I’ve always supported ideas like this, I have a post about a good one but a lot of ideas where shut done sadly.
I would also like somthing like that implemented for long range SPAA like the Patriot
Their views represent me, as I said in the post you replied to.
“I am the science.”
Game mode update.
Reimplementation of Air RB Enduring Confrontation + fixing bugs that are present in EC currently. Making it a seperate mode outside of usual RB queue for people looking for more objective focused game mode.
Implementation of Combined Arms RB EC with similar structure to Squad/Battlefield Conquest. Large map (preferably air map converted into ground map) split into map wide zones. Each zone with multiple caps. Team have to cap all caps to claim the zone. Low tier zones just 1km wide and caps spaced similarly to Ground RB. High tiers 2km zones and caps spaced similar to large ground maps. Planes and helis present however rules differ from Ground RB:
- Tanks cost SL to spawn and you can spawn as many times as you like.
- Planes/Helis cost SP to spawn.
- Each player start with 0 SP. Only way to gain SP is by killing tanks/planes/helis/AI objectives in ground units.
- Planes/Helis do not gain SP. This is to prevent “CAS loops” where someone just sit in plane and farm SP and once shot down spawns another plane. If shot down they must jump into tank.
- Planes/Helis spawn at airfield/helipads with engines off. Said bases can be disabled by bombing (to give strategic bombers something to do).
- If zone cap is contested players cant spawn there they must spawn in nearest zone (to simulate reinforcements)
- Player cap for mode raised to 64.
- Game mode timer set to 3h.
I’d want a Polish tree. But knowing Gaijin and seeing some of the terrible ideas on this forum, I know it’d be completely botched.
Beyond that I don’t have much of an idea for cohesive updates specifically, just a lot of vehicles that should be added and a desire for Gaijin to stop pushing top tier air.
Actually there is one thing- historical Ground and Air EC modes where vehicles are limited to those of a specific front and time period and are balanced by SP.
I want another rear-aspect & all-aspect WVR Air-to-Air Missile (1st gen ~ 5th gen IR)
- AIM-9S
- AIM-9M-8
- AIM-9M-9
- PL-2B
- PL-5E
- R-73M
- PL-8B
- PL-9C
- Python 4
- AIM-9P-5
- AIM-9J-1
- AIM-9N
- AIM-9M-10
- R-74M
- AIM-9X (Blk I)
-
Ground only modes for Tanks
-
More objectives for all game modes
Spoiler
Examples:
Convoy escort (ground/helis)
bomber escort (Air)
Ship/carrier escort (Naval/ helicopters)
cargo transport (Ground/ Helicopters)
-
Combine arms game mode
(Ships, tanks, helis and Planes in one game mode with DCS style maps) -
More carrier-based naval maps
-
More Night maps (Night vision is pretty much useless right now)
-
Stategic bombers
-
dlatgirp’s suggestion
- Stardrix’s suggestion
Riflenuggets’s Suggestion
Many more and better maps.
Bring back airfield bombing.
EC gamemode.
Ideally, one that doesn’t focus around a single (or two) vehicle at top-tier. One that is more focused on quality of life changes to existing vehicles, maps, features, to the benefit of all players. That is what keeps the game alive, not a singular vehicle at the end of the grind. One patch that comes to mind for me is:
New Power was just so expansive of an update touching on most aspects of the game. It really felt like a game changer.