I’ve always supported ideas like this, I have a post about a good one but a lot of ideas where shut done sadly.
I would also like somthing like that implemented for long range SPAA like the Patriot
Their views represent me, as I said in the post you replied to.
“I am the science.”
Game mode update.
Reimplementation of Air RB Enduring Confrontation + fixing bugs that are present in EC currently. Making it a seperate mode outside of usual RB queue for people looking for more objective focused game mode.
Implementation of Combined Arms RB EC with similar structure to Squad/Battlefield Conquest. Large map (preferably air map converted into ground map) split into map wide zones. Each zone with multiple caps. Team have to cap all caps to claim the zone. Low tier zones just 1km wide and caps spaced similarly to Ground RB. High tiers 2km zones and caps spaced similar to large ground maps. Planes and helis present however rules differ from Ground RB:
- Tanks cost SL to spawn and you can spawn as many times as you like.
- Planes/Helis cost SP to spawn.
- Each player start with 0 SP. Only way to gain SP is by killing tanks/planes/helis/AI objectives in ground units.
- Planes/Helis do not gain SP. This is to prevent “CAS loops” where someone just sit in plane and farm SP and once shot down spawns another plane. If shot down they must jump into tank.
- Planes/Helis spawn at airfield/helipads with engines off. Said bases can be disabled by bombing (to give strategic bombers something to do).
- If zone cap is contested players cant spawn there they must spawn in nearest zone (to simulate reinforcements)
- Player cap for mode raised to 64.
- Game mode timer set to 3h.
I’d want a Polish tree. But knowing Gaijin and seeing some of the terrible ideas on this forum, I know it’d be completely botched.
Beyond that I don’t have much of an idea for cohesive updates specifically, just a lot of vehicles that should be added and a desire for Gaijin to stop pushing top tier air.
Actually there is one thing- historical Ground and Air EC modes where vehicles are limited to those of a specific front and time period and are balanced by SP.
I want another rear-aspect & all-aspect WVR Air-to-Air Missile (1st gen ~ 5th gen IR)
- AIM-9S
- AIM-9M-8
- AIM-9M-9
- PL-2B
- PL-5E
- R-73M
- PL-8B
- PL-9C
- Python 4
- AIM-9P-5
- AIM-9J-1
- AIM-9N
- AIM-9M-10
- R-74M
- AIM-9X (Blk I)
-
Ground only modes for Tanks
-
More objectives for all game modes
Spoiler
Examples:
Convoy escort (ground/helis)
bomber escort (Air)
Ship/carrier escort (Naval/ helicopters)
cargo transport (Ground/ Helicopters)
-
Combine arms game mode
(Ships, tanks, helis and Planes in one game mode with DCS style maps) -
More carrier-based naval maps
-
More Night maps (Night vision is pretty much useless right now)
-
Stategic bombers
-
dlatgirp’s suggestion
- Stardrix’s suggestion
Riflenuggets’s Suggestion
Many more and better maps.
Bring back airfield bombing.
EC gamemode.
Ideally, one that doesn’t focus around a single (or two) vehicle at top-tier. One that is more focused on quality of life changes to existing vehicles, maps, features, to the benefit of all players. That is what keeps the game alive, not a singular vehicle at the end of the grind. One patch that comes to mind for me is:
New Power was just so expansive of an update touching on most aspects of the game. It really felt like a game changer.
It does exist, it’s called the Mitsubishi F-2. It’s based on the f-16 but isn’t identical to it. You can look up more details on internet
98 produced in total
This is a good idea, maybe you have some people escorting and some trying to ambush.
Maybe better SPAA like way better and to make it balance they could add things like the Agm45 Shike.
Balancing …taking away + 25 % of bonus that has been added to Soviet/Russian vehicles by patriotic Developer.
- APHE nerf
- Barrel collision with objects
- Spawning anything with a KH-38 causes your game to crash
- 8v8 as standard for 10.0+ Air RB and/or RB EC for 10.0+ on event rotation
Stormer 30 and ZTQ15 would be neat
My ideal major update is a map focused one, that adds like 5 new maps that are GOOD and THEMED in some way. We haven’t gotten more than one or two good maps/year (the rest are bad) in like 5 years
i’m cool with that as long as it teammates cant destroy your barrel from running into you that would be too much trolling
I know, it was a joke about how Gaijin has yet to add them and instead added the Gripen, even though the F2 could have come 8 months ago
Weather overhaul: Adding stuff like sandstorms to desert maps and snowstorms to winter maps. These would act sorta like smoke where it’s harder to see enemy tanks from long range. This would force players to push the assault in groups. This would also help with the issue of players just sitting in one spot for entire matches.
Also allow night maps for arcade.
I’m structuring this as an additions and reworks of the next logical step for vehicles/additions, AKA how my dream next patch would be without wishlisting anything:
America - more rank 8 premiums, AH-64E, F/A-18C
Germany - IPA7 Eurofighter added to make up for no PIRATE on their T2B10, Swiss F/A-18C
Russia - Tor M2 below or replacing pantsir, modern T-80BVM, Yak-130
Great Britain - AH-64E with Brimstones, Challenger Streetfighter, Chally armour rework, Aussie Hornet
Japan - Type 10 armour rework, Type 10 mobility fix Thai ground subtree, F-2A
China - J-10B, J-11BG, Type 625E, ZBD tank destroyer with F&F missiles, M1a2T and AH-64E, JL-10
Italy - Ariete Hitfact mk2, Draco SPAA, more IVECO IFVs, 25mm Lambo, M346
France - Crickets
Sweden - Ilmaavoimat F/A-18C MLU, Imaavoimat Hawk, JAS-39NG, T-55 Marksman, Patria AMOS, CV90 AMOS, Patria RCWS, NH90 (would be cool)
Israel - F-16I, F-15D, Python 4, Delilahs, SPICE bombs, Popeye, Elbit ECM systems, M346 trainer, Merkava armour rework, Merkava mobility rework, AH-64 with Spikes
General Changes and fixes - Large, Modern Finnish/Swedish summer forest map, general decompression, major avionic bug fixes, major transmission and armour reworks for MBTs, Addition of camo nets for lots of top tiers, rebalancing of CAS at top tier, rebalancing of event RP, shadow buff to RP and SL, Access to more store exlcusive content on Console (like esports stuff), removal of gamble camo crates in favour of specific skin market on consoles where you pick a skin for 500-1000GE and keep it.
Plenty more changes i can’t think of off the top of my head and sorry to my imaginary dev team for all the work, oh and removal of low clouds on air maps, BRING BACK CLEAR SKIES
USA: AH-64E (Spike), M-SHORAD and Mavericks for AH-64D.
Germany: Leopard 2A6EX, Wiesel (Spike), Eurocopter (PT5R)
USSR: Ka-52M (LMUR), Oplot-M, TOR-M2 (Folded with Pantsir-S1) and Su-30SM
Britain: AH-64E
Japan: Oplot-T and AH-6
China: AH-64E, J-10B and FK-1000
Israel: AH-64D (Spike) Spyder AIO, Merkava 4 Barak and F-15D
Whilst it would be cool and probably half decent. On my personal list for new helis is the WIldcat with 20x Martlets which can be IR guided
just new vehicles (new in terms of either unique vehicles of existing nations or even a copypaste but for new countries), maps, and bug fixes. When the game works good enough, it doesn’t need anything else than that, like… well, you know, breaking HE damage, binoculars sensitivity, adding “new gen” graphics each time (lags more but everything is still pixelated and low poly except for vehicle models)…