The difference between the VIDAR and the Bkan is pretty drastic.
Where to start:
On pure additions, the VIDAR has over the Bkan
-LRF
-Thermals
-OE F3 HE round (3kg more explosive mass and better velocity)
-34 more rounds (48 v 14)
-better Armor
-better Rank
-Lower Speed
-Less HP/Ton
-Greater Elevation/Depression
-Full Horizontal traverse
-a .50 cal (huge)
The only thing the Bkan has over the VIDAR is a faster autoloader.
And that’s not even looking at the “silly” things like crew spacing and Ammo Rack placement etc.
We could also put it for abilities it has compared to thin at its BR. For the VIDAR, very little if anything has a LRF+Thermals+Autoloader combo at 8.0. And most certainly they do not have the firepower the VIDAR has. The only thing the Bkan has is an Autoloader, which is good but does not make up for the exposed ammo rack or tight spacing or anything of that sort.
So yeah, we are asking for the VIDAR to be moved up and not the Bkan. Because the Bkan is fine where it’s at. The VIDAR on the other hand is not.
It’d be okay at 9.0, but I feel like a good balance would be a 8.7. It’s still good but not as blatantly overpowered.
I’m the first to admit, I’m not fantastic in tanks. They’re fun which is why I play em but I am no means a crazy pro. My first game with the VIDAR was a 6 kill game lmao
well, for 9kg of explosives, if that hits the top of your vehicle or the top of a driver’s port or a metal plate in general, it should cause spalling on the other side at the site of impact, should it cause overpressure in the crew-fighting compartment? well idk exactly because i’m no expert, but from what i know playing the m109, if you hit the optics, you’ll usually get an overpressure of the entire crew, i’m guessing that’s accurate because the optics irl were the biggest weakspots of most if not all ww2 or slightly post war tank
but i would like to know how these are actually meant to work, and no, i don’t support HE slingers, in fact i hate them for how easy they are to use and how one of them has been made a premium of all vehicles, very clear intentions on gaijin’s part who they’re trying to attract, but really, i wanna know if this is enough to actually kill cold war era tanks and if in the future, balancing will be based on “realism” or gameplay
i’d like to agree but, seems like gaijin really really wants the opposite, prob to make the grind more tedious and long, like with the atgm nerfs, the “historical accuracy” with top tier rn, adding crew stun, etc, only aims to take away more of what the player can do to change their situation or control it in their favour
this kinda sounding like a gambling game to me ngl (with all the rng and even more to likely come later on)
Exactly this! Even when you hit it in the face with a dart, it doesn’t pen far enough back to hit the ammo. All you do is hit a crew member and do no damage. Apart from being overgunned, it is far too survivable because I don’t think they’ve modelled it appropriately. The ammo also feels like it is in a titanium tub.
Shouldn’t all tanks be fun?
I don’t think T95s will have fun when they’re getting 1-shot killed from 2km away, by something they can barely see. I think the fun that the T95 is having when facing VIDARS is much less than VIDARS facing something like the Object 279, or a 9.3 vehicle like the Leopard 1A5.
Moving it to 8.3 seems more fair, and possibly 8.7. There is no reason why it should stay at 8.0 considering its capabilities and what it can face.