okay this is just…something
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ts

I do in fact have that one as well lmao

This looks like a misunderstanding.
My understanding of “base bombing trap” is talking about:
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Rookie players willing to progress but unwilling to invest time learning how the game can be played are actively lured by Gaijin’s reward structure to follow the illusion that there is a rather easy tool like base-bombing in the game mode Air RB.
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The ability to progress with an ultra-simple task like base bombing even without having any clue about what Air RB is, how it works and what to do is actually detrimental for the game mode and for those players which invested time and efforts - just because that a large chunk of your matches are decided by how many clueless players each of both teams has.
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That gaijin offers premium aircraft like Ju 288s or Wyverns optimized to do exactly this rather useless (regarding game/match impact) task base bombing is no accident. Most people have not realized that gaijin created a win-win situation for all participants.
Why win-win?
- The players interested in progress without effort can progress with base bombing whilst the players interesting in getting more or less free kill can farm these bombers and gaijin sells their products for both roles.
Regarding your overviews:
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I acknowledge your efforts with such things but i do not believe that the average wt player doing base-bombing tasks is anywhere near the position to assess the actual relevance for him or his game play.
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That means that a player struggling with bombing a base will most likely struggle with a smart attack pattern to kill ground ai and survive for more than a few minutes by extending / retreating at the right point in time (to avoid getting killed ) in order to increase his RP.
I agree with this 100%. It boils down that you need a match in which you killed all 3 types of targets (players, bases & ground ai units) to avoid an apples with oranges comparison in order to have a clear picture.
My initial claim (base kill 2-3 times higher for player kill) can be proven with just 2 examples (25 min and a 12 min match). As i can’t use screenshots via xbox i wrote for each match a sort summary behind a spoiler (no premium time, but i used premium FR-1).
2 examples
Example # 1 (1 fighter kill, 1 base kill, a hell of ground ai, full uptier):
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Whilst flying the FR-1 i had a lot of good matches after killing the last enemy fighter (whilst being the last guy in my team) - and playing 1 vs 1 vs the last enemy player in a bomber like Pe-8, B-17 or Ju 188. As i die mainly just due to gunner return fire i avoid attacking anything with 360° coverage and decided to ignore the guy in the Ju 188 as he was obviously stock and i had a massive ticket lead.
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I mean killing ai targets is also a way to get mission score in a running grinding event 😎 and a 25 minute match allows my stock enemy to spade his ride and get progress in grinding events. Win-win.
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A single enemy aircraft kill granted me 470 RP - whilst killing a single base (after killing this bloody A6M5 and rearming) with 2 mines gave me 880 RP. Whilst the majority of the 13k RP out of this match came from the 25 minute game time.
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This is almost twice the value of the RP for a fighter kill - and this is a rather bad example as it was a full uptier to BR 5.3 - that means i can kill just one base in one run and the RPs for those base kills are lower than in BR 4.7 matches - as i can kill 2 bases in one run with one mine for each.
Example #2 (1 fighter kill, 2 base kills, BR 4.7 - 12 minutes):
- In this match (replay link) i killed a 109 F-4 and 2 bases. I bombed 2 bases (one was slightly damaged) for 910 RP and killed the last enemy with 5 hits for 370 RP - the short match time granted me just 4,3k RP.
Have a good one!
You would get very little to no RP/SL if you didn’t kill anything but still spent time in the round flying about, which means your activity score is tied to your actions.
From my findings, a single player kill, or around 4 light pillboxes worth of ground pound, will net you better rewards in the end than a single base kill. The instantaneous rewards you get from bombing a base seem better, but in the final match calculations it ends up being worse than the other methods
It always do…and there will be always exceptions.
You know me better…I never talk about grinding efficiency, because this word isn’t in my head at all. Play the game properly, become better, and grinding isn’t a thing at all.
To repeat myself regarding to the topic (What is the real problem with bombing in planes?):
The core problem still is the reward system doesn’t fit ARB in general, because it guides players towards a gameplay that opposes the primary goal, to win a battle.