a base is faster and easier and often safer (if you manage to reach one first)
My main motive of showing the results is to show people that they could just farm a bit of ground and easily get similar or more rewards that if they just focused on bombing bases, its also more helpful to drain tickets but its rarelly a decisive winning factor.
None. In fact, no one would blame you if you bombed in 12.3 to 13.0 BR, because these planes are bad against fox 3, including the ‘undertiered’ F-15J
You also need to factor in diminshing returns for base bombing. The more bombs you run, the less reward you get. Including score. Now my test sample was only one aircraft and for a more accurate test Id really need to do it with different bombs, but im fairly confident that the reward you get for some aircraft by base bombing is a lot better than for others simply because of the type and quantity of bombs needed.

